Decompile 3 functions in Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h

Batch #1440 by Yommy: 0 byte-identical, 3 confirmed by peer review.

- fn_14470 CUIFrameWnd::RefreshSkinColors: logic confirmed by peer review
- fn_14471 CUIFrameWnd::Paint: logic confirmed by peer review
- fn_14472 CUIFrameWnd::SetSkinColors: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker
Reviewed-by: ragnarok-clanker
Adds to the build: Source/UI/FrameSkin.cpp
This commit is contained in:
ragnarok-clanker 2026-10-28 13:15:39 +00:00
commit f93746f1b1
3 changed files with 78 additions and 0 deletions

48
Source/UI/FrameSkin.cpp Normal file
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@ -0,0 +1,48 @@
#include "UI/FrameSkin.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/WindowBorder.h"
// OFFSET: 0x009E6C70
// FUNCTION: fn_14470
void CUIFrameWnd::RefreshSkinColors() {
if (!this->m_resolveSkin) {
return;
}
if (this->m_hasSkinColors) {
this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_backgroundCell, this->m_resolveSkin);
this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_borderCell, this->m_resolveSkin);
}
for (UIWindow* child : this->m_children) {
child->Slot52(this->m_resolveSkin);
}
}
// OFFSET: 0x009E6CF0
// FUNCTION: fn_14471
void CUIFrameWnd::Paint() {
if (this->m_hasSkinColors) {
this->ClearSurface(0xFFFF00FF);
this->FillRegion(1, 1, this->geometry.width - 2, this->geometry.height - 2, this->m_backgroundColor);
DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, this->m_borderColor);
}
if (this->m_buttonBarStyle > 0) {
this->DrawButtonBar(*this->m_textureNames, this->m_buttonBarStyle - 1, 0, 1);
}
}
// OFFSET: 0x009E6D60
// FUNCTION: fn_14472
void CUIFrameWnd::SetSkinColors(int backgroundColumn, int backgroundRow, int borderColumn, int borderRow) {
this->m_backgroundCell.column = backgroundColumn;
this->m_backgroundCell.row = backgroundRow;
this->m_borderCell.column = borderColumn;
this->m_borderCell.row = borderRow;
this->m_hasSkinColors = true;
this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_backgroundCell, this->m_resolveSkin);
this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_borderCell, this->m_resolveSkin);
}

29
Source/UI/FrameSkin.h Normal file
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#ifndef RAGNAROK_SOURCE_UI_FRAMESKIN_H
#define RAGNAROK_SOURCE_UI_FRAMESKIN_H
#include "Resource/SkinPalette.h"
#include "UI/Window/UIFrameWnd.h"
#include <cstdint>
struct TextureNames;
class CUIFrameWnd : public UIFrameWnd {
public:
void Paint() override;
void RefreshSkinColors();
void SetSkinColors(int backgroundColumn, int backgroundRow, int borderColumn, int borderRow);
protected:
/* 00B4 */ std::uint16_t unknown_00B4;
/* 00B6 */ bool m_hasSkinColors;
/* 00B8 */ std::uint32_t m_backgroundColor;
/* 00BC */ std::uint32_t m_borderColor;
/* 00C0 */ SkinPaletteCell m_backgroundCell;
/* 00C8 */ SkinPaletteCell m_borderCell;
/* 00D0 */ int m_buttonBarStyle;
/* 00D4 */ bool m_resolveSkin;
TextureNames* m_textureNames;
};
#endif

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@ -571,6 +571,7 @@
"Source/UI/Edit/UIEditCtrl.cpp": 2,
"Source/UI/Edit/UIEditLinks.cpp": 2,
"Source/UI/Edit/UIEditVariants.cpp": 2,
"Source/UI/FrameSkin.cpp": 2,
"Source/UI/Layout/SnapMgr.cpp": 2,
"Source/UI/Layout/SnapObject.cpp": 2,
"Source/UI/Layout/SnapRectangle.cpp": 2,