ragnarok-clanker
cd47fe84d3
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
ragnarok-clanker
d9580bfeda
Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers).
2026-10-29 12:27:01 +01:00
ragnarok-clanker
385c906a98
Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
2026-10-29 12:09:28 +01:00
ragnarok-clanker
5b51184749
Decompile 20 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
...
Batch #2111 by ragnarok-clanker: 0 byte-identical, 20 confirmed by peer review.
- fn_21042 CGameActor::GetEffectiveJob: logic confirmed by peer review
- fn_03042 CGameActor::Slot62: logic confirmed by peer review
- fn_03046 CGameActor::GetExtent: logic confirmed by peer review
- fn_03048 CGameActor::Slot45: logic confirmed by peer review
- fn_03054 CGameActor::Slot48: logic confirmed by peer review
- fn_03062 CGameActor::Slot47: logic confirmed by peer review
- fn_21040 CGameActor::Slot55: logic confirmed by peer review
- fn_21048 CGameActor::Slot51: logic confirmed by peer review
- fn_21052 CGameActor::Slot53: logic confirmed by peer review
- fn_21135 CGameActor::Slot49: logic confirmed by peer review
- fn_23576 CSession::IsNpcJob: logic confirmed by peer review
- fn_23792 CSession::GetPairValue: logic confirmed by peer review
- fn_23872 CSession::IsGuardianJob: logic confirmed by peer review
- fn_23887 CSession::IsPlayerJobId: logic confirmed by peer review
- fn_22615 CGrannyPc::Slot40: logic confirmed by peer review
- fn_22616 CPc::Slot40: logic confirmed by peer review
- fn_22621 CGrannyPc::Slot41: logic confirmed by peer review
- fn_22622 CPc::Slot41: logic confirmed by peer review
- fn_22625 CPc::Slot47: logic confirmed by peer review
- fn_22383 CPc::Slot35: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 10:59:31 +00:00
ragnarok-clanker
7f8b1faa57
Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
...
Batch #2112 by ragnarok-clanker: 18 byte-identical, 0 confirmed by peer review.
- fn_03043 CGameActor::Slot46: byte-identical
- fn_03044 CGameActor::Slot13: byte-identical
- fn_03045 CGameActor::Slot50: byte-identical
- fn_03047 CGameActor::Slot58: byte-identical
- fn_03049 CGameActor::Slot56: byte-identical
- fn_03050 CGameActor::Slot42: byte-identical
- fn_03051 CGameActor::Slot35: byte-identical
- fn_03057 CGameActor::Slot40: byte-identical
- fn_03059 CGameActor::Slot59: byte-identical
- fn_03060 CGameActor::Slot57: byte-identical
- fn_03061 CGameActor::Slot41: byte-identical
- fn_03068 CGameActor::Slot60: byte-identical
- fn_03071 CGameActor::Slot43: byte-identical
- fn_22636 CPc::Slot60: byte-identical
- fn_22378 CPc::Slot46: byte-identical
- fn_22380 CPc::Slot58: byte-identical
- fn_22381 CPc::Slot56: byte-identical
- fn_22382 CPc::Slot42: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-29 10:36:51 +00:00
ragnarok-clanker
3a6bebae77
Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ...
...
Batch #2092 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.
- fn_21037 CGameActor::Slot37: logic confirmed by peer review
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
- fn_22620 CPc::Slot39: logic confirmed by peer review
- fn_22354 CCorpse::CCorpse: logic confirmed by peer review
- fn_21301 CGameMode::SpawnCorpse: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 10:04:49 +00:00
ragnarok-clanker
e4be8f4190
Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.
- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 09:48:08 +00:00
ragnarok-clanker
57e5de208c
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
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Batch #1935 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_21122 CRenderObject::DrawStatusOverlays: logic confirmed by peer review
- fn_21126 CRenderObject::DrawTintedQuad: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 00:02:56 +00:00
ragnarok-clanker
81e812ea39
Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
...
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.
- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
2026-10-28 23:05:45 +00:00
ragnarok-clanker
8a9e5752b5
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
...
Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-28 22:54:17 +00:00
ragnarok-clanker
2e808aaa74
Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
...
Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review.
- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 22:53:38 +00:00
ragnarok-clanker
3b469b8970
Decompile fn_21015 (CRenderObject::JitterBounds)
...
Batch #1460 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21015 CRenderObject::JitterBounds: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-28 15:37:50 +00:00
ragnarok-clanker
a16b447574
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
...
Batch #1391 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.
- fn_21141 CGameActor::SetUnknown0318: logic confirmed by peer review
- fn_21145 CGameActor::SetUnknown0330: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-28 12:15:16 +00:00
ragnarok-clanker
c05b411b4d
Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
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Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review.
- fn_21136 CGameActor::Slot30: byte-identical
- fn_21147 CGameActor::Slot25: byte-identical
- fn_21148 CGameActor::Slot18: byte-identical
- fn_21149 CGameActor::Slot22: byte-identical
- fn_21150 CGameActor::Slot21: byte-identical
- fn_21152 CGameActor::Slot23: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-28 12:13:36 +00:00
ragnarok-clanker
125a8d26f9
Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
...
Batch #1380 by Yommy: 0 byte-identical, 5 confirmed by peer review.
- fn_21117 CGameActor::SetAnimation: logic confirmed by peer review
- fn_21121 CRenderObject::HoverHeight: logic confirmed by peer review
- fn_21123 CRenderObject::ScaleByPulse: logic confirmed by peer review
- fn_21124 CRenderObject::ApplySwing: logic confirmed by peer review
- fn_21138 CRenderObject::SetInstantValue: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-28 12:06:17 +00:00
ragnarok-clanker
f14ab7ea91
Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
...
Batch #1129 by eAthena: 0 byte-identical, 7 confirmed by peer review.
- fn_21116 CRenderObject::SetActionName: logic confirmed by peer review
- fn_21125 CGameActor::SetUnknown0305: logic confirmed by peer review
- fn_21127 CGameActor::RaiseUnknown03C8: logic confirmed by peer review
- fn_21134 CGameActor::SetUnknown02E4: logic confirmed by peer review
- fn_21142 CGameActor::SetUnknown02C8: logic confirmed by peer review
- fn_21146 CGameActor::SetUnknown0260: logic confirmed by peer review
- fn_21151 CRenderObject::SetSpriteName: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-27 21:05:03 +00:00
ragnarok-clanker
2a43504543
Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ...
...
Batch #1043 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review.
- fn_19316 Replay::AnimationScale: logic confirmed by peer review
- fn_19343 Replay::SetState: logic confirmed by peer review
- fn_21118 CRenderObject::SetAnimation: logic confirmed by peer review
- fn_21119 CRenderObject::SetColor: logic confirmed by peer review
- fn_21130 CRenderObject::SetSequenceDeadline: logic confirmed by peer review
- fn_21131 CRenderObject::SetSequenceInterval: logic confirmed by peer review
- fn_21132 CRenderObject::SetAnimationSequence: logic confirmed by peer review
- fn_21133 CRenderObject::SetFrameSequence: logic confirmed by peer review
- fn_21140 CRenderObject::SetAnimationSpeed: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
Adds to the build: Source/Client/ReplayControl.cpp
2026-10-27 11:01:59 +00:00
ragnarok-clanker
e168b4e4a6
Restore translation-unit ownership and publish verified source corrections
...
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.
449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00
ragnarok-clanker
a47d20f8be
Reconstruct readable C++ and organize cohesive source subsystems
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Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00