Decompile 41 functions in Source/Contents/Configuration/ServiceOptions.cpp

Batch #18494 by ragnarok-clanker: 41 byte-identical, 0 confirmed by peer review.

- fn_06302 Noop: byte-identical (already on main)
- fn_06315 CGameSettingsMgr::FindOption: byte-identical (already on main)
- fn_06317 CGameSettingsMgr::LoadSettings: byte-identical
- fn_06318 ServiceOptions::Get: byte-identical (already on main)
- fn_06319 IsServiceOption: byte-identical (already on main)
- fn_06325 ServiceOptions::Set: byte-identical (already on main)
- fn_06350 RotatePlayerDirection: byte-identical (already on main)
- fn_06351 SendConfigServiceOption: byte-identical (already on main)
- fn_06352 ApplyServiceOptionFlags: byte-identical (already on main)
- fn_06353 ApplyServiceOption: byte-identical (already on main)
- fn_06356 ApplyServiceOptionJitterScale: byte-identical (already on main)
- fn_06357 ApplyServiceOptionMapFog: byte-identical (already on main)
- fn_06358 ApplyServiceOptionWithNotice: byte-identical (already on main)
- fn_06359 ShowHelpMessages: byte-identical (already on main)
- fn_06360 ApplyServiceOptionActorRefresh: byte-identical (already on main)
- fn_06361 CGameSettingsMgr::Init_Func: byte-identical (already on main)
- fn_06362 ApplyItemWndServiceOption: byte-identical (already on main)
- fn_06363 ApplyServiceOptionWeatherFlag: byte-identical (already on main)
- fn_06364 ApplyServiceOptionWindow27: byte-identical (already on main)
- fn_06366 ApplyServiceOptionSessionFlag: byte-identical (already on main)
- fn_06368 SendServiceOptionPacket: byte-identical (already on main)
- fn_06370 NotifyServiceOption: byte-identical (already on main)
- fn_06371 ApplyServiceOptionWindow159: byte-identical (already on main)
- fn_06372 NotifyGameModeOption: byte-identical (already on main)
- fn_06373 NotifyGameModeOptionAlt: byte-identical (already on main)
- fn_06374 NotifyGameModeMenu: byte-identical (already on main)
- fn_06375 ApplyServiceOptionWindow190: byte-identical (already on main)
- fn_06376 ApplyServiceOptionWindow267: byte-identical (already on main)
- fn_06377 ApplyServiceOptionWindows189: byte-identical (already on main)
- fn_06378 ApplyServiceOptionNotifyWindow: byte-identical (already on main)
- fn_06379 ApplyServiceOptionWindow268: byte-identical (already on main)
- fn_06381 EnableWhisperBlock: byte-identical (already on main)
- fn_06382 DisableWhisperBlock: byte-identical (already on main)
- fn_06383 SendWhisperBlockPacket: byte-identical (already on main)
- fn_06384 ApplyServiceOptionAndSnap: byte-identical (already on main)
- fn_17330 Singleton<CGameSettingsMgr>::GetInstance: byte-identical (already on main)
- fn_45461 GreetFriends: byte-identical (already on main)
- fn_45462 RequestPlayerAction31: byte-identical (already on main)
- fn_45463 RequestModeAction48: byte-identical (already on main)
- fn_45464 RequestModeAction61: byte-identical (already on main)
- fn_45465 NotifyGameModeOptionFirst: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-12 15:04:44 +00:00
commit d899cf8060

View file

@ -38,6 +38,7 @@
#include "Utility/Singleton.h"
#include "Utility/Text/StringUtil.h"
#include "Utility/Cipher/CryptName.h"
#include "Utility/Cipher/Obfuscate.h"
#include "Resource/MSGSTRINGID.h"
#include "Network/Packets/PacketId.h"
@ -524,9 +525,7 @@ bool CGameSettingsMgr::LoadSettings() {
this->Init_Func();
constexpr std::array<char, 50> source = CRYPT_NAME("LuaFiles514\\Lua Files\\OptionInfo\\GameSettings.lub", 0x0F41EBBDA32D1B17ULL);
thread_local EncryptedName<sizeof(source), 0x0F41EBBDA32D1B17ULL> name(source);
if (!this->LoadFile(name.Text())) {
if (!this->LoadFile(OBFUSCATE_ARRAY_TEXT("LuaFiles514\\Lua Files\\OptionInfo\\GameSettings.lub", 0x0F41EBBDA32D1B17ULL, char))) {
return false;
}
return this->ReadOptionTable();