Decompile fn_03156 (CSkillAction_DamageWereWolfForm::PlayFormAttackEffect)
Batch #16608 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_03156 CSkillAction_DamageWereWolfForm::PlayFormAttackEffect: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, alisonrag Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -441,7 +441,7 @@ void CSkillAction_DamageWereWolfForm::PlayFormAttackEffect(CGameActor* actor) {
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if (actor) {
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EffectLists* effects = g_effectMgr;
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effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
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const char bytes[] = {'\x31', '\x8F', '\xEA', '\xB3', '\xAE', '\xC5', '\x2A', '\x44', '\x30', '\x8F', '\xD0', '\xAC', '\xA8', '\xDD', '\x13', '\x33'};
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const std::array<char, 16> bytes = {'\x31', '\x8F', '\xEA', '\xB3', '\xAE', '\xC5', '\x2A', '\x44', '\x30', '\x8F', '\xD0', '\xAC', '\xA8', '\xDD', '\x13', '\x33'};
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thread_local EncryptedName<sizeof(bytes), 0x3375B1C7DBB5FD55ULL> name(bytes);
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return name.Text();
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}()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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