Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review. - fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main) - fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review - fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review - fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review - fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review - fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review - fn_20076 CreateEffectParticle: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review - fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_23396 CSession::GetJobName: logic confirmed by peer review - fn_23495 CSession::InitJobNameTable: logic confirmed by peer review - fn_23788 CSession::GetMonsterActName: logic confirmed by peer review - fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review - fn_20987 EffectActor::EffectActor: logic confirmed by peer review - fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review - fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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31 changed files with 96 additions and 107 deletions
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@ -1,5 +1,5 @@
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#include "Client/Application/ErrorDialog.h"
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#include "Contents/Jobs/JobNames.h"
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#include "Client/Session.h"
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#include "File/File.h"
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#include "File/ResourcePath.h"
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#include "Render/DeviceContext/DCSurface.h"
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@ -681,7 +681,7 @@ granny_control* C3dGrannyModelRes::PlayAnimation(unsigned action, granny_model_i
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}
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if (action == 0) {
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std::sprintf(g_modelPath, "model\\3dmob\\%s", this->m_context->jobNames.Lookup(g_animationJobs[job], -1));
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std::sprintf(g_modelPath, "model\\3dmob\\%s", g_session.GetJobName(g_animationJobs[job], -1));
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} else {
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std::sprintf(g_modelPath, "model\\3dmob_bone\\%d_%s.gr2", job, g_animationNames[action]);
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}
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