Decompile 5 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/CGameMode.h

Batch #4111 by youko: 0 byte-identical, 5 confirmed by peer review.

- fn_22065 CGameMode::NotifyWindow4F258: logic confirmed by peer review
- fn_22071 CGameMode::ReceiveNamedResult: logic confirmed by peer review
- fn_22073 CGameMode::ReceiveBasicInfoResult: logic confirmed by peer review
- fn_22075 CGameMode::ReceiveUnknown0454Result: logic confirmed by peer review
- fn_22077 CGameMode::ReceiveWindow154Result: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, superintelligence, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-30 01:17:01 +00:00
commit e632eaaeca
2 changed files with 164 additions and 0 deletions

View file

@ -91,6 +91,11 @@ public:
void ReceiveRuneSetGrades(const unsigned char* packet);
void ReceiveRuneRewardResult(int result, int tagId, std::int64_t id, int step);
void ReceiveRuneRewardSteps(const unsigned char* packet);
void NotifyWindow4F258(int result);
void ReceiveNamedResult(std::uint32_t aid, std::string name, int result);
void ReceiveBasicInfoResult(unsigned char result);
void ReceiveUnknown0454Result(const unsigned char* packet);
void ReceiveWindow154Result(std::int16_t value);
};
#if defined(_WIN32) && !defined(_WIN64)

View file

@ -1,4 +1,5 @@
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Actors/RenderObject.h"
@ -11,9 +12,11 @@
#include "Render/Renderer.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include <cstdint>
#include <cstdio>
#include <string>
#pragma pack(push, 1)
struct ActorPairFreezePacket {
@ -38,8 +41,164 @@ struct ShortValuePacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::int16_t value;
};
struct ByteValuePacket {
/* 0000 */ std::int16_t id;
/* 0002 */ unsigned char value;
};
#pragma pack(pop)
// OFFSET: 0x00D6AE70
// FUNCTION: fn_22065
void CGameMode::NotifyWindow4F258(int result) {
UIWindow* window = g_windowMgr.window_4F258;
if (!window) {
return;
}
switch (result) {
case 0:
if (!g_windowMgr.modalWindows.empty() && g_windowMgr.modalWindows.back()) {
g_windowMgr.unknown_0474 = 188;
}
break;
case 1:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(2825)), 0, 0, 0);
break;
case 2:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3333)), 0, 0, 0);
break;
case 3:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3332)), 0, 0, 0);
break;
case 4:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3331)), 0, 0, 0);
break;
case 5:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3352)), 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(1923)), 0xFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D6B950
// FUNCTION: fn_22071
void CGameMode::ReceiveNamedResult(std::uint32_t, std::string name, int result) {
switch (result) {
case 0:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4068)), 0x64FFFF, 0, 0, 0);
break;
case 1: {
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(FormatOwnedString(LookupMessage(4069), name.c_str()).c_str()), 0x64FFFF, 0, 0, 0);
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
if (scene) {
scene->player->LaunchEffect(41, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
}
break;
}
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4070)), 0x64FFFF, 0, 0, 0);
break;
case 3:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4071)), 0x64FFFF, 0, 0, 0);
break;
case 4:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4072)), 0x64FFFF, 0, 0, 0);
break;
case 5:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4073)), 0x64FFFF, 0, 0, 0);
break;
case 6:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4096)), 0x64FFFF, 0, 0, 0);
break;
case 7:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4000)), 0x64FFFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D6BBC0
// FUNCTION: fn_22073
void CGameMode::ReceiveBasicInfoResult(unsigned char result) {
switch (result) {
case 1:
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3956)), 0xFF, 0, 0, 0);
if (g_windowMgr.unknown_01E0) {
g_windowMgr.unknown_01E0->SendMsg(nullptr, 106, 575, 0, 0, 0);
}
break;
}
if (g_windowMgr.unknown_01E0) {
g_windowMgr.unknown_01E0->SendMsg(nullptr, 106, 575, 0, 0, 0);
}
}
// OFFSET: 0x00D6BD40
// FUNCTION: fn_22075
void CGameMode::ReceiveUnknown0454Result(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ByteValuePacket*>(data);
switch (packet->value) {
case 0:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2587)), 0x64FFFF, 0, 0, 0);
break;
case 1:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2597)), 0x64FFFF, 0, 0, 0);
break;
case 2:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2603)), 0x64FFFF, 0, 0, 0);
break;
case 3:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2598)), 0x64FFFF, 0, 0, 0);
break;
case 4:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2599)), 0x64FFFF, 0, 0, 0);
break;
}
if (g_windowMgr.unknown_0454) {
reinterpret_cast<UIWindow*>(g_windowMgr.unknown_0454)->SendMsg(nullptr, 60, 0, 0, 0, 0);
}
}
// OFFSET: 0x00D6BFA0
// FUNCTION: fn_22077
void CGameMode::ReceiveWindow154Result(std::int16_t value) {
switch (value) {
case 0: {
UIWindow* window = g_windowMgr.LookupWindow(340);
if (window) {
window->SendMsg(nullptr, 64, 1, 0, 0, 0);
}
break;
}
case 1: {
UIWindow* window = g_windowMgr.LookupWindow(340);
if (window) {
window->SendMsg(nullptr, 64, 1, 1, 0, 0);
}
break;
}
case 3: {
UIWindow* window = g_windowMgr.LookupWindow(340);
if (window) {
window->SendMsg(nullptr, 64, 1, 3, 0, 0);
}
break;
}
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2517)), 0xFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D6D200
// FUNCTION: fn_22087
void CGameMode::ReceiveResultNotice(int result) {