Decompile fn_04808 (SpriteLayerRenderer::QueueQuad)
Batch #12517 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_04808 SpriteLayerRenderer::QueueQuad: logic confirmed by peer review Peer-reviewed-by: Yommy, gordaoprogramas, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -210,7 +210,7 @@ void SpriteLayerRenderer::QueueQuad(int layer, const SpriteQuad* quad, const std
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memcpy_s(&entry.quad, sizeof(entry.quad), quad, sizeof(SpriteQuad));
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entry.palette = palette;
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entry.blend = blend;
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this->quads.emplace(static_cast<int>(this->quads.size()) + 1, entry);
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this->quads.emplace(this->quads.size() + 1, entry);
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}
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}
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