Batch #5059 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_23514 CSession::RefreshHpSpWindows: logic confirmed by peer review
Peer-reviewed-by: Lumen, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4529 by KWDev: 0 byte-identical, 1 confirmed by peer review.
- fn_21864 CGameMode::ReceiveEquipAck: logic confirmed by peer review
Peer-reviewed-by: eAthena, alisonrag, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4197 by Yommy: 0 byte-identical, 6 confirmed by peer review.
- fn_21955 CGameMode::MakeSimulatorFolder: logic confirmed by peer review
- fn_21956 CGameMode::OpenPackageSimulatorFile: logic confirmed by peer review
- fn_21957 CGameMode::OpenSimulatorFile: logic confirmed by peer review
- fn_21971 CGameMode::ReceiveRandomUpgradeSimulation: logic confirmed by peer review
- fn_21972 CGameMode::ReceiveEnchantSimulation: logic confirmed by peer review
- fn_21973 CGameMode::ReceivePackageSimulation: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, bigodeira, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3281 by eAthena: 0 byte-identical, 7 confirmed by peer review.
- fn_21660 CGameMode::ReceiveColoredNotice: logic confirmed by peer review
- fn_21666 CGameMode::ReceiveActorText: logic confirmed by peer review
- fn_21674 CGameMode::ReceiveRentalItemTime: logic confirmed by peer review
- fn_21680 CGameMode::ReceiveActorSequenceDeadline: logic confirmed by peer review
- fn_21686 CGameMode::ReceiveActorSignal: logic confirmed by peer review
- fn_21715 CGameMode::ReceiveHuntingList: logic confirmed by peer review
- fn_21728 CGameMode::NotifyItemResult: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3292 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_21707 CGameMode::IgnorePacket: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/Mode/GameModePackets.cpp