Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review. - fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main) - fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review - fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review - fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review - fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review - fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review - fn_20076 CreateEffectParticle: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review - fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_23396 CSession::GetJobName: logic confirmed by peer review - fn_23495 CSession::InitJobNameTable: logic confirmed by peer review - fn_23788 CSession::GetMonsterActName: logic confirmed by peer review - fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review - fn_20987 EffectActor::EffectActor: logic confirmed by peer review - fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review - fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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31 changed files with 96 additions and 107 deletions
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@ -1,4 +1,4 @@
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#include "Contents/Jobs/JobNames.h"
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#include "Client/Session.h"
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#include "Contents/Actors/RenderObjectState.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/ResourceMgr.h"
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@ -9,8 +9,8 @@
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#include <timeapi.h>
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// INLINED
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RenderObjectState::RenderObjectState(ResourceMgr& resources, JobNames& names) : sprite(nullptr), action(nullptr) {
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this->Reset(resources, names);
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RenderObjectState::RenderObjectState() : sprite(nullptr), action(nullptr) {
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this->Reset();
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}
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// INLINED
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@ -26,7 +26,7 @@ RenderObjectState::~RenderObjectState() {
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// OFFSET: 0x00CAF990
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// FUNCTION: fn_21086
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void RenderObjectState::Reset(ResourceMgr& resources, JobNames& names) {
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void RenderObjectState::Reset() {
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this->position.x = 0;
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this->position.y = 0;
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this->position.z = 0;
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@ -64,14 +64,14 @@ void RenderObjectState::Reset(ResourceMgr& resources, JobNames& names) {
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char spriteName[128];
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char actionName[128];
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std::sprintf(spriteName, "NPC\\%s.spr", names.Lookup(46, -1));
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std::sprintf(actionName, "NPC\\%s.act", names.Lookup(46, -1));
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std::sprintf(spriteName, "NPC\\%s.spr", g_session.GetJobName(46, -1));
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std::sprintf(actionName, "NPC\\%s.act", g_session.GetJobName(46, -1));
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if (this->sprite) {
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this->sprite->Release();
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}
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this->sprite = static_cast<CSprRes*>(resources.Load(spriteName));
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this->sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(spriteName));
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if (this->sprite) {
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++this->sprite->references;
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@ -81,7 +81,7 @@ void RenderObjectState::Reset(ResourceMgr& resources, JobNames& names) {
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this->action->Release();
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}
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this->action = static_cast<CActRes*>(resources.Load(actionName));
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this->action = static_cast<CActRes*>(ResourceMgr::Instance().Load(actionName));
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if (this->action) {
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++this->action->references;
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