Decompile 14 functions in Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, ...

Batch #4160 by youko: 4 byte-identical, 10 confirmed by peer review.

- fn_19059 CFlowerCastingEffect::AddRing: logic confirmed by peer review
- fn_19060 CFlowerCastingEffect::Close: byte-identical
- fn_19061 CFlowerCastingEffect::Slot01: logic confirmed by peer review
- fn_19062 CFlowerCastingEffect::Slot06: byte-identical
- fn_19063 CFlowerCastingEffect::Slot03: logic confirmed by peer review
- fn_19064 CFlowerCastingEffect::Slot04: logic confirmed by peer review
- fn_19065 CHealEffect::CHealEffect: logic confirmed by peer review
- fn_19067 CHealEffect::AddSparks: logic confirmed by peer review
- fn_19068 CHealEffect::AddColumn: logic confirmed by peer review
- fn_19069 CHealEffect::AddCone: logic confirmed by peer review
- fn_19071 CHealEffect::Close: byte-identical
- fn_19072 CHealEffect::Slot01: byte-identical
- fn_19073 CHealEffect::Slot12: logic confirmed by peer review
- fn_19074 CHealEffect::SpawnParticles: logic confirmed by peer review

Peer-reviewed-by: Yommy, superintelligence, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/HealEffect.cpp
This commit is contained in:
ragnarok-clanker 2026-10-30 01:35:50 +00:00
commit eeceefed66
5 changed files with 643 additions and 0 deletions

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#include "Contents/Effects/FlowerCastingEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Sound/SoundMgr.h"
#include "Contents/World/World.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
// OFFSET: 0x00B66870
// FUNCTION: fn_19059
void CFlowerCastingEffect::AddRing(int kind) {
for (int ring = 0; ring < 4; ++ring) {
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = ring;
particle->unknown_0008 = 1;
particle->SetTexture("effect\\ring_blue.tga");
particle->unknown_0050 = 315;
particle->alpha = 0;
float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
if (kind == 0) {
if (ring == 0) {
particle->scale = 4.5f;
particle->unknown_004C = 85;
particle->unknown_00C0 = 27.0f;
baseAngle = 0.0f;
} else if (ring == 1) {
particle->scale = 5.0f;
particle->unknown_004C = 80;
particle->unknown_00C0 = 28.0f;
baseAngle = 90.0f;
} else if (ring == 2) {
particle->scale = 5.5f;
particle->unknown_004C = 70;
particle->unknown_00C0 = 29.0f;
baseAngle = 180.0f;
} else if (ring == 3) {
particle->scale = 5.0f;
particle->unknown_004C = 75;
particle->unknown_00C0 = 30.0f;
baseAngle = 270.0f;
}
} else if (kind == 1) {
if (ring == 0) {
particle->scale = 5.5f;
particle->unknown_004C = 50;
particle->unknown_00C0 = 30.0f;
baseAngle = 90.0f;
} else if (ring == 1) {
particle->scale = 6.0f;
particle->unknown_004C = 55;
particle->unknown_00C0 = 29.0f;
baseAngle = 180.0f;
} else if (ring == 2) {
particle->scale = 6.5f;
particle->unknown_004C = 65;
particle->unknown_00C0 = 28.0f;
baseAngle = 270.0f;
} else if (ring == 3) {
particle->scale = 6.0f;
particle->unknown_004C = 60;
particle->unknown_00C0 = 27.0f;
baseAngle = 0.0f;
}
}
particle->SetColor(100, 100, 255);
particle->unknown_0054 = 0.0f;
*reinterpret_cast<float*>(particle->unknown_0058) = particle->unknown_00C0;
InitParticleQuad(particle->vertices);
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B66C60
// FUNCTION: fn_19060
void CFlowerCastingEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00B66CA0
// FUNCTION: fn_19061
void CFlowerCastingEffect::Slot01() {
this->unknown_002C = 400;
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
g_soundMgr->PlayWave("effect\\T_안락한마법.wav", this->position[0] - player.x, 0.0f, this->position[2] - player.z, 250, 40, 1.0f, 0);
this->AddRing(0);
this->AddRing(1);
}
// OFFSET: 0x00B66D20
// FUNCTION: fn_19062
bool CFlowerCastingEffect::Slot06() {
return !this->IsFinished();
}
// OFFSET: 0x00B66D30
// FUNCTION: fn_19063
void CFlowerCastingEffect::Slot03() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->position.x = this->position[0];
(*it)->position.y = this->position[1];
(*it)->position.z = this->position[2];
CParticle* particle = *it;
if (particle && particle->unknown_00E8 > 0) {
float radius = g_sinTable[particle->unknown_00E8 % 90 * 4] * 2.5f + *reinterpret_cast<const float*>(particle->unknown_0058);
particle->unknown_00C0 = radius;
const int age = particle->unknown_00E8;
int alpha = particle->alpha;
if (age > 110) {
alpha = (std::max)(alpha - 1, 0);
} else if (age < 20) {
alpha = (std::min)(alpha + 5, 180);
}
particle->alpha = alpha;
const int segment = particle->unknown_000C;
radius *= g_sinTable[segment * 9];
if (age <= 90) {
radius *= g_sinTable[age];
}
radius = (std::max)(radius, 0.0f);
const float baseAngle = *reinterpret_cast<const float*>(&particle->unknown_00C4);
const int angle = static_cast<int>(static_cast<int>(particle->unknown_0050 / 20.0f) * segment + baseAngle) % 360;
const int tilt = particle->unknown_004C;
const float spread = radius * g_cosTable[tilt];
const float height = radius * g_sinTable[tilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
vector3d points[2] = {};
points[0].x = particle->scale * cosine;
points[0].y = 0.0f;
points[0].z = particle->scale * sine;
points[1].x = points[0].x + spread * cosine;
points[1].y = 0.0f - height;
points[1].z = points[0].z + spread * sine;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (segment != 0) {
particle->vertices[0].x = this->lastOuter.x;
particle->vertices[0].y = this->lastOuter.y;
particle->vertices[0].z = this->lastOuter.z;
particle->vertices[2].x = this->lastInner.x;
particle->vertices[2].y = this->lastInner.y;
particle->vertices[2].z = this->lastInner.z;
}
this->lastInner = points[0];
this->lastOuter = points[1];
}
++(*it)->unknown_00E8;
}
}
// OFFSET: 0x00B671E0
// FUNCTION: fn_19064
void CFlowerCastingEffect::Slot04() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (!particle || particle->unknown_000C <= 0) {
continue;
}
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
particle->Render(quad);
}
}

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#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_FLOWERCASTINGEFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_FLOWERCASTINGEFFECT_H
#include "Contents/Effects/Effect.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <vector>
class CParticle;
class CFlowerCastingEffect : public CEffect {
public:
void Slot01() override;
void Slot03() override;
void Slot04() override;
void Close() override;
bool Slot06() override;
void AddRing(int kind);
/* 00CC */ vector3d lastInner;
/* 00D8 */ vector3d lastOuter;
/* 00E4 */ std::vector<CParticle*> particles;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CFlowerCastingEffect) == 0xF0);
static_assert(offsetof(CFlowerCastingEffect, lastInner) == 0xCC);
static_assert(offsetof(CFlowerCastingEffect, lastOuter) == 0xD8);
static_assert(offsetof(CFlowerCastingEffect, particles) == 0xE4);
#endif
#endif

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#include "Contents/Effects/HealEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00B67310
// FUNCTION: fn_19065
CHealEffect::CHealEffect() : CEffect(-1), columnEdge{}, coneEdge{} {
this->spawnTick = 0;
}
// OFFSET: 0x00B67530
// FUNCTION: fn_19067
void CHealEffect::AddSparks(int kind) {
for (int index = 0; index < 4; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->SetTexture("effect\\pok1.tga");
particle->alpha = 0;
particle->unknown_00C4 = 0;
particle->unknown_0050 = 0;
const int driftZ = (std::max)(rand() % 13, 0);
const int driftX = (std::max)(rand() % 13, 0);
particle->unknown_00D4 = 0.0f;
particle->unknown_00D0 = static_cast<float>(driftX - 6);
particle->unknown_00D8 = static_cast<float>(driftZ - 6);
particle->SetColor(220, 250, 220);
InitParticleQuad(particle->vertices);
this->sparkParticles.push_back(particle);
switch (kind) {
case 0:
case 3:
case 6:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
break;
case 1:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.6f;
break;
case 2:
particle->scale = static_cast<float>((std::max)(rand() % 40, 0)) * 0.1f + 0.4f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
break;
case 4:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.3f;
break;
case 7:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
particle->SetColor(0, 255, 255);
break;
case 8:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
particle->SetColor(255, 255, 0);
break;
}
}
}
// OFFSET: 0x00B678F0
// FUNCTION: fn_19068
void CHealEffect::AddColumn(int kind) {
const float randomHeight = static_cast<float>((std::max)(rand() % 20, 0)) + 40.0f;
for (int row = 0, angle = 0; angle < 360; ++row, angle += 180) {
const int randomAngle = (std::max)(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = row;
particle->unknown_0008 = 1;
particle->unknown_0050 = 360;
particle->alpha = 0;
particle->unknown_004C = 90;
particle->unknown_0054 = 0.0f;
float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
switch (kind) {
case 0:
particle->SetTexture("effect\\ring_white.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 60;
break;
case 1:
particle->SetTexture("effect\\ring_white.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 40;
break;
case 2:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = 90.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.1f + 4.2f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 40;
break;
case 3:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = randomHeight;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>((std::max)(rand() % 100, 0)) * 0.005f + 4.5f + static_cast<float>(row) * 0.2f;
particle->SetColor(255, 255, 255);
this->columnLifetime = 30;
break;
case 4:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 60;
break;
case 5:
particle->SetTexture("effect\\ring_blue.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(100, 100, 255);
this->columnLifetime = 40;
break;
case 6:
particle->SetTexture("effect\\ring_white.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(115, 25, 115);
this->columnLifetime = 60;
break;
case 7:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(0, 255, 255);
this->columnLifetime = 60;
break;
case 8:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(255, 255, 0);
this->columnLifetime = 60;
break;
}
InitParticleQuad(particle->vertices);
this->columnParticles.push_back(particle);
}
}
}
// OFFSET: 0x00B67D10
// FUNCTION: fn_19069
void CHealEffect::AddCone(int kind) {
for (int row = 0, tilt = 50; tilt > 46; ++row, tilt -= 2) {
const int randomAngle = (std::max)(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = row;
particle->unknown_0008 = 1;
particle->unknown_0050 = 360;
particle->alpha = 0;
particle->unknown_0054 = 0.0f;
float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
switch (kind) {
case 0:
particle->SetTexture("effect\\ring_white.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 12.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->unknown_004C = tilt;
particle->SetColor(140, 210, 140);
this->coneLifetime = 60;
break;
case 1:
particle->SetTexture("effect\\ring_white.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 18.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->unknown_004C = tilt;
particle->SetColor(140, 210, 140);
this->coneLifetime = 40;
break;
case 2:
particle->SetTexture("effect\\alpha_down.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 10.0f;
particle->scale = static_cast<float>(row) * 0.1f + 5.3f;
particle->unknown_004C = tilt - 4;
particle->SetColor(140, 210, 140);
this->coneLifetime = 30;
break;
case 5:
particle->SetTexture("effect\\ring_blue.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 18.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->unknown_004C = tilt;
particle->SetColor(100, 100, 255);
this->coneLifetime = 40;
break;
}
InitParticleQuad(particle->vertices);
this->coneParticles.push_back(particle);
}
}
}
// OFFSET: 0x00B686D0
// FUNCTION: fn_19071
void CHealEffect::Close() {
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
FreeParticle(*it);
}
this->columnParticles.clear();
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
FreeParticle(*it);
}
this->coneParticles.clear();
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
FreeParticle(*it);
}
this->sparkParticles.clear();
}
// OFFSET: 0x00B68770
// FUNCTION: fn_19072
void CHealEffect::Slot01() {
this->unknown_002C = 100;
}
// OFFSET: 0x00B68780
// FUNCTION: fn_19073
void CHealEffect::Slot12() {
switch (this->id) {
case 253:
this->AddEvent(0, "effect\\흡기.wav", 0, 0);
break;
case 312:
case 313:
case 320:
case 325:
this->AddEvent(0, "_heal_effect.wav", 0, 0);
break;
}
}
// OFFSET: 0x00B68830
// FUNCTION: fn_19074
void CHealEffect::SpawnParticles() {
switch (this->id) {
case 253:
if (this->spawnTick == 0) {
this->AddColumn(5);
this->AddCone(5);
}
break;
case 312:
if (this->spawnTick == 0) {
this->AddColumn(4);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(4);
}
break;
case 313:
if (this->spawnTick == 0) {
this->AddColumn(0);
this->AddCone(0);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(0);
}
break;
case 320:
if (this->spawnTick == 0) {
this->AddColumn(3);
}
if (this->spawnTick <= 25 && this->spawnTick % 6 == 0) {
this->AddSparks(3);
}
break;
case 325:
if (this->spawnTick == 0) {
this->AddColumn(1);
this->AddCone(1);
}
if (this->spawnTick == 1) {
this->AddColumn(2);
this->AddCone(2);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(1);
}
if (this->spawnTick <= 50 && this->spawnTick % 9 == 2) {
this->AddSparks(2);
}
break;
case 1113:
if (this->spawnTick == 0) {
this->AddColumn(6);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(6);
}
break;
case 1143:
if (this->spawnTick == 0) {
this->AddColumn(7);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(7);
}
break;
case 1144:
if (this->spawnTick == 0) {
this->AddColumn(8);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(8);
}
break;
}
++this->spawnTick;
}

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#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_HEALEFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_HEALEFFECT_H
#include "Contents/Effects/Effect.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <vector>
class CParticle;
class CHealEffect : public CEffect {
public:
CHealEffect();
void Slot01() override;
void Close() override;
void Slot12() override;
void AddSparks(int kind);
void AddColumn(int kind);
void AddCone(int kind);
void SpawnParticles();
/* 00CC */ vector3d columnEdge[2];
/* 00E4 */ vector3d coneEdge[2];
/* 00FC */ int columnLifetime;
/* 0100 */ int coneLifetime;
/* 0104 */ int spawnTick;
/* 0108 */ std::vector<CParticle*> columnParticles;
/* 0114 */ std::vector<CParticle*> coneParticles;
/* 0120 */ std::vector<CParticle*> sparkParticles;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CHealEffect) == 0x12C);
static_assert(offsetof(CHealEffect, columnEdge) == 0xCC);
static_assert(offsetof(CHealEffect, coneEdge) == 0xE4);
static_assert(offsetof(CHealEffect, columnLifetime) == 0xFC);
static_assert(offsetof(CHealEffect, spawnTick) == 0x104);
static_assert(offsetof(CHealEffect, columnParticles) == 0x108);
static_assert(offsetof(CHealEffect, coneParticles) == 0x114);
static_assert(offsetof(CHealEffect, sparkParticles) == 0x120);
#endif
#endif

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@ -357,9 +357,11 @@
"Source/Contents/Effects/EnergyOrbEffect.cpp": 4,
"Source/Contents/Effects/EvilLandEffect.cpp": 4,
"Source/Contents/Effects/EvilsPawEffect.cpp": 4,
"Source/Contents/Effects/FlowerCastingEffect.cpp": 4,
"Source/Contents/Effects/FortuneKissEffect.cpp": 4,
"Source/Contents/Effects/FriggSongEffect.cpp": 4,
"Source/Contents/Effects/FuumaShouakuEffect.cpp": 4,
"Source/Contents/Effects/HealEffect.cpp": 4,
"Source/Contents/Effects/JupitelThunderStormEffect.cpp": 4,
"Source/Contents/Effects/LightSphereEffect.cpp": 4,
"Source/Contents/Effects/MagicFloorEffect.cpp": 4,