Decompile fn_04481 (CSkillAction_DR_CRUEL_BITE::Slot11)

Batch #13312 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_04481 CSkillAction_DR_CRUEL_BITE::Slot11: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-07 00:43:28 +00:00
commit f20ca24037

View file

@ -1216,7 +1216,8 @@ void CSkillAction_DR_CRUEL_BITE::Slot11(int level, CGameActor* source, CGameActo
const std::uint8_t effectSource[] = {0xC2, 0x4F, 0xEA, 0xB2, 0x0F, 0xD0, 0x45, 0x30, 0xD5, 0x58, 0x9F};
thread_local EncryptedName<sizeof(effectSource), 0x59278F63D79F3DA1ULL> effectName(effectSource);
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
EffectLists* effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
// OFFSET: 0x006215E0