Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #1421 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review. - fn_22403 CHalluPlant::Update: byte-identical - fn_22411 CGndRiser::Draw: byte-identical Merged automatically: every function is byte-identical to the original.
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5 changed files with 229 additions and 0 deletions
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@ -7,6 +7,8 @@
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class CGameActor : public CRenderObject {
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public:
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~CGameActor() override;
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/* 0138 */ unsigned char unknown_0138[0x100];
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/* 0238 */ unsigned char unknown_0238;
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/* 0239 */ unsigned char unknown_0239[0x27];
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@ -29,6 +31,7 @@ public:
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/* 0378 */ float unknown_0378;
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/* 037C */ unsigned char unknown_037C[0x4C];
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/* 03C8 */ int unknown_03C8;
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/* 03CC */ unsigned char unknown_03CC[0x44];
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void SetAnimation(unsigned animation, int motion, int repeat) override;
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@ -49,6 +52,7 @@ public:
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CGameActor) == 0x410);
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static_assert(offsetof(CGameActor, unknown_0238) == 0x238);
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static_assert(offsetof(CGameActor, unknown_0260) == 0x260);
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static_assert(offsetof(CGameActor, unknown_02C8) == 0x2C8);
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29
Source/Contents/Actors/GndRiser.h
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29
Source/Contents/Actors/GndRiser.h
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@ -0,0 +1,29 @@
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#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GNDRISER_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GNDRISER_H
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#include "Contents/Effects/EffectActor.h"
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#include <cstddef>
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class CGndRiser : public EffectActor {
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public:
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bool Update() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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/* 0158 */ int lifetime;
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/* 015C */ int screenX;
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/* 0160 */ int screenY;
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/* 0164 */ int unknown_0164;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CGndRiser) == 0x168);
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static_assert(offsetof(CGndRiser, lifetime) == 0x158);
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static_assert(offsetof(CGndRiser, screenX) == 0x15C);
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static_assert(offsetof(CGndRiser, screenY) == 0x160);
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#endif
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#endif
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84
Source/Contents/Actors/Npc.h
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84
Source/Contents/Actors/Npc.h
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@ -0,0 +1,84 @@
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#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_NPC_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_NPC_H
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#include "Contents/Actors/GameActor.h"
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#include <cstddef>
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#include <cstdint>
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class UIWindow;
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class CNpc : public CGameActor {
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public:
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~CNpc() override;
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bool Update() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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/* 0410 */ unsigned char unknown_0410[0x1C];
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/* 042C */ UIWindow* unknown_042C;
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/* 0430 */ UIWindow* unknown_0430;
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/* 0434 */ CGameObject* unknown_0434;
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/* 0438 */ std::uint16_t unknown_0438;
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/* 043A */ std::uint16_t unknown_043A;
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/* 043C */ int unknown_043C;
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};
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class CCharacterNpc : public CNpc {
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public:
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~CCharacterNpc() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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/* 0440 */ CGameObject* unknown_0440;
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};
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class CHalluNPC : public CNpc {
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public:
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~CHalluNPC() override;
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bool Update() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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/* 0440 */ float unknown_0440;
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/* 0444 */ int unknown_0444;
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/* 0448 */ int unknown_0448;
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/* 044C */ int unknown_044C;
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/* 0450 */ int unknown_0450;
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/* 0454 */ int unknown_0454;
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};
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class CHalluPlant : public CNpc {
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public:
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~CHalluPlant() override;
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bool Update() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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/* 0440 */ std::uint32_t unknown_0440;
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/* 0444 */ int unknown_0444;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CNpc) == 0x440);
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static_assert(sizeof(CCharacterNpc) == 0x448);
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static_assert(sizeof(CHalluNPC) == 0x458);
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static_assert(sizeof(CHalluPlant) == 0x448);
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static_assert(offsetof(CNpc, unknown_042C) == 0x42C);
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static_assert(offsetof(CNpc, unknown_0434) == 0x434);
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static_assert(offsetof(CNpc, unknown_0438) == 0x438);
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static_assert(offsetof(CCharacterNpc, unknown_0440) == 0x440);
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static_assert(offsetof(CHalluNPC, unknown_0444) == 0x444);
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static_assert(offsetof(CHalluNPC, unknown_0454) == 0x454);
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static_assert(offsetof(CHalluPlant, unknown_0440) == 0x440);
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#endif
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#endif
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83
Source/Contents/Actors/Pc.h
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83
Source/Contents/Actors/Pc.h
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#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_PC_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_PC_H
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#include "Contents/Actors/GameActor.h"
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#include <cstddef>
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#include <cstdint>
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#include <string>
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class CPc : public CGameActor {
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public:
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~CPc() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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float* GetExtent(float* extent) const;
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/* 0410 */ unsigned char unknown_0410[8];
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/* 0418 */ std::string unknown_0418;
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/* 0430 */ unsigned char unknown_0430[0xB4];
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/* 04E4 */ float unknown_04E4;
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/* 04E8 */ float unknown_04E8;
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/* 04EC */ float unknown_04EC;
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/* 04F0 */ float unknown_04F0;
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/* 04F4 */ int unknown_04F4;
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/* 04F8 */ float unknown_04F8;
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/* 04FC */ int unknown_04FC;
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/* 0500 */ unsigned char unknown_0500[0x0C];
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/* 050C */ int unknown_050C;
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};
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class CBlurPC : public CPc {
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public:
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~CBlurPC() override;
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bool Update() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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};
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class CHalluPC : public CPc {
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public:
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~CHalluPC() override;
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bool Update() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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/* 0510 */ int unknown_0510;
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/* 0514 */ int unknown_0514;
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};
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class CHalluPC2 : public CPc {
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public:
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~CHalluPC2() override;
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bool Update() override;
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void SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Draw(int argument) override;
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/* 0510 */ int unknown_0510;
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/* 0514 */ int unknown_0514;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CBlurPC) == 0x510);
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static_assert(sizeof(CHalluPC) == 0x518);
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static_assert(sizeof(CHalluPC2) == 0x518);
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static_assert(offsetof(CPc, unknown_0418) == 0x418);
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static_assert(offsetof(CPc, unknown_04E4) == 0x4E4);
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static_assert(offsetof(CPc, unknown_04F0) == 0x4F0);
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static_assert(offsetof(CPc, unknown_04F8) == 0x4F8);
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static_assert(offsetof(CPc, unknown_04FC) == 0x4FC);
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static_assert(offsetof(CPc, unknown_050C) == 0x50C);
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static_assert(offsetof(CHalluPC, unknown_0510) == 0x510);
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static_assert(offsetof(CHalluPC2, unknown_0510) == 0x510);
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#endif
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#endif
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@ -1,7 +1,11 @@
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#include "Contents/Sound/SoundMaker.h"
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#include "Contents/Actors/EffectActors.h"
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#include "Contents/Actors/GndRiser.h"
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#include "Contents/Actors/Npc.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Resource/World/WorldResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/ScalarConversion.h"
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@ -23,6 +27,8 @@ CSoundMaker::CSoundMaker(ResourceMgr& resources, JobNames& names, SoundMakerCont
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this->lastTick = timeGetTime() - 4000u;
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}
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// OFFSET: 0x00DA2220
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// OFFSET: 0x00DA2370
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// FUNCTION: fn_22365
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CBlowEffect::~CBlowEffect() = default;
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// FUNCTION: fn_22375
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CNumEffect::~CNumEffect() = default;
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// OFFSET: 0x00DA3340
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// FUNCTION: fn_22403
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bool CHalluPlant::Update() {
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return ++this->unknown_0440 <= 60;
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}
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// OFFSET: 0x00DA3980
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// FUNCTION: fn_22405
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bool CNumEffect::Update() {
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return true;
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}
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// OFFSET: 0x00DA2B00
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// OFFSET: 0x00DA4150
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// FUNCTION: fn_22411
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void CGndRiser::Draw(int) {
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}
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// OFFSET: 0x00DA4960
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// FUNCTION: fn_22417
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void CSoundMaker::Draw(int) {
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this->render.unknown_008C = timeGetTime();
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}
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// OFFSET: 0x00DA4A00
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// OFFSET: 0x00DA4AD0
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// FUNCTION: fn_22420
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void CCorpse::SendObjectMessage(
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CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
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}
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// OFFSET: 0x00DA4BF0
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// OFFSET: 0x00DA4CC0
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// OFFSET: 0x00DA4D90
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// OFFSET: 0x00DA4E60
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// OFFSET: 0x00DA5610
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// FUNCTION: fn_22427
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void CNumEffect::SendObjectMessage(
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