Decompile 2 functions in Source/Client/Mode/GameModePackets.cpp
Batch #13419 by KWDev: 2 byte-identical, 0 confirmed by peer review. - fn_21739 CGameMode::ReceiveMemorialDungeonSubscriptionNotify: byte-identical - fn_21966 ApplyActorSkillState: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 2 additions and 2 deletions
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@ -1499,7 +1499,7 @@ __declspec(noinline) void CGameMode::ReceiveMemorialDungeonSubscriptionNotify(co
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return;
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}
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if (*reinterpret_cast<const short*>(packet + 2) >= 0) {
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if (*reinterpret_cast<const short*>(packet + 2) > -1) {
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g_session.unknown_5948 = 0;
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window->SendMsg(nullptr, 60, 0, 0, 0, 0);
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return;
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@ -11369,7 +11369,7 @@ void ApplyActorSkillState(CGameActor* actor, std::uint16_t skillId, int duration
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case 0x39:
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case 0x3E:
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case 0x154B:
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reinterpret_cast<unsigned char*>(&actor->render.unknown_008C)[2] = 1;
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actor->render.isMotionFreezed = true;
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actor->unknown_0278 = timeGetTime() + duration;
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break;
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case 0x105:
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