Confirm 2 functions in Source/Contents/Actors/Player.cpp

Batch #10826 by StrawberrysherbetIX: 0 byte-identical, 2 confirmed by peer review.

- fn_22634 CGrannyPc::Slot19: logic confirmed by peer review (already on main)
- fn_22651 CPc::ChangeState: logic confirmed by peer review (already on main)

Peer-reviewed-by: Tanke, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-04 17:53:35 +00:00
commit dc95a9575e

View file

@ -1499,7 +1499,7 @@ int CPc::MapMotion(int motion) {
// OFFSET: 0x00DAA2E0
// FUNCTION: fn_22570
void CGrannyPc::ReleaseMeshes() {
__declspec(noinline) void CGrannyPc::ReleaseMeshes() {
for (int i = 0; i < 20; ++i) {
if (this->controls[i]) {
this->controls[i] = nullptr;
@ -1577,7 +1577,7 @@ int CPc::Slot55() {
// OFFSET: 0x00DAAD80
// FUNCTION: fn_22577
int CPc::JobActionBase(int state) {
__declspec(noinline) int CPc::JobActionBase(int state) {
int base = 0;
switch (state) {
case 0: