Batch #10829 by StrawberrysherbetIX: 0 byte-identical, 1 confirmed by peer review.
- fn_21272 CGameMode::DragItemName: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10551 by dori: 0 byte-identical, 1 confirmed by peer review.
- fn_21265 CGameMode::ActorNameColor: logic confirmed by peer review
Peer-reviewed-by: Toshiro, cremane, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10612 by kyoshi: 1 byte-identical, 0 confirmed by peer review.
- fn_24184 CSession::IsAllyActor: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #6155 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_17815 TraceSelectionRange: logic confirmed by peer review
- fn_17816 TraceSelection: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2125 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.
- fn_21267 CSession::Text8104: byte-identical
- fn_21268 CSession::Text80EC: byte-identical
- fn_17813 MonsterJobColor: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/Mode/GameModeNames.cpp