rodecomp/Source/Client/Mode/GameModeNames.cpp
ragnarok-clanker b5682471b4 Decompile 3 functions in Source/Client/Mode/GameModeNames.cpp, Source/Client/Mode/CGameMode.h, ...
Batch #2125 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.

- fn_21267 CSession::Text8104: byte-identical
- fn_21268 CSession::Text80EC: byte-identical
- fn_17813 MonsterJobColor: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/Mode/GameModeNames.cpp
2026-10-29 12:17:07 +00:00

49 lines
873 B
C++

#include "Client/Application/Launcher.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Session.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/GuildMgr.h"
#include "File/File.h"
#include <cstdio>
#include <algorithm>
#include <cstring>
// GLOBAL: gl_24759
std::vector<int> g_monsterJobs;
// OFFSET: 0x00AD1C10
// FUNCTION: fn_17813
__declspec(noinline) int MonsterJobColor(int) {
return 0;
}
// OFFSET: 0x00AD1C20
// OFFSET: 0x00DDC6F0
// OFFSET: 0x00E3D290
// OFFSET: 0x00CD3400
// OFFSET: 0x00CD3470
// OFFSET: 0x00CD34D0
// OFFSET: 0x00CD3570
// OFFSET: 0x00CD3580
// FUNCTION: fn_21267
const char* CSession::Text8104() const {
return this->unknown_8104.c_str();
}
// OFFSET: 0x00CD35A0
// FUNCTION: fn_21268
const char* CSession::Text80EC() const {
return this->unknown_80EC.c_str();
}
// OFFSET: 0x00CD3A30
// OFFSET: 0x00CD3B10