Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review. - fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main) - fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review - fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review - fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review - fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review - fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review - fn_20076 CreateEffectParticle: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review - fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_23396 CSession::GetJobName: logic confirmed by peer review - fn_23495 CSession::InitJobNameTable: logic confirmed by peer review - fn_23788 CSession::GetMonsterActName: logic confirmed by peer review - fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review - fn_20987 EffectActor::EffectActor: logic confirmed by peer review - fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review - fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review Reviewed-by: ragnarok-clanker
This commit is contained in:
parent
40ae3dfc5e
commit
e4be8f4190
31 changed files with 96 additions and 107 deletions
|
|
@ -3,16 +3,16 @@
|
|||
|
||||
// OFFSET: 0x00BAD940
|
||||
// FUNCTION: fn_19761
|
||||
EffectParticle::EffectParticle(ResourceMgr& resources, JobNames& names) : CRenderObject(resources, names), state(this->render) {
|
||||
EffectParticle::EffectParticle() : state(this->render) {
|
||||
}
|
||||
|
||||
// OFFSET: 0x00C1DE70
|
||||
// FUNCTION: fn_20076
|
||||
EffectParticle* CreateEffectParticle(
|
||||
AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
|
||||
AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z,
|
||||
std::list<CRenderObject*>& worldObjects
|
||||
) {
|
||||
auto* particle = new EffectParticle(resources, names);
|
||||
auto* particle = new EffectParticle();
|
||||
|
||||
particle->state.Initialize(particle->render, master, masterRender, type, x, y, z);
|
||||
master.state.related.push_back(&particle->state);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue