Decompile 14 functions in Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, ...
Batch #4160 by youko: 4 byte-identical, 10 confirmed by peer review. - fn_19059 CFlowerCastingEffect::AddRing: logic confirmed by peer review - fn_19060 CFlowerCastingEffect::Close: byte-identical - fn_19061 CFlowerCastingEffect::Slot01: logic confirmed by peer review - fn_19062 CFlowerCastingEffect::Slot06: byte-identical - fn_19063 CFlowerCastingEffect::Slot03: logic confirmed by peer review - fn_19064 CFlowerCastingEffect::Slot04: logic confirmed by peer review - fn_19065 CHealEffect::CHealEffect: logic confirmed by peer review - fn_19067 CHealEffect::AddSparks: logic confirmed by peer review - fn_19068 CHealEffect::AddColumn: logic confirmed by peer review - fn_19069 CHealEffect::AddCone: logic confirmed by peer review - fn_19071 CHealEffect::Close: byte-identical - fn_19072 CHealEffect::Slot01: byte-identical - fn_19073 CHealEffect::Slot12: logic confirmed by peer review - fn_19074 CHealEffect::SpawnParticles: logic confirmed by peer review Peer-reviewed-by: Yommy, superintelligence, tayoba Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/HealEffect.cpp
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5 changed files with 643 additions and 0 deletions
362
Source/Contents/Effects/HealEffect.cpp
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362
Source/Contents/Effects/HealEffect.cpp
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#include "Contents/Effects/HealEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00B67310
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// FUNCTION: fn_19065
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CHealEffect::CHealEffect() : CEffect(-1), columnEdge{}, coneEdge{} {
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this->spawnTick = 0;
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}
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// OFFSET: 0x00B67530
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// FUNCTION: fn_19067
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void CHealEffect::AddSparks(int kind) {
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for (int index = 0; index < 4; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->SetTexture("effect\\pok1.tga");
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particle->alpha = 0;
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particle->unknown_00C4 = 0;
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particle->unknown_0050 = 0;
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const int driftZ = (std::max)(rand() % 13, 0);
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const int driftX = (std::max)(rand() % 13, 0);
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particle->unknown_00D4 = 0.0f;
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particle->unknown_00D0 = static_cast<float>(driftX - 6);
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particle->unknown_00D8 = static_cast<float>(driftZ - 6);
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particle->SetColor(220, 250, 220);
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InitParticleQuad(particle->vertices);
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this->sparkParticles.push_back(particle);
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switch (kind) {
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case 0:
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case 3:
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case 6:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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break;
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case 1:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.6f;
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break;
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case 2:
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particle->scale = static_cast<float>((std::max)(rand() % 40, 0)) * 0.1f + 0.4f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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break;
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case 4:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.3f;
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break;
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case 7:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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particle->SetColor(0, 255, 255);
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break;
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case 8:
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particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
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particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
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particle->SetColor(255, 255, 0);
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break;
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}
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}
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}
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// OFFSET: 0x00B678F0
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// FUNCTION: fn_19068
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void CHealEffect::AddColumn(int kind) {
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const float randomHeight = static_cast<float>((std::max)(rand() % 20, 0)) + 40.0f;
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for (int row = 0, angle = 0; angle < 360; ++row, angle += 180) {
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const int randomAngle = (std::max)(rand() % 360, 0);
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = row;
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particle->unknown_0008 = 1;
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particle->unknown_0050 = 360;
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particle->alpha = 0;
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particle->unknown_004C = 90;
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particle->unknown_0054 = 0.0f;
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float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
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switch (kind) {
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case 0:
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particle->SetTexture("effect\\ring_white.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 60;
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break;
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case 1:
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particle->SetTexture("effect\\ring_white.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 40;
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break;
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case 2:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = 90.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.1f + 4.2f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 40;
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break;
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case 3:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = randomHeight;
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baseAngle = static_cast<float>(randomAngle);
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particle->scale = static_cast<float>((std::max)(rand() % 100, 0)) * 0.005f + 4.5f + static_cast<float>(row) * 0.2f;
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particle->SetColor(255, 255, 255);
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this->columnLifetime = 30;
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break;
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case 4:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
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baseAngle = static_cast<float>(randomAngle);
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particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
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particle->SetColor(140, 210, 140);
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this->columnLifetime = 60;
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break;
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case 5:
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particle->SetTexture("effect\\ring_blue.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(100, 100, 255);
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this->columnLifetime = 40;
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break;
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case 6:
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particle->SetTexture("effect\\ring_white.tga");
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particle->unknown_00C0 = 60.0f;
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baseAngle = static_cast<float>(angle);
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particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
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particle->SetColor(115, 25, 115);
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this->columnLifetime = 60;
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break;
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case 7:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
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baseAngle = static_cast<float>(randomAngle);
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particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
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particle->SetColor(0, 255, 255);
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this->columnLifetime = 60;
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break;
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case 8:
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particle->SetTexture("effect\\alpha_down.tga");
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particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
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baseAngle = static_cast<float>(randomAngle);
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particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
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particle->SetColor(255, 255, 0);
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this->columnLifetime = 60;
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break;
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}
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InitParticleQuad(particle->vertices);
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this->columnParticles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B67D10
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// FUNCTION: fn_19069
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void CHealEffect::AddCone(int kind) {
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for (int row = 0, tilt = 50; tilt > 46; ++row, tilt -= 2) {
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const int randomAngle = (std::max)(rand() % 360, 0);
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = row;
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particle->unknown_0008 = 1;
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particle->unknown_0050 = 360;
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particle->alpha = 0;
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particle->unknown_0054 = 0.0f;
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float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
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switch (kind) {
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case 0:
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particle->SetTexture("effect\\ring_white.tga");
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baseAngle = static_cast<float>(randomAngle);
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particle->unknown_00C0 = 12.0f;
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particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
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particle->unknown_004C = tilt;
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particle->SetColor(140, 210, 140);
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this->coneLifetime = 60;
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break;
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case 1:
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particle->SetTexture("effect\\ring_white.tga");
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baseAngle = static_cast<float>(randomAngle);
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particle->unknown_00C0 = 18.0f;
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particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
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particle->unknown_004C = tilt;
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particle->SetColor(140, 210, 140);
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this->coneLifetime = 40;
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break;
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case 2:
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particle->SetTexture("effect\\alpha_down.tga");
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baseAngle = static_cast<float>(randomAngle);
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particle->unknown_00C0 = 10.0f;
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particle->scale = static_cast<float>(row) * 0.1f + 5.3f;
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particle->unknown_004C = tilt - 4;
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particle->SetColor(140, 210, 140);
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this->coneLifetime = 30;
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break;
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case 5:
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particle->SetTexture("effect\\ring_blue.tga");
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baseAngle = static_cast<float>(randomAngle);
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particle->unknown_00C0 = 18.0f;
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particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
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particle->unknown_004C = tilt;
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particle->SetColor(100, 100, 255);
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this->coneLifetime = 40;
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break;
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}
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InitParticleQuad(particle->vertices);
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this->coneParticles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B686D0
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// FUNCTION: fn_19071
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void CHealEffect::Close() {
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for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
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FreeParticle(*it);
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}
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this->columnParticles.clear();
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for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
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FreeParticle(*it);
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}
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this->coneParticles.clear();
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for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
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FreeParticle(*it);
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}
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this->sparkParticles.clear();
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}
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// OFFSET: 0x00B68770
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// FUNCTION: fn_19072
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void CHealEffect::Slot01() {
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this->unknown_002C = 100;
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}
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// OFFSET: 0x00B68780
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// FUNCTION: fn_19073
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void CHealEffect::Slot12() {
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switch (this->id) {
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case 253:
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this->AddEvent(0, "effect\\흡기.wav", 0, 0);
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break;
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case 312:
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case 313:
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case 320:
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case 325:
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this->AddEvent(0, "_heal_effect.wav", 0, 0);
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break;
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}
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}
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// OFFSET: 0x00B68830
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// FUNCTION: fn_19074
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void CHealEffect::SpawnParticles() {
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switch (this->id) {
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case 253:
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if (this->spawnTick == 0) {
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this->AddColumn(5);
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this->AddCone(5);
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}
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break;
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case 312:
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if (this->spawnTick == 0) {
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this->AddColumn(4);
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}
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if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
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this->AddSparks(4);
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}
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break;
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case 313:
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if (this->spawnTick == 0) {
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this->AddColumn(0);
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this->AddCone(0);
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}
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if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
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this->AddSparks(0);
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}
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break;
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case 320:
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if (this->spawnTick == 0) {
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this->AddColumn(3);
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}
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if (this->spawnTick <= 25 && this->spawnTick % 6 == 0) {
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this->AddSparks(3);
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}
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break;
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case 325:
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if (this->spawnTick == 0) {
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this->AddColumn(1);
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this->AddCone(1);
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}
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if (this->spawnTick == 1) {
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this->AddColumn(2);
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this->AddCone(2);
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}
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if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
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this->AddSparks(1);
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}
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if (this->spawnTick <= 50 && this->spawnTick % 9 == 2) {
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this->AddSparks(2);
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}
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break;
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case 1113:
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if (this->spawnTick == 0) {
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this->AddColumn(6);
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}
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if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
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this->AddSparks(6);
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}
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break;
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case 1143:
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if (this->spawnTick == 0) {
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this->AddColumn(7);
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}
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if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
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this->AddSparks(7);
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}
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break;
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case 1144:
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if (this->spawnTick == 0) {
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this->AddColumn(8);
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}
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if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
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this->AddSparks(8);
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}
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break;
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}
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++this->spawnTick;
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}
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