Decompile fn_19118 (CMapMagicZoneEffect::Slot04)

Batch #12771 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_19118 CMapMagicZoneEffect::Slot04: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 00:41:30 +00:00
commit fd396ca553

View file

@ -278,7 +278,14 @@ void CMapMagicZoneEffect::Slot04() {
if (particle && particle->unknown_000C > 0) {
const int segment = particle->unknown_000C;
particle->destinationBlend = 6;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}