Commit graph

8 commits

Author SHA1 Message Date
ragnarok-clanker
0854293e17 Decompile fn_12722 (UIQuickSlotWnd::Slot32)
Batch #6548 by gordaoprogramas: 0 byte-identical, 1 confirmed by peer review.

- fn_12722 UIQuickSlotWnd::Slot32: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 01:15:56 +00:00
ragnarok-clanker
66cfab1e30 Decompile 10 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...
Batch #4915 by youko: 8 byte-identical, 2 confirmed by peer review.

- fn_15939 CUIGameSettingsUI::sub_A3F0F0: byte-identical
- fn_15955 GameSettingsUI::CUIGroupGraphicsAPI::OnSelect: logic confirmed by peer review
- fn_15967 CUIGameSettingsUI::IsTab4Selected: logic confirmed by peer review
- fn_16024 CUIGameSettingsUI::sub_A43380: byte-identical
- fn_16025 CUIGameSettingsUI::sub_A43390: byte-identical
- fn_16026 CUIGameSettingsUI::sub_A433A0: byte-identical
- fn_16027 CUIGameSettingsUI::sub_A433B0: byte-identical
- fn_16028 CUIGameSettingsUI::sub_A433C0: byte-identical
- fn_16034 GameSettingsUI::CUIGroupGraphics::Refresh: byte-identical
- fn_16035 GameSettingsUI::CUIGroupGraphicsAPI::Refresh: byte-identical

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:56:44 +00:00
ragnarok-clanker
a645583bea Decompile 9 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...
Batch #4814 by youko: 9 byte-identical, 0 confirmed by peer review.

- fn_15962 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::Selected: byte-identical
- fn_15963 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::Selected: byte-identical
- fn_15964 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::Selected: byte-identical
- fn_15965 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::Selected: byte-identical
- fn_15968 GameSettingsUI::CUIListPage::Slot54: byte-identical
- fn_16009 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::UpdateListHeight: byte-identical
- fn_16010 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::UpdateListHeight: byte-identical
- fn_16011 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::UpdateListHeight: byte-identical
- fn_16012 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::UpdateListHeight: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-30 05:06:23 +00:00
ragnarok-clanker
489efb6cf7 Decompile fn_02317 (CRenderSystemDX7::RefreshRendererCapabilities)
Batch #2489 by willerthal: 1 byte-identical, 0 confirmed by peer review.

- fn_02317 CRenderSystemDX7::RefreshRendererCapabilities: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 17:02:25 +00:00
ragnarok-clanker
0f5ee5f3a3 Decompile fn_02316 (ClearDirectDrawModes)
Batch #1492 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_02316 ClearDirectDrawModes: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 16:50:09 +00:00
ragnarok-clanker
cbbf28e4de Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures)
Batch #1060 by ragnarok-clanker: no function's compiled code changes; checked with 188 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX7/RenderSystemDX7.h, Source/Render/DX7/RendererFogDX7.h, Source/Render/DX7/SurfaceDX7.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/DX9/DeviceStateDX9.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/DeviceContext/DCSurface.h, Source/Render/DisplayMode.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderCommandPool.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Primitives/RenderPrimitivePool.h, Source/Render/Primitives/RenderQueues.h, Source/Render/Primitives/RenderVertexPool.h, Source/Render/Projection/RendererViewport.h, Source/Render/RenderAdapter.h, Source/Render/Renderer.h, Source/Render/RendererBackBuffer.h, Source/Render/Text/TextContext.h, Source/Render/Textures/BitmapTextureCache.h, Source/Render/Textures/SpriteAtlas.h, Source/Render/Textures/Surface.h.
2026-10-27 13:48:11 +00:00
ragnarok-clanker
ff15df90ad 📝 docs(annotations): marked inlined functions across modules 2026-10-27 10:42:13 +01:00
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
Renamed from Source/Render/RenderSystemDX7.h (Browse further)