Batch #2125 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review. - fn_21267 CSession::Text8104: byte-identical - fn_21268 CSession::Text80EC: byte-identical - fn_17813 MonsterJobColor: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Client/Mode/GameModeNames.cpp
49 lines
873 B
C++
49 lines
873 B
C++
#include "Client/Application/Launcher.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/GuildMgr.h"
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#include "File/File.h"
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#include <cstdio>
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#include <algorithm>
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#include <cstring>
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// GLOBAL: gl_24759
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std::vector<int> g_monsterJobs;
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// OFFSET: 0x00AD1C10
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// FUNCTION: fn_17813
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__declspec(noinline) int MonsterJobColor(int) {
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return 0;
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}
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// OFFSET: 0x00AD1C20
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// OFFSET: 0x00DDC6F0
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// OFFSET: 0x00E3D290
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// OFFSET: 0x00CD3400
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// OFFSET: 0x00CD3470
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// OFFSET: 0x00CD34D0
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// OFFSET: 0x00CD3570
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// OFFSET: 0x00CD3580
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// FUNCTION: fn_21267
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const char* CSession::Text8104() const {
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return this->unknown_8104.c_str();
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}
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// OFFSET: 0x00CD35A0
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// FUNCTION: fn_21268
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const char* CSession::Text80EC() const {
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return this->unknown_80EC.c_str();
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}
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// OFFSET: 0x00CD3A30
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// OFFSET: 0x00CD3B10
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