Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...

Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-29 09:48:08 +00:00
commit e4be8f4190
31 changed files with 96 additions and 107 deletions

View file

@ -3,16 +3,16 @@
// OFFSET: 0x00BAD940
// FUNCTION: fn_19761
EffectParticle::EffectParticle(ResourceMgr& resources, JobNames& names) : CRenderObject(resources, names), state(this->render) {
EffectParticle::EffectParticle() : state(this->render) {
}
// OFFSET: 0x00C1DE70
// FUNCTION: fn_20076
EffectParticle* CreateEffectParticle(
AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z,
std::list<CRenderObject*>& worldObjects
) {
auto* particle = new EffectParticle(resources, names);
auto* particle = new EffectParticle();
particle->state.Initialize(particle->render, master, masterRender, type, x, y, z);
master.state.related.push_back(&particle->state);