Batch #887 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_03487 CActorNameCard::Reset: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameDirectory.cpp
Batch #860 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_00121 MD5::MD5: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Utility/MD5.cpp
Batch #839 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_17877 MovementRouteInterpolation::Segment: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/MovementRouteInterpolation.cpp
Batch #831 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_18084 Timestamp::~Timestamp: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Utility/Timestamp.cpp
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.
449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
Batch #155 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_01906 DeviceOwnerDX9::DeviceOwnerDX9: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #140 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_02472 CTexture::Release: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #125 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_18183 CRes::AddRef: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #119 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.
- fn_17481 C3dNode::Initialize: byte-identical
- fn_17506 C3dNode::Animate: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #99 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_21063 EffectActor::EffectVisible: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #93 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_20421 ConnectionBuffer::Available: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #86 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_02243 CRendererDX9::UnlockBackBuffer: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #79 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_07555 NAsyncWorkMgr::Start: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #55 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_18116 PakRegistry::ApplyAuxiliary: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #36 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_18130 CGPak::Reset: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_17831 CWorld::ActiveGameMode: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/ActiveGameMode.cpp
Batch #4 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_02251 RenderVertex::Reset: byte-identical
Merged automatically: every function is byte-identical to the original.