Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
Batch #8050 by secret: 0 byte-identical, 1 confirmed by peer review.
- fn_20990 CMousePointer::CMousePointer: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6321 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21114 CMousePointer::SendMsg: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3161 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21088 CMousePointer::OnProcess: logic confirmed by peer review
Peer-reviewed-by: meitogi, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3174 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_21083 EffectActor::ResetEffectState: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/MousePointer.cpp