Decompile fn_10931 (UIBitmapButton::SetBitmap)
Batch #12297 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_10931 UIBitmapButton::SetBitmap: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 7 additions and 7 deletions
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@ -1,7 +1,7 @@
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Buttons/UIBitmapButton.h"
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// OFFSET: 0x0084EAB0
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// FUNCTION: fn_10650
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UIBitmapButton::UIBitmapButton()
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@ -15,7 +15,7 @@ UIBitmapButton::~UIBitmapButton() = default;
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// OFFSET: 0x008657A0
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// FUNCTION: fn_10931
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bool UIBitmapButton::SetBitmap(const char* name, int state, unsigned char exactSize) {
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(name));
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(name)));
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if (!bitmap) {
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return false;
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}
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@ -23,18 +23,18 @@ bool UIBitmapButton::SetBitmap(const char* name, int state, unsigned char exactS
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if (bitmap->image.width > this->m_bitmapWidth) {
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this->m_bitmapWidth = bitmap->image.width;
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}
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if (bitmap->image.height > this->m_bitmapHeight) {
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this->m_bitmapHeight = bitmap->image.height;
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}
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if (exactSize != 0) {
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this->m_bitmapWidth = bitmap->image.width;
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this->m_bitmapHeight = bitmap->image.height;
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}
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if (state >= 0 && state <= 3) {
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this->m_names[state] = name;
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switch (state) {
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case 0: this->m_names[0] = name; break;
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case 1: this->m_names[1] = name; break;
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case 2: this->m_names[2] = name; break;
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case 3: this->m_names[3] = name; break;
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}
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return true;
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