Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 89.9%
  • C 8.4%
  • POV-Ray SDL 0.9%
  • CMake 0.6%
  • PowerShell 0.1%
  • Other 0.1%
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ragnarok-clanker eba26963c9 Add SkillId enum and name SkillInfo skill helpers
SkillId.h: the full SKID table (1929 entries) from skillinfoz/skillid.lua. SkillInfo.cpp: every numeric skill ID replaced by its SkillId name; Sub773A00/Sub773CB0/Sub773CD0/Sub7745B0/CSkillActionMgr::Sub77B4A0 renamed IsOptionalSelfTargetSkill/HidesUseFailureMessage/IsSupportSkill/ShowsCastEffect/CSkillActionMgr::IsSupportAction from their call sites; CSkillInfo::operator= copies scalars by assignment instead of memcpy. Compiled code unchanged (all includers checked).
2026-10-28 22:19:15 +01:00
data Decompile 6 functions in Source/Contents/HeadResources.cpp, Source/Client/Session.h, ... 2026-10-28 21:11:05 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Add SkillId enum and name SkillInfo skill helpers 2026-10-28 22:19:15 +01:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.