Decompile 14 functions in Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, ...
Batch #4160 by youko: 4 byte-identical, 10 confirmed by peer review. - fn_19059 CFlowerCastingEffect::AddRing: logic confirmed by peer review - fn_19060 CFlowerCastingEffect::Close: byte-identical - fn_19061 CFlowerCastingEffect::Slot01: logic confirmed by peer review - fn_19062 CFlowerCastingEffect::Slot06: byte-identical - fn_19063 CFlowerCastingEffect::Slot03: logic confirmed by peer review - fn_19064 CFlowerCastingEffect::Slot04: logic confirmed by peer review - fn_19065 CHealEffect::CHealEffect: logic confirmed by peer review - fn_19067 CHealEffect::AddSparks: logic confirmed by peer review - fn_19068 CHealEffect::AddColumn: logic confirmed by peer review - fn_19069 CHealEffect::AddCone: logic confirmed by peer review - fn_19071 CHealEffect::Close: byte-identical - fn_19072 CHealEffect::Slot01: byte-identical - fn_19073 CHealEffect::Slot12: logic confirmed by peer review - fn_19074 CHealEffect::SpawnParticles: logic confirmed by peer review Peer-reviewed-by: Yommy, superintelligence, tayoba Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/HealEffect.cpp
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199
Source/Contents/Effects/FlowerCastingEffect.cpp
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199
Source/Contents/Effects/FlowerCastingEffect.cpp
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#include "Contents/Effects/FlowerCastingEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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// OFFSET: 0x00B66870
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// FUNCTION: fn_19059
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void CFlowerCastingEffect::AddRing(int kind) {
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for (int ring = 0; ring < 4; ++ring) {
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = ring;
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particle->unknown_0008 = 1;
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particle->SetTexture("effect\\ring_blue.tga");
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particle->unknown_0050 = 315;
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particle->alpha = 0;
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float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
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if (kind == 0) {
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if (ring == 0) {
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particle->scale = 4.5f;
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particle->unknown_004C = 85;
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particle->unknown_00C0 = 27.0f;
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baseAngle = 0.0f;
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} else if (ring == 1) {
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particle->scale = 5.0f;
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particle->unknown_004C = 80;
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particle->unknown_00C0 = 28.0f;
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baseAngle = 90.0f;
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} else if (ring == 2) {
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particle->scale = 5.5f;
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particle->unknown_004C = 70;
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particle->unknown_00C0 = 29.0f;
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baseAngle = 180.0f;
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} else if (ring == 3) {
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particle->scale = 5.0f;
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particle->unknown_004C = 75;
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particle->unknown_00C0 = 30.0f;
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baseAngle = 270.0f;
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}
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} else if (kind == 1) {
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if (ring == 0) {
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particle->scale = 5.5f;
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particle->unknown_004C = 50;
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particle->unknown_00C0 = 30.0f;
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baseAngle = 90.0f;
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} else if (ring == 1) {
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particle->scale = 6.0f;
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particle->unknown_004C = 55;
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particle->unknown_00C0 = 29.0f;
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baseAngle = 180.0f;
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} else if (ring == 2) {
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particle->scale = 6.5f;
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particle->unknown_004C = 65;
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particle->unknown_00C0 = 28.0f;
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baseAngle = 270.0f;
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} else if (ring == 3) {
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particle->scale = 6.0f;
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particle->unknown_004C = 60;
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particle->unknown_00C0 = 27.0f;
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baseAngle = 0.0f;
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}
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}
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particle->SetColor(100, 100, 255);
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particle->unknown_0054 = 0.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = particle->unknown_00C0;
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B66C60
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// FUNCTION: fn_19060
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void CFlowerCastingEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B66CA0
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// FUNCTION: fn_19061
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void CFlowerCastingEffect::Slot01() {
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this->unknown_002C = 400;
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CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
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g_soundMgr->PlayWave("effect\\T_안락한마법.wav", this->position[0] - player.x, 0.0f, this->position[2] - player.z, 250, 40, 1.0f, 0);
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this->AddRing(0);
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this->AddRing(1);
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}
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// OFFSET: 0x00B66D20
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// FUNCTION: fn_19062
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bool CFlowerCastingEffect::Slot06() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B66D30
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// FUNCTION: fn_19063
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void CFlowerCastingEffect::Slot03() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->position.x = this->position[0];
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(*it)->position.y = this->position[1];
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(*it)->position.z = this->position[2];
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CParticle* particle = *it;
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if (particle && particle->unknown_00E8 > 0) {
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float radius = g_sinTable[particle->unknown_00E8 % 90 * 4] * 2.5f + *reinterpret_cast<const float*>(particle->unknown_0058);
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particle->unknown_00C0 = radius;
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const int age = particle->unknown_00E8;
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int alpha = particle->alpha;
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if (age > 110) {
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alpha = (std::max)(alpha - 1, 0);
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} else if (age < 20) {
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alpha = (std::min)(alpha + 5, 180);
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}
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particle->alpha = alpha;
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const int segment = particle->unknown_000C;
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radius *= g_sinTable[segment * 9];
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if (age <= 90) {
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radius *= g_sinTable[age];
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}
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radius = (std::max)(radius, 0.0f);
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const float baseAngle = *reinterpret_cast<const float*>(&particle->unknown_00C4);
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const int angle = static_cast<int>(static_cast<int>(particle->unknown_0050 / 20.0f) * segment + baseAngle) % 360;
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const int tilt = particle->unknown_004C;
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const float spread = radius * g_cosTable[tilt];
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const float height = radius * g_sinTable[tilt];
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const float cosine = g_cosTable[angle];
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const float sine = g_sinTable[angle];
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vector3d points[2] = {};
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points[0].x = particle->scale * cosine;
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points[0].y = 0.0f;
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points[0].z = particle->scale * sine;
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points[1].x = points[0].x + spread * cosine;
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points[1].y = 0.0f - height;
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points[1].z = points[0].z + spread * sine;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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if (segment != 0) {
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particle->vertices[0].x = this->lastOuter.x;
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particle->vertices[0].y = this->lastOuter.y;
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particle->vertices[0].z = this->lastOuter.z;
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particle->vertices[2].x = this->lastInner.x;
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particle->vertices[2].y = this->lastInner.y;
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particle->vertices[2].z = this->lastInner.z;
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}
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this->lastInner = points[0];
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this->lastOuter = points[1];
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}
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++(*it)->unknown_00E8;
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}
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}
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// OFFSET: 0x00B671E0
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// FUNCTION: fn_19064
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void CFlowerCastingEffect::Slot04() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || particle->unknown_000C <= 0) {
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continue;
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}
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const int segment = particle->unknown_000C;
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const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
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particle->Render(quad);
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}
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}
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34
Source/Contents/Effects/FlowerCastingEffect.h
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34
Source/Contents/Effects/FlowerCastingEffect.h
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#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_FLOWERCASTINGEFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_FLOWERCASTINGEFFECT_H
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#include "Contents/Effects/Effect.h"
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#include "Utility/Math/Vector3d.h"
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#include <cstddef>
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#include <vector>
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class CParticle;
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class CFlowerCastingEffect : public CEffect {
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public:
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void Slot01() override;
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void Slot03() override;
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void Slot04() override;
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void Close() override;
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bool Slot06() override;
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void AddRing(int kind);
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/* 00CC */ vector3d lastInner;
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/* 00D8 */ vector3d lastOuter;
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/* 00E4 */ std::vector<CParticle*> particles;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CFlowerCastingEffect) == 0xF0);
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static_assert(offsetof(CFlowerCastingEffect, lastInner) == 0xCC);
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static_assert(offsetof(CFlowerCastingEffect, lastOuter) == 0xD8);
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static_assert(offsetof(CFlowerCastingEffect, particles) == 0xE4);
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#endif
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#endif
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362
Source/Contents/Effects/HealEffect.cpp
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362
Source/Contents/Effects/HealEffect.cpp
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#include "Contents/Effects/HealEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00B67310
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// FUNCTION: fn_19065
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CHealEffect::CHealEffect() : CEffect(-1), columnEdge{}, coneEdge{} {
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this->spawnTick = 0;
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}
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// OFFSET: 0x00B67530
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// FUNCTION: fn_19067
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void CHealEffect::AddSparks(int kind) {
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for (int index = 0; index < 4; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->SetTexture("effect\\pok1.tga");
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particle->alpha = 0;
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particle->unknown_00C4 = 0;
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particle->unknown_0050 = 0;
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const int driftZ = (std::max)(rand() % 13, 0);
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const int driftX = (std::max)(rand() % 13, 0);
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particle->unknown_00D4 = 0.0f;
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particle->unknown_00D0 = static_cast<float>(driftX - 6);
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particle->unknown_00D8 = static_cast<float>(driftZ - 6);
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particle->SetColor(220, 250, 220);
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InitParticleQuad(particle->vertices);
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this->sparkParticles.push_back(particle);
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switch (kind) {
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case 0:
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case 3:
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case 6:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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break;
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case 1:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.6f;
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break;
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case 2:
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particle->scale = static_cast<float>((std::max)(rand() % 40, 0)) * 0.1f + 0.4f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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break;
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case 4:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.3f;
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break;
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case 7:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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particle->SetColor(0, 255, 255);
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break;
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case 8:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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particle->SetColor(255, 255, 0);
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break;
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}
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}
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}
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// OFFSET: 0x00B678F0
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// FUNCTION: fn_19068
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void CHealEffect::AddColumn(int kind) {
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const float randomHeight = static_cast<float>((std::max)(rand() % 20, 0)) + 40.0f;
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for (int row = 0, angle = 0; angle < 360; ++row, angle += 180) {
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const int randomAngle = (std::max)(rand() % 360, 0);
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = row;
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particle->unknown_0008 = 1;
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particle->unknown_0050 = 360;
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particle->alpha = 0;
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particle->unknown_004C = 90;
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particle->unknown_0054 = 0.0f;
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float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
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switch (kind) {
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case 0:
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particle->SetTexture("effect\\ring_white.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 60;
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break;
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case 1:
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particle->SetTexture("effect\\ring_white.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 40;
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break;
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case 2:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = 90.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.1f + 4.2f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 40;
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break;
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case 3:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = randomHeight;
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baseAngle = static_cast<float>(randomAngle);
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particle->scale = static_cast<float>((std::max)(rand() % 100, 0)) * 0.005f + 4.5f + static_cast<float>(row) * 0.2f;
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particle->SetColor(255, 255, 255);
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this->columnLifetime = 30;
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break;
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case 4:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
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baseAngle = static_cast<float>(randomAngle);
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particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 60;
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break;
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case 5:
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particle->SetTexture("effect\\ring_blue.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(100, 100, 255);
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this->columnLifetime = 40;
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break;
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case 6:
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particle->SetTexture("effect\\ring_white.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(115, 25, 115);
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this->columnLifetime = 60;
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break;
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case 7:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
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baseAngle = static_cast<float>(randomAngle);
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particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
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particle->SetColor(0, 255, 255);
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this->columnLifetime = 60;
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break;
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case 8:
|
||||
particle->SetTexture("effect\\alpha_down.tga");
|
||||
particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
|
||||
baseAngle = static_cast<float>(randomAngle);
|
||||
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
|
||||
particle->SetColor(255, 255, 0);
|
||||
this->columnLifetime = 60;
|
||||
break;
|
||||
}
|
||||
|
||||
InitParticleQuad(particle->vertices);
|
||||
this->columnParticles.push_back(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00B67D10
|
||||
// FUNCTION: fn_19069
|
||||
void CHealEffect::AddCone(int kind) {
|
||||
for (int row = 0, tilt = 50; tilt > 46; ++row, tilt -= 2) {
|
||||
const int randomAngle = (std::max)(rand() % 360, 0);
|
||||
for (int segment = 0; segment < 21; ++segment) {
|
||||
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
|
||||
if (!particle) {
|
||||
continue;
|
||||
}
|
||||
|
||||
particle->unknown_0004 = this->id;
|
||||
particle->unknown_000C = segment;
|
||||
particle->unknown_0010 = row;
|
||||
particle->unknown_0008 = 1;
|
||||
particle->unknown_0050 = 360;
|
||||
particle->alpha = 0;
|
||||
particle->unknown_0054 = 0.0f;
|
||||
|
||||
float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
|
||||
switch (kind) {
|
||||
case 0:
|
||||
particle->SetTexture("effect\\ring_white.tga");
|
||||
baseAngle = static_cast<float>(randomAngle);
|
||||
particle->unknown_00C0 = 12.0f;
|
||||
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
|
||||
particle->unknown_004C = tilt;
|
||||
particle->SetColor(140, 210, 140);
|
||||
this->coneLifetime = 60;
|
||||
break;
|
||||
case 1:
|
||||
particle->SetTexture("effect\\ring_white.tga");
|
||||
baseAngle = static_cast<float>(randomAngle);
|
||||
particle->unknown_00C0 = 18.0f;
|
||||
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
|
||||
particle->unknown_004C = tilt;
|
||||
particle->SetColor(140, 210, 140);
|
||||
this->coneLifetime = 40;
|
||||
break;
|
||||
case 2:
|
||||
particle->SetTexture("effect\\alpha_down.tga");
|
||||
baseAngle = static_cast<float>(randomAngle);
|
||||
particle->unknown_00C0 = 10.0f;
|
||||
particle->scale = static_cast<float>(row) * 0.1f + 5.3f;
|
||||
particle->unknown_004C = tilt - 4;
|
||||
particle->SetColor(140, 210, 140);
|
||||
this->coneLifetime = 30;
|
||||
break;
|
||||
case 5:
|
||||
particle->SetTexture("effect\\ring_blue.tga");
|
||||
baseAngle = static_cast<float>(randomAngle);
|
||||
particle->unknown_00C0 = 18.0f;
|
||||
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
|
||||
particle->unknown_004C = tilt;
|
||||
particle->SetColor(100, 100, 255);
|
||||
this->coneLifetime = 40;
|
||||
break;
|
||||
}
|
||||
|
||||
InitParticleQuad(particle->vertices);
|
||||
this->coneParticles.push_back(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00B686D0
|
||||
// FUNCTION: fn_19071
|
||||
void CHealEffect::Close() {
|
||||
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
|
||||
FreeParticle(*it);
|
||||
}
|
||||
this->columnParticles.clear();
|
||||
|
||||
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
|
||||
FreeParticle(*it);
|
||||
}
|
||||
this->coneParticles.clear();
|
||||
|
||||
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
|
||||
FreeParticle(*it);
|
||||
}
|
||||
this->sparkParticles.clear();
|
||||
}
|
||||
|
||||
// OFFSET: 0x00B68770
|
||||
// FUNCTION: fn_19072
|
||||
void CHealEffect::Slot01() {
|
||||
this->unknown_002C = 100;
|
||||
}
|
||||
|
||||
// OFFSET: 0x00B68780
|
||||
// FUNCTION: fn_19073
|
||||
void CHealEffect::Slot12() {
|
||||
switch (this->id) {
|
||||
case 253:
|
||||
this->AddEvent(0, "effect\\흡기.wav", 0, 0);
|
||||
break;
|
||||
case 312:
|
||||
case 313:
|
||||
case 320:
|
||||
case 325:
|
||||
this->AddEvent(0, "_heal_effect.wav", 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00B68830
|
||||
// FUNCTION: fn_19074
|
||||
void CHealEffect::SpawnParticles() {
|
||||
switch (this->id) {
|
||||
case 253:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(5);
|
||||
this->AddCone(5);
|
||||
}
|
||||
break;
|
||||
case 312:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(4);
|
||||
}
|
||||
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
|
||||
this->AddSparks(4);
|
||||
}
|
||||
break;
|
||||
case 313:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(0);
|
||||
this->AddCone(0);
|
||||
}
|
||||
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
|
||||
this->AddSparks(0);
|
||||
}
|
||||
break;
|
||||
case 320:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(3);
|
||||
}
|
||||
if (this->spawnTick <= 25 && this->spawnTick % 6 == 0) {
|
||||
this->AddSparks(3);
|
||||
}
|
||||
break;
|
||||
case 325:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(1);
|
||||
this->AddCone(1);
|
||||
}
|
||||
if (this->spawnTick == 1) {
|
||||
this->AddColumn(2);
|
||||
this->AddCone(2);
|
||||
}
|
||||
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
|
||||
this->AddSparks(1);
|
||||
}
|
||||
if (this->spawnTick <= 50 && this->spawnTick % 9 == 2) {
|
||||
this->AddSparks(2);
|
||||
}
|
||||
break;
|
||||
case 1113:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(6);
|
||||
}
|
||||
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
|
||||
this->AddSparks(6);
|
||||
}
|
||||
break;
|
||||
case 1143:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(7);
|
||||
}
|
||||
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
|
||||
this->AddSparks(7);
|
||||
}
|
||||
break;
|
||||
case 1144:
|
||||
if (this->spawnTick == 0) {
|
||||
this->AddColumn(8);
|
||||
}
|
||||
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
|
||||
this->AddSparks(8);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
++this->spawnTick;
|
||||
}
|
||||
46
Source/Contents/Effects/HealEffect.h
Normal file
46
Source/Contents/Effects/HealEffect.h
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_HEALEFFECT_H
|
||||
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_HEALEFFECT_H
|
||||
|
||||
#include "Contents/Effects/Effect.h"
|
||||
#include "Utility/Math/Vector3d.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
class CParticle;
|
||||
|
||||
class CHealEffect : public CEffect {
|
||||
public:
|
||||
CHealEffect();
|
||||
|
||||
void Slot01() override;
|
||||
void Close() override;
|
||||
void Slot12() override;
|
||||
|
||||
void AddSparks(int kind);
|
||||
void AddColumn(int kind);
|
||||
void AddCone(int kind);
|
||||
void SpawnParticles();
|
||||
|
||||
/* 00CC */ vector3d columnEdge[2];
|
||||
/* 00E4 */ vector3d coneEdge[2];
|
||||
/* 00FC */ int columnLifetime;
|
||||
/* 0100 */ int coneLifetime;
|
||||
/* 0104 */ int spawnTick;
|
||||
/* 0108 */ std::vector<CParticle*> columnParticles;
|
||||
/* 0114 */ std::vector<CParticle*> coneParticles;
|
||||
/* 0120 */ std::vector<CParticle*> sparkParticles;
|
||||
};
|
||||
|
||||
#if defined(_WIN32) && !defined(_WIN64)
|
||||
static_assert(sizeof(CHealEffect) == 0x12C);
|
||||
static_assert(offsetof(CHealEffect, columnEdge) == 0xCC);
|
||||
static_assert(offsetof(CHealEffect, coneEdge) == 0xE4);
|
||||
static_assert(offsetof(CHealEffect, columnLifetime) == 0xFC);
|
||||
static_assert(offsetof(CHealEffect, spawnTick) == 0x104);
|
||||
static_assert(offsetof(CHealEffect, columnParticles) == 0x108);
|
||||
static_assert(offsetof(CHealEffect, coneParticles) == 0x114);
|
||||
static_assert(offsetof(CHealEffect, sparkParticles) == 0x120);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
@ -357,9 +357,11 @@
|
|||
"Source/Contents/Effects/EnergyOrbEffect.cpp": 4,
|
||||
"Source/Contents/Effects/EvilLandEffect.cpp": 4,
|
||||
"Source/Contents/Effects/EvilsPawEffect.cpp": 4,
|
||||
"Source/Contents/Effects/FlowerCastingEffect.cpp": 4,
|
||||
"Source/Contents/Effects/FortuneKissEffect.cpp": 4,
|
||||
"Source/Contents/Effects/FriggSongEffect.cpp": 4,
|
||||
"Source/Contents/Effects/FuumaShouakuEffect.cpp": 4,
|
||||
"Source/Contents/Effects/HealEffect.cpp": 4,
|
||||
"Source/Contents/Effects/JupitelThunderStormEffect.cpp": 4,
|
||||
"Source/Contents/Effects/LightSphereEffect.cpp": 4,
|
||||
"Source/Contents/Effects/MagicFloorEffect.cpp": 4,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue