Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 95.7%
  • C 3.5%
  • POV-Ray SDL 0.4%
  • CMake 0.3%
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ragnarok-clanker eeceefed66 Decompile 14 functions in Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, ...
Batch #4160 by youko: 4 byte-identical, 10 confirmed by peer review.

- fn_19059 CFlowerCastingEffect::AddRing: logic confirmed by peer review
- fn_19060 CFlowerCastingEffect::Close: byte-identical
- fn_19061 CFlowerCastingEffect::Slot01: logic confirmed by peer review
- fn_19062 CFlowerCastingEffect::Slot06: byte-identical
- fn_19063 CFlowerCastingEffect::Slot03: logic confirmed by peer review
- fn_19064 CFlowerCastingEffect::Slot04: logic confirmed by peer review
- fn_19065 CHealEffect::CHealEffect: logic confirmed by peer review
- fn_19067 CHealEffect::AddSparks: logic confirmed by peer review
- fn_19068 CHealEffect::AddColumn: logic confirmed by peer review
- fn_19069 CHealEffect::AddCone: logic confirmed by peer review
- fn_19071 CHealEffect::Close: byte-identical
- fn_19072 CHealEffect::Slot01: byte-identical
- fn_19073 CHealEffect::Slot12: logic confirmed by peer review
- fn_19074 CHealEffect::SpawnParticles: logic confirmed by peer review

Peer-reviewed-by: Yommy, superintelligence, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/HealEffect.cpp
2026-10-30 01:35:50 +00:00
data Decompile 14 functions in Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, ... 2026-10-30 01:35:50 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 14 functions in Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, ... 2026-10-30 01:35:50 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.