rodecomp/Source/Contents/Sound/SoundMaker.cpp
ragnarok-clanker fd4e979ab4 Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #1421 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.

- fn_22403 CHalluPlant::Update: byte-identical
- fn_22411 CGndRiser::Draw: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 12:40:42 +00:00

232 lines
6.6 KiB
C++

#include "Contents/Sound/SoundMaker.h"
#include "Contents/Actors/EffectActors.h"
#include "Contents/Actors/GndRiser.h"
#include "Contents/Actors/Npc.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Sound/SoundMgr.h"
#include "UI/Window/UIWindowMgr.h"
#include "Resource/World/WorldResource.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/ScalarConversion.h"
#include <cmath>
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00DA1E30
// FUNCTION: fn_22363
CSoundMaker::CSoundMaker(ResourceMgr& resources, JobNames& names, SoundMakerContext& context)
: CRenderObject(resources, names), m_context(&context) {
this->file.clear();
this->volume = 100.0f;
this->range = 1.0f;
this->width = 3;
this->height = 3;
this->radius = SquareRoot(18.0f);
this->lastTick = timeGetTime() - 4000u;
}
// OFFSET: 0x00DA2220
// OFFSET: 0x00DA2370
// FUNCTION: fn_22365
CBlowEffect::~CBlowEffect() = default;
// OFFSET: 0x00DA2450
// FUNCTION: fn_22367
CCorpse::~CCorpse() = default;
// OFFSET: 0x00DA2720
// FUNCTION: fn_22373
CMasterChaser::~CMasterChaser() = default;
// OFFSET: 0x00DA27C0
// FUNCTION: fn_22375
CNumEffect::~CNumEffect() = default;
// OFFSET: 0x00DA3340
// FUNCTION: fn_22403
bool CHalluPlant::Update() {
return ++this->unknown_0440 <= 60;
}
// OFFSET: 0x00DA3980
// FUNCTION: fn_22405
bool CNumEffect::Update() {
const float elapsed = static_cast<float>((timeGetTime() - this->render.unknown_008C) / 24.0);
this->render.previousAnimation = this->render.animation;
this->render.position[1] = this->baseHeight - elapsed * 0.18f;
this->SetColor(static_cast<int>(255.0f - (elapsed + elapsed)), -1, -1, -1);
if (this->render.scale > 1.0f) {
this->render.scale = this->baseScale - elapsed * 0.24f;
} else if (this->render.scale < 1.0f) {
this->render.scale = 1.0f;
}
return elapsed <= 120.0f;
}
// OFFSET: 0x00DA3A60
// FUNCTION: fn_22406
bool CSoundMaker::Update() {
if (this->width == 0) {
return true;
}
const CRenderObject* player = this->m_context->localPlayer;
if (!player) {
return true;
}
const float distance = this->HorizontalDistance(player->render.position[0], player->render.position[2]);
if (distance - (this->radius + this->range) > 130.0f) {
return true;
}
const float deltaX = player->render.position[0] - this->render.position[0];
const float deltaZ = player->render.position[2] - this->render.position[2];
float signX = 1.0f;
float signZ = 1.0f;
if (deltaX < 0.0f && deltaZ >= 0.0f) {
signX = -1.0f;
} else if (deltaX < 0.0f && deltaZ < 0.0f) {
signX = -1.0f;
signZ = -1.0f;
} else if (deltaX >= 0.0f && deltaZ < 0.0f) {
signZ = -1.0f;
}
const float slope = deltaZ / std::fmax(deltaX, 0.001f);
float offsetX;
float offsetZ;
if (!(static_cast<float>(this->height / this->width) >= std::fabs(slope))) {
offsetZ = static_cast<float>(this->height) * signZ * 0.5f;
offsetX = offsetZ / std::fmax(slope, 0.001f);
} else {
offsetX = static_cast<float>(this->width) * signX * 0.5f;
offsetZ = slope * offsetX;
}
const float x = this->render.position[0] + offsetX;
const float z = this->render.position[2] + offsetZ;
if (player->HorizontalDistance(x, z) - this->range > 75.0f || this->file.empty()) {
return true;
}
if (timeGetTime() > this->lastTick + this->cycle) {
this->lastTick = timeGetTime();
g_soundMgr->PlayWave(
this->file.c_str(), x - player->render.position[0], 0.0f, z - player->render.position[2], TruncateToInt(this->range),
TruncateToInt(this->range / 6.0f), this->volume, 0
);
}
return true;
}
// OFFSET: 0x00DA2B00
// OFFSET: 0x00DA4150
// FUNCTION: fn_22411
void CGndRiser::Draw(int) {
}
// OFFSET: 0x00DA4960
// FUNCTION: fn_22417
void CSoundMaker::Draw(int) {
}
// OFFSET: 0x00DA4970
// FUNCTION: fn_22418
void CBlowEffect::SendObjectMessage(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
) {
if (message != 14 || a != 0) {
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
const float* position = reinterpret_cast<const float*>(b);
this->render.position[0] = position[0];
this->render.position[1] = position[1];
this->render.position[2] = position[2];
this->render.visible = 1;
this->render.color = (d | e) ? 0xFFFF0000u : 0xFFFFFFFFu;
this->render.unknown_008C = timeGetTime();
}
// OFFSET: 0x00DA4A00
// OFFSET: 0x00DA4AD0
// FUNCTION: fn_22420
void CCorpse::SendObjectMessage(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
) {
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
}
// OFFSET: 0x00DA4BF0
// OFFSET: 0x00DA4CC0
// OFFSET: 0x00DA4D90
// OFFSET: 0x00DA4E60
// OFFSET: 0x00DA5610
// FUNCTION: fn_22427
void CNumEffect::SendObjectMessage(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
) {
if (message == 14 && a == 0) {
const float* position = reinterpret_cast<const float*>(b);
this->render.position[0] = position[0];
this->render.position[1] = position[1];
this->render.position[2] = position[2];
this->render.visible = 1;
this->render.position[1] -= 12.0f;
this->baseHeight = this->render.position[1];
this->render.unknown_003C = d;
if (d > 9 || d < 0) {
this->render.unknown_003C = 0;
}
this->render.unknown_0078 = f;
this->render.scale = 5.0f;
this->baseScale = 5.0f;
this->render.unknown_008C = timeGetTime();
return;
}
if (message == 22 && a == 0) {
return;
}
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
}
// OFFSET: 0x00DA56E0
// FUNCTION: fn_22428
void CSoundMaker::SendObjectMessage(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
) {
if (message != 14 || a != 0) {
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
const WorldSoundRecord& sound = *reinterpret_cast<const WorldSoundRecord*>(b);
this->file = sound.file;
this->volume = sound.volume;
this->width = sound.width;
this->height = sound.height;
this->range = sound.range;
this->render.position[0] = sound.position[0];
this->render.position[1] = sound.position[1];
this->render.position[2] = sound.position[2];
this->radius = SquareRoot(static_cast<float>(this->width * this->width + this->height * this->height));
this->cycle = static_cast<std::int64_t>(sound.cycle * 1000.0f);
this->lastTick = timeGetTime() - this->cycle;
}