Add SkillId enum and name SkillInfo skill helpers

SkillId.h: the full SKID table (1929 entries) from skillinfoz/skillid.lua. SkillInfo.cpp: every numeric skill ID replaced by its SkillId name; Sub773A00/Sub773CB0/Sub773CD0/Sub7745B0/CSkillActionMgr::Sub77B4A0 renamed IsOptionalSelfTargetSkill/HidesUseFailureMessage/IsSupportSkill/ShowsCastEffect/CSkillActionMgr::IsSupportAction from their call sites; CSkillInfo::operator= copies scalars by assignment instead of memcpy. Compiled code unchanged (all includers checked).
This commit is contained in:
ragnarok-clanker 2026-10-28 22:19:15 +01:00
commit eba26963c9
3 changed files with 2188 additions and 252 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,5 +1,6 @@
#include "Contents/UserData/NormalItemSlots.h"
#include "Contents/Skills/SkillId.h"
#include "Contents/Skills/SkillInfo.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Script/LuaScript.h"
#include <cstring>
@ -36,16 +37,15 @@ CSkillInfo& CSkillInfo::operator=(const CSkillInfo& other) {
}
this->id = other.id;
std::memcpy(&this->unknown_000C, &other.unknown_000C, sizeof(this->unknown_000C));
this->unknown_000C = other.unknown_000C;
this->level = other.level;
std::memcpy(&this->unknown_0014, &other.unknown_0014, sizeof(this->unknown_0014));
std::memcpy(&this->unknown_0018, &other.unknown_0018, sizeof(this->unknown_0018));
std::memcpy(&this->unknown_001C, &other.unknown_001C, sizeof(this->unknown_001C));
this->unknown_0014 = other.unknown_0014;
this->unknown_0018 = other.unknown_0018;
this->unknown_001C = other.unknown_001C;
this->name = other.name;
std::memcpy(&this->unknown_0024, &other.unknown_0024, sizeof(this->unknown_0024));
this->unknown_0024 = other.unknown_0024;
this->unknown_0028 = other.unknown_0028;
std::memcpy(&this->unknown_002C, &other.unknown_002C, sizeof(this->unknown_002C));
this->unknown_002C = other.unknown_002C;
this->unknown_0030 = other.unknown_0030;
this->unknown_0034 = other.unknown_0034;
this->entries = other.entries;
@ -99,10 +99,10 @@ const char* CSkillInfo::DisplayName(LuaScript& script) const {
// OFFSET: 0x00773920
// FUNCTION: fn_08318
const char* CSkillInfo::DisplayName(LuaScript& script, int skillId) {
if (skillId == 5042) {
skillId = 5028;
} else if (skillId == 5043) {
skillId = 5036;
if (skillId == SU_CN_METEOR2) {
skillId = SU_CN_METEOR;
} else if (skillId == SU_LUNATICCARROTBEAT2) {
skillId = SU_LUNATICCARROTBEAT;
}
const char* result = nullptr;
@ -116,68 +116,68 @@ void __stdcall Sub7739F0() {
// OFFSET: 0x00773A00
// FUNCTION: fn_08320
bool Sub773A00(int skillId) {
bool IsOptionalSelfTargetSkill(int skillId) {
switch (skillId) {
case 28:
case 29:
case 30:
case 34:
case 35:
case 53:
case 54:
case 66:
case 67:
case 68:
case 71:
case 72:
case 73:
case 77:
case 78:
case 138:
case 139:
case 231:
case 234:
case 235:
case 236:
case 237:
case 255:
case 280:
case 281:
case 282:
case 283:
case 286:
case 289:
case 374:
case 402:
case 463:
case 464:
case 465:
case 466:
case 467:
case 468:
case 469:
case 470:
case 471:
case 472:
case 479:
case 1015:
case 2001:
case 2020:
case 2026:
case 2027:
case 2050:
case 2051:
case 2052:
case 2053:
case 2341:
case 2344:
case 2345:
case 2346:
case 2347:
case 2348:
case 2451:
case 2515:
case 8221:
case AL_HEAL:
case AL_INCAGI:
case AL_DECAGI:
case AL_BLESSING:
case AL_CURE:
case TF_DETOXIFY:
case ALL_RESURRECTION:
case PR_IMPOSITIO:
case PR_SUFFRAGIUM:
case PR_ASPERSIO:
case PR_SLOWPOISON:
case PR_STRECOVERY:
case PR_KYRIE:
case PR_TURNUNDEAD:
case PR_LEXAETERNA:
case AS_ENCHANTPOISON:
case AS_POISONREACT:
case AM_POTIONPITCHER:
case AM_CP_WEAPON:
case AM_CP_SHIELD:
case AM_CP_ARMOR:
case AM_CP_HELM:
case CR_DEVOTION:
case SA_FLAMELAUNCHER:
case SA_FROSTWEAPON:
case SA_LIGHTNINGLOADER:
case SA_SEISMICWEAPON:
case SA_DELUGE:
case SA_DISPELL:
case PF_SOULCHANGE:
case PF_MINDBREAKER:
case SL_KAAHI:
case SL_KAUPE:
case SL_KAITE:
case SL_KAINA:
case SL_STIN:
case SL_STUN:
case SL_SMA:
case SL_SWOO:
case SL_SKE:
case SL_SKA:
case CR_FULLPROTECTION:
case MO_KITRANSLATION:
case RK_ENCHANTBLADE:
case RK_PHANTOMTHRUST:
case GC_ANTIDOTE:
case GC_POISONINGWEAPON:
case AB_RENOVATIO:
case AB_HIGHNESSHEAL:
case AB_CLEARANCE:
case AB_EXPIATIO:
case SR_POWERVELOCITY:
case SR_GENTLETOUCH_QUIET:
case SR_GENTLETOUCH_CURE:
case SR_GENTLETOUCH_ENERGYGAIN:
case SR_GENTLETOUCH_CHANGE:
case SR_GENTLETOUCH_REVITALIZE:
case SO_STRIKING:
case AB_SECRAMENT:
case ML_DEVOTION:
return true;
default:
return false;
@ -186,165 +186,165 @@ bool Sub773A00(int skillId) {
// OFFSET: 0x00773CB0
// FUNCTION: fn_08321
bool Sub773CB0(int skillId) {
return skillId == 0x1998 || skillId == 0x19C9;
bool HidesUseFailureMessage(int skillId) {
return skillId == KR_CHOP_CHOP || skillId == AT_FURIOS_STORM;
}
// OFFSET: 0x00773CD0
// FUNCTION: fn_08322
bool Sub773CD0(int skillId) {
bool IsSupportSkill(int skillId) {
switch (skillId) {
case 0x4:
case 0x1C:
case 0x1D:
case 0x22:
case 0x23:
case 0x35:
case 0x36:
case 0x42:
case 0x43:
case 0x44:
case 0x47:
case 0x48:
case 0x49:
case 0x6C:
case 0x8A:
case 0x8B:
case 0xE7:
case 0xEA:
case 0xEB:
case 0xEC:
case 0xED:
case 0xFF:
case 0x100:
case 0x106:
case 0x118:
case 0x119:
case 0x11A:
case 0x11B:
case 0x169:
case 0x1BD:
case 0x1BE:
case 0x1BF:
case 0x1C0:
case 0x1C1:
case 0x1C2:
case 0x1C3:
case 0x1C4:
case 0x1C5:
case 0x1C6:
case 0x1C7:
case 0x1C8:
case 0x1C9:
case 0x1CA:
case 0x1CC:
case 0x1CD:
case 0x1CE:
case 0x1CF:
case 0x1D0:
case 0x1D1:
case 0x1DF:
case 0x1EE:
case 0x234:
case 0x23C:
case 0x23D:
case 0x23E:
case 0x23F:
case 0x241:
case 0x251:
case 0x26D:
case 0x26E:
case 0x272:
case 0x27C:
case 0x27D:
case 0x281:
case 0x282:
case 0x283:
case 0x285:
case 0x286:
case 0x2B0:
case 0x2B1:
case 0x2B2:
case 0x2B3:
case 0x2B6:
case 0x2D9:
case 0x3F7:
case 0x7D1:
case 0x7DC:
case 0x7EA:
case 0x7F9:
case 0x7FA:
case 0x7FB:
case 0x802:
case 0x803:
case 0x804:
case 0x805:
case 0x8E3:
case 0x8EF:
case 0x912:
case 0x925:
case 0x929:
case 0x92B:
case 0x92C:
case 0x94F:
case 0x975:
case 0x979:
case 0x993:
case 0x9B0:
case 0x9B2:
case 0x9D3:
case 0x9E9:
case 0xA24:
case 0xA25:
case 0xA26:
case 0xA27:
case 0xA30:
case 0xA34:
case 0xBD1:
case 0xBD2:
case 0xBD3:
case 0xBD7:
case 0xBD8:
case 0xBD9:
case 0xBDA:
case 0x13AB:
case 0x13AE:
case 0x13AF:
case 0x13B0:
case 0x13B1:
case 0x13C8:
case 0x1494:
case 0x1495:
case 0x1497:
case 0x1498:
case 0x149B:
case 0x14A0:
case 0x14A1:
case 0x14A2:
case 0x14B2:
case 0x14B3:
case 0x14DB:
case 0x14F6:
case 0x14F8:
case 0x1F55:
case 0x2022:
case 0x2023:
case 0x2024:
case 0x2025:
case 0x2026:
case 0x2027:
case 0x202E:
case 0x202F:
case 0x2030:
case SM_RECOVERY:
case AL_HEAL:
case AL_INCAGI:
case AL_BLESSING:
case AL_CURE:
case TF_DETOXIFY:
case ALL_RESURRECTION:
case PR_IMPOSITIO:
case PR_SUFFRAGIUM:
case PR_ASPERSIO:
case PR_SLOWPOISON:
case PR_STRECOVERY:
case PR_KYRIE:
case BS_REPAIRWEAPON:
case AS_ENCHANTPOISON:
case AS_POISONREACT:
case AM_POTIONPITCHER:
case AM_CP_WEAPON:
case AM_CP_SHIELD:
case AM_CP_ARMOR:
case AM_CP_HELM:
case CR_DEVOTION:
case CR_PROVIDENCE:
case MO_ABSORBSPIRITS:
case SA_FLAMELAUNCHER:
case SA_FROSTWEAPON:
case SA_LIGHTNINGLOADER:
case SA_SEISMICWEAPON:
case HP_ASSUMPTIO:
case SL_ALCHEMIST:
case AM_BERSERKPITCHER:
case SL_MONK:
case SL_STAR:
case SL_SAGE:
case SL_CRUSADER:
case SL_SUPERNOVICE:
case SL_KNIGHT:
case SL_WIZARD:
case SL_PRIEST:
case SL_BARDDANCER:
case SL_ROGUE:
case SL_ASSASIN:
case SL_BLACKSMITH:
case SL_HUNTER:
case SL_SOULLINKER:
case SL_KAIZEL:
case SL_KAAHI:
case SL_KAUPE:
case SL_KAITE:
case CR_FULLPROTECTION:
case SL_HIGH:
case MB_B_EXCLUDE:
case SL_DEATHKNIGHT:
case SL_COLLECTOR:
case SL_NINJA:
case SL_GUNNER:
case DA_RESET:
case DE_COIL:
case DA_FIRSTSLOT:
case DA_HEADDEF:
case DA_REWARD:
case DA_EARPLUG:
case DA_CONTRACT:
case DA_COPY:
case DA_CRYSTAL:
case DA_EXP:
case DA_REBUILD:
case DA_JOBCHANGE:
case GM_SANDMAN:
case CASH_BLESSING:
case CASH_INCAGI:
case CASH_ASSUMPTIO:
case ALL_ANGEL_PROTECT:
case NPC_CHEAL:
case MO_KITRANSLATION:
case RK_ENCHANTBLADE:
case RK_CRUSHSTRIKE:
case GC_ANTIDOTE:
case AB_CLEMENTIA:
case AB_CANTO:
case AB_CHEAL:
case AB_RENOVATIO:
case AB_HIGHNESSHEAL:
case AB_CLEARANCE:
case AB_EXPIATIO:
case NC_REPAIR:
case SC_SHADOWFORM:
case LG_PIETY:
case SR_POWERVELOCITY:
case SR_GENTLETOUCH_CURE:
case SR_GENTLETOUCH_CHANGE:
case SR_GENTLETOUCH_REVITALIZE:
case MI_HARMONIZE:
case WM_DEADHILLHERE:
case WM_GLOOMYDAY:
case SO_STRIKING:
case GN_BLOOD_SUCKER:
case GN_WALLOFTHORN:
case AB_SECRAMENT:
case ALL_ODINS_POWER:
case SP_SOULGOLEM:
case SP_SOULSHADOW:
case SP_SOULFALCON:
case SP_SOULFAIRY:
case SP_SOULREVOLVE:
case SP_KAUTE:
case KG_KAGEMUSYA:
case OB_ZANGETSU:
case OB_OBOROGENSOU:
case ECL_SNOWFLIP:
case ECL_PEONYMAMY:
case ECL_SADAGUI:
case ECL_SEQUOIADUST:
case SU_ARCLOUSEDASH:
case SU_TUNABELLY:
case SU_TUNAPARTY:
case SU_BUNCHOFSHRIMP:
case SU_FRESHSHRIMP:
case WE_ONEFOREVER:
case CD_REPARATIO:
case CD_MEDIALE_VOTUM:
case CD_ARGUTUS_VITA:
case CD_ARGUTUS_TELUM:
case CD_PRESENS_ACIES:
case CD_DILECTIO_HEAL:
case CD_RELIGIO:
case CD_BENEDICTUM:
case MT_A_MACHINE:
case MT_D_MACHINE:
case BO_ADVANCE_PROTECTION:
case EM_SPELL_ENCHANTING:
case EM_INCREASING_ACTIVITY:
case MH_PAIN_KILLER:
case MER_REGAIN:
case MER_TENDER:
case MER_BENEDICTION:
case MER_RECUPERATE:
case MER_MENTALCURE:
case MER_COMPRESS:
case MER_KYRIE:
case MER_BLESSING:
case MER_INCAGI:
return true;
default:
return CSkillActionMgr::GetInstance()->Sub77B4A0(skillId);
return CSkillActionMgr::GetInstance()->IsSupportAction(skillId);
}
}
// OFFSET: 0x0077B4A0
// FUNCTION: fn_08413
bool CSkillActionMgr::Sub77B4A0(int skillId) {
bool CSkillActionMgr::IsSupportAction(int skillId) {
auto it = this->m_skillActions.find(skillId);
std::unique_ptr<CSkillAction> action(it != this->m_skillActions.end() ? it->second() : nullptr);
return action ? action->Slot00() : false;
@ -372,34 +372,34 @@ bool CSkillInfo::UsesLevel(LuaScript& script, int skillId) {
// OFFSET: 0x007745B0
// FUNCTION: fn_08324
bool Sub7745B0(int skillId) {
bool ShowsCastEffect(int skillId) {
switch (skillId) {
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
case 21:
case 27:
case 29:
case 30:
case 32:
case 33:
case 77:
case 86:
case 340:
case 690:
case 731:
case 2008:
case 2533:
case 2534:
case 2536:
case 5004:
case MG_NAPALMBEAT:
case MG_SAFETYWALL:
case MG_SOULSTRIKE:
case MG_COLDBOLT:
case MG_FROSTDIVER:
case MG_STONECURSE:
case MG_FIREBALL:
case MG_FIREWALL:
case MG_FIREBOLT:
case MG_LIGHTNINGBOLT:
case MG_THUNDERSTORM:
case AL_WARP:
case AL_INCAGI:
case AL_DECAGI:
case AL_CRUCIS:
case AL_ANGELUS:
case PR_TURNUNDEAD:
case WZ_WATERBALL:
case NPC_DARKSTRIKE:
case CASH_INCAGI:
case NPC_DRAGONBREATH:
case RK_DRAGONBREATH:
case ALL_ODINS_RECALL:
case RETURN_TO_ELDICASTES:
case ALL_GUARDIAN_RECALL:
case RK_DRAGONBREATH_WATER:
return false;
default:
return true;

View file

@ -67,7 +67,7 @@ public:
static CSkillActionMgr* GetInstance();
bool Sub77B4A0(int skillId);
bool IsSupportAction(int skillId);
};
extern CSkillActionMgr* g_skillActionMgr;
@ -81,10 +81,10 @@ inline CSkillActionMgr* CSkillActionMgr::GetInstance() {
}
void __stdcall Sub7739F0();
bool Sub773A00(int skillId);
bool Sub773CB0(int skillId);
bool Sub773CD0(int skillId);
bool Sub7745B0(int skillId);
bool IsOptionalSelfTargetSkill(int skillId);
bool HidesUseFailureMessage(int skillId);
bool IsSupportSkill(int skillId);
bool ShowsCastEffect(int skillId);
static_assert(sizeof(SkillInfoEntry) == 8);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(SkillInfoEntry, unknown_0004) == 0x4);