Commit graph

4 commits

Author SHA1 Message Date
ragnarok-clanker
2fa3c6677c Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their
Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
2026-11-03 12:41:12 +00:00
ragnarok-clanker
def028bf61 Decompile fn_10107 (AccessoryLayerDepth::OffsetLayerDepth)
Batch #2533 by ntrl: 0 byte-identical, 1 confirmed by peer review.

- fn_10107 AccessoryLayerDepth::OffsetLayerDepth: logic confirmed by peer review

Peer-reviewed-by: meitogi, willerthal, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 18:11:20 +00:00
ragnarok-clanker
b551c5a670 Decompile fn_19755 (EquipmentResourceMgr::GetRobeResourceName)
Batch #2069 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_19755 EquipmentResourceMgr::GetRobeResourceName: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy
Reviewed-by: ragnarok-clanker
2026-10-29 08:59:47 +00:00
ragnarok-clanker
3950b1196e Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth)
Batch #1871 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_10103 SpriteDrawingPolicy::OffsetLayerDepth: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/SpriteLayerDepth.cpp
2026-10-28 23:09:15 +00:00