Batch #5612 by Yommy: 0 byte-identical, 2 confirmed by peer review.
- fn_08220 CNProtectGameGuardMgr::IncrementCounter: logic confirmed by peer review
- fn_08221 CNProtectGameGuardMgr::SetError: logic confirmed by peer review
Peer-reviewed-by: Lumen, Millenium, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5616 by Yommy: 2 byte-identical, 0 confirmed by peer review.
- fn_08217 CNProtectGameGuardMgr::SetHwnd: byte-identical
- fn_08222 CNProtectGameGuardMgr::Send: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #4028 by Yommy: 3 byte-identical, 4 confirmed by peer review.
- fn_08205 CNProtectGameGuardMgr::ProcessAuth: byte-identical
- fn_08207 CNProtectGameGuardMgr::Stop: logic confirmed by peer review
- fn_08208 CNProtectGameGuardMgr::Tick: logic confirmed by peer review
- fn_08210 CNProtectGameGuardMgr::Create: byte-identical
- fn_08213 CNProtectGameGuardMgr::HasError: byte-identical
- fn_08215 CNProtectGameGuardMgr::ErrorMessage: logic confirmed by peer review
- fn_08216 CNProtectGameGuardMgr::GameName: logic confirmed by peer review
Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Security/NProtectGameGuardMgr.cpp