Decompile fn_04481 (CSkillAction_DR_CRUEL_BITE::Slot11)
Batch #13312 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_04481 CSkillAction_DR_CRUEL_BITE::Slot11: logic confirmed by peer review Peer-reviewed-by: eAthena, Yommy, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 2 additions and 1 deletions
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@ -1216,7 +1216,8 @@ void CSkillAction_DR_CRUEL_BITE::Slot11(int level, CGameActor* source, CGameActo
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const std::uint8_t effectSource[] = {0xC2, 0x4F, 0xEA, 0xB2, 0x0F, 0xD0, 0x45, 0x30, 0xD5, 0x58, 0x9F};
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thread_local EncryptedName<sizeof(effectSource), 0x59278F63D79F3DA1ULL> effectName(effectSource);
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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EffectLists* effects = g_effectMgr;
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effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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// OFFSET: 0x006215E0
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