Decompile 11 functions in Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/GameSettingsUI.cpp
Batch #15020 by codeplay: 11 byte-identical, 0 confirmed by peer review. - fn_15890 GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem: byte-identical - fn_15891 GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen: byte-identical - fn_15893 GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI: byte-identical - fn_15894 GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut: byte-identical - fn_15895 GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority: byte-identical - fn_15896 GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam: byte-identical - fn_15897 GameSettingsUI::CUIGroupSkin::CUIGroupSkin: byte-identical - fn_15898 GameSettingsUI::CUIGroupSound::CUIGroupSound: byte-identical - fn_15899 GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel: byte-identical - fn_15900 GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel: byte-identical - fn_15901 GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear: byte-identical Merged automatically: every function is byte-identical to the original.
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2 changed files with 15 additions and 11 deletions
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@ -2499,12 +2499,12 @@ GameSettingsUI::CUIGraphicsPage::CUIGraphicsPage() : CUIPage(), m_graphicsApi(nu
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// OFFSET: 0x00A3C680
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// FUNCTION: fn_15890
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GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem() : CUIGroup(), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem() : CUIGroup(0), m_onButton((this->m_title = nullptr, nullptr)), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3C730
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// FUNCTION: fn_15891
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GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen() : CUIGroup(), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen() : CUIGroup(0), m_onButton((this->m_title = nullptr, nullptr)), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3C7E0
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@ -2516,47 +2516,47 @@ GameSettingsUI::CUIGroupGraphics::CUIGroupGraphics()
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// OFFSET: 0x00A3C910
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// FUNCTION: fn_15893
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GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI() : CUIGroup(), m_combo(nullptr), m_backend(-1), m_pendingBackend(-1) {
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GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI() : CUIGroup(0), m_combo((this->m_title = nullptr, nullptr)), m_backend(-1), m_pendingBackend(-1) {
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}
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// OFFSET: 0x00A3C9B0
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// FUNCTION: fn_15894
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GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut() : CUIGroup(), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut() : CUIGroup(0), m_onButton((this->m_title = nullptr, nullptr)), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3CA60
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// FUNCTION: fn_15895
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GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority() : CUIGroup(), m_highButton(nullptr), m_highText(nullptr), m_normalButton(nullptr), m_normalText(nullptr), m_idleButton(nullptr), m_idleText(nullptr) {
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GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority() : CUIGroup(0), m_highButton((this->m_title = nullptr, nullptr)), m_highText(nullptr), m_normalButton(nullptr), m_normalText(nullptr), m_idleButton(nullptr), m_idleText(nullptr) {
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}
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// OFFSET: 0x00A3CB20
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// FUNCTION: fn_15896
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GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam() : CUIGroup(), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam() : CUIGroup(0), m_onButton((this->m_title = nullptr, nullptr)), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3CBD0
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// FUNCTION: fn_15897
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GameSettingsUI::CUIGroupSkin::CUIGroupSkin() : CUIGroup(), m_combo(nullptr) {
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GameSettingsUI::CUIGroupSkin::CUIGroupSkin() : CUIGroup(0), m_combo((this->m_title = nullptr, nullptr)) {
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}
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// OFFSET: 0x00A3CC60
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// FUNCTION: fn_15898
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GameSettingsUI::CUIGroupSound::CUIGroupSound() : CUIGroup(), m_bgmText(nullptr), m_bgmSlider(nullptr), m_bgmMute(nullptr), m_bgmMuteText(nullptr), m_effectText(nullptr), m_effectSlider(nullptr), m_effectMute(nullptr), m_effectMuteText(nullptr) {
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GameSettingsUI::CUIGroupSound::CUIGroupSound() : CUIGroup(0), m_bgmText((this->m_title = nullptr, nullptr)), m_bgmSlider(nullptr), m_bgmMute(nullptr), m_bgmMuteText(nullptr), m_effectText(nullptr), m_effectSlider(nullptr), m_effectMute(nullptr), m_effectMuteText(nullptr) {
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}
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// OFFSET: 0x00A3CD30
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// FUNCTION: fn_15899
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GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel() : CUIGroup(), m_slider(nullptr) {
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GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel() : CUIGroup(0), m_slider((this->m_title = nullptr, nullptr)) {
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}
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// OFFSET: 0x00A3CDC0
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// FUNCTION: fn_15900
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GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel() : CUIGroup(), m_slider(nullptr) {
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GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel() : CUIGroup(0), m_slider((this->m_title = nullptr, nullptr)) {
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}
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// OFFSET: 0x00A3CE50
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// FUNCTION: fn_15901
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GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear() : CUIGroup(), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear() : CUIGroup(0), m_onButton((this->m_title = nullptr, nullptr)), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3CF00
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@ -72,6 +72,10 @@ public:
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explicit CUIGroup() : CUIControl(), m_title(nullptr) {
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}
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// INLINED
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explicit CUIGroup(int) : CUIControl() {
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}
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virtual void Apply();
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virtual void Refresh() = 0;
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