Decompile fn_19872 (CEffectPrim::RenderBlind)
Batch #12211 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_19872 CEffectPrim::RenderBlind: logic confirmed by peer review Peer-reviewed-by: Yommy, Tanke Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 3 additions and 3 deletions
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@ -6005,9 +6005,9 @@ void CEffectPrim::RenderAttackEnergy2(matrix& wtm) {
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// FUNCTION: fn_19872
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void CEffectPrim::RenderBlind(matrix& wtm) {
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int rpCnt = 0;
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unsigned char r = 10;
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unsigned char g = 10;
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unsigned char b = 10;
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int r = 10;
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int g = 10;
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int b = 10;
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for (int ec = 0; ec < 4; ++ec) {
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const EffectPrimitiveSlot& slot = this->state.slots[ec];
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