Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.4%
  • C 2.1%
  • POV-Ray SDL 0.2%
  • CMake 0.2%
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ragnarok-clanker e632eaaeca Decompile 5 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/CGameMode.h
Batch #4111 by youko: 0 byte-identical, 5 confirmed by peer review.

- fn_22065 CGameMode::NotifyWindow4F258: logic confirmed by peer review
- fn_22071 CGameMode::ReceiveNamedResult: logic confirmed by peer review
- fn_22073 CGameMode::ReceiveBasicInfoResult: logic confirmed by peer review
- fn_22075 CGameMode::ReceiveUnknown0454Result: logic confirmed by peer review
- fn_22077 CGameMode::ReceiveWindow154Result: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, superintelligence, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 01:17:01 +00:00
data Decompile 5 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp, Source/UI/RuneSystem/UIRuneSystemWnd.h 2026-10-30 01:01:09 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 5 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/CGameMode.h 2026-10-30 01:17:01 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.