Batch #6928 by Landruca: 1 byte-identical, 0 confirmed by peer review.
- fn_20996 sub_CA8ED0: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #6922 by System4z: 0 byte-identical, 1 confirmed by peer review.
- fn_21100 CGameActor::UpdateWorldCell: logic confirmed by peer review
Peer-reviewed-by: eAthena, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6765 by bigodeira: 0 byte-identical, 1 confirmed by peer review.
- fn_09626 UINewMakeCharWnd::sub_7DBFD0: logic confirmed by peer review
Peer-reviewed-by: eAthena, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6643 by kyoshi: 0 byte-identical, 1 confirmed by peer review.
- fn_21025 CRenderObject::DrawSpriteEffects: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6580 by gordaoprogramas: 0 byte-identical, 1 confirmed by peer review.
- fn_21079 CGameActor::ReleaseAttachments: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6361 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21032 CRenderObject::GetActName: byte-identical
- fn_18178 CRes::GetName: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #6221 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21098 CGameActor::UpdateFadeOut: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6177 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21058 CGameActor::GetGaugeCurrent: byte-identical
- fn_21059 CGameActor::GetGaugeMaximum: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #6321 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21114 CMousePointer::SendMsg: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6299 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_22434 CNpc::Slot17: logic confirmed by peer review
Peer-reviewed-by: superintelligence, Romain, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6022 by KWDev: 0 byte-identical, 3 confirmed by peer review.
- fn_22341 AiHomunGetV: logic confirmed by peer review
- fn_22342 AiMercenaryGetV: logic confirmed by peer review
- fn_22347 AiSkillObject: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Lumen, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5917 by superintelligence: 0 byte-identical, 4 confirmed by peer review.
- fn_22589 CGrannyPc::UpdateGaugeWindow: logic confirmed by peer review
- fn_22590 CPc::UpdateGaugeWindow: logic confirmed by peer review
- fn_22633 CPc::Slot19: logic confirmed by peer review
- fn_22635 CPc::Slot20: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Snow, SapitoSucio, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5758 by Yommy: 1 byte-identical, 3 confirmed by peer review.
- fn_17210 CGameActor::HasUnknown0310Entry: byte-identical
- fn_17211 WindowDialogs::AddMessageBox: logic confirmed by peer review
- fn_17212 WindowDialogs::RunModal: logic confirmed by peer review
- fn_17213 UIWindowMgr::MoveTransient: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5747 by Yommy: 0 byte-identical, 2 confirmed by peer review.
- fn_22396 CBlowEffect::OnProcess: logic confirmed by peer review
- fn_22407 CNpc::UpdateBubblePositions: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5700 by willerthal: 0 byte-identical, 1 confirmed by peer review.
- fn_03052 CCharacterNpc::Render: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, kyoshi, Snow, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5577 by Yommy: 0 byte-identical, 4 confirmed by peer review.
- fn_21091 CGameActor::UpdateGaugePositions: logic confirmed by peer review
- fn_21093 CGameActor::UpdateHpGauge: logic confirmed by peer review
- fn_21094 CRenderObject::Slot08: logic confirmed by peer review
- fn_21096 CRenderObject::PlayFrameSounds: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5500 by willerthal: 0 byte-identical, 1 confirmed by peer review.
- fn_21189 C3dGrannyGameActor::SetModel: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, kyoshi, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5488 by willerthal: 0 byte-identical, 2 confirmed by peer review.
- fn_21017 CGameActor::sub_CAA4D0: logic confirmed by peer review
- fn_21139 CGameActor::SetActorJob: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, ntrl, SapitoSucio, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review.
- fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review
- fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review
- fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review
- fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review
- fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5405 by tayoba: 0 byte-identical, 2 confirmed by peer review.
- fn_04496 CSkillAction_DR_SHOOTING_FEATHER::Slot15: logic confirmed by peer review
- fn_04512 CEfstAction_NATURE_PROTECTION::Slot00: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, willerthal, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5291 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_22598 CPc::RenderOverlaySprite: logic confirmed by peer review
Peer-reviewed-by: meitogi, alisonrag, bigodeira, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5336 by tayoba: 1 byte-identical, 8 confirmed by peer review.
- fn_21050 MountedJob: logic confirmed by peer review (already on main)
- fn_21051 CGameActor::GetEffectCounter: logic confirmed by peer review (already on main)
- fn_21053 CGameActor::GetNameOffset: logic confirmed by peer review
- fn_21054 CGameActor::GetNameHeight: logic confirmed by peer review (already on main)
- fn_21056 CGameActor::GetElapsedFrames: logic confirmed by peer review (already on main)
- fn_21066 CGameActor::HasPendingDamage: byte-identical
- fn_21067 CGameActor::UpdateUnknown03E8: logic confirmed by peer review
- fn_21068 CGameActor::IsPlayerClass: logic confirmed by peer review
- fn_21072 CGameActor::SetStackedEffect: logic confirmed by peer review (already on main)
Peer-reviewed-by: willerthal, KWDev, Bruwuno, eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5287 by eAthena: 0 byte-identical, 4 confirmed by peer review.
- fn_22338 AiGetMsg: logic confirmed by peer review
- fn_22339 AiGetResMsg: logic confirmed by peer review
- fn_22343 AiIsMonster: logic confirmed by peer review
- fn_22345 AiMoveToOwner: logic confirmed by peer review
Peer-reviewed-by: meitogi, alisonrag, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5146 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review
Peer-reviewed-by: eAthena, sherollyner, Qwenkler3.8, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5235 by eAthena: 1 byte-identical, 3 confirmed by peer review.
- fn_21061 CGameActor::HasShapeShift: byte-identical
- fn_03170 CSkillAction_AnimalForm::CanUse: logic confirmed by peer review
- fn_03261 CSkillAction_AT_SAVAGE_LUNGE::Slot11: logic confirmed by peer review
- fn_03264 CSkillAction_AT_TEMPEST_FLAP::Slot08: logic confirmed by peer review
Peer-reviewed-by: bigodeira, superintelligence, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5232 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22398 CCorpse::OnProcess: logic confirmed by peer review
- fn_22412 CHalluNPC::Render: logic confirmed by peer review
Peer-reviewed-by: eAthena, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5230 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21013 CRenderObject::DrawBlurCopies: logic confirmed by peer review
- fn_21183 CGrannyCorpse3d::Render: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5184 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_21111 EffectActor::SendMsg: logic confirmed by peer review
Peer-reviewed-by: eAthena, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5078 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22569 CPc::ApplyLayerEffects: logic confirmed by peer review
- fn_22647 CPc::Slot24: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy, alisonrag, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5168 by youko: 0 byte-identical, 3 confirmed by peer review.
- fn_04813 SpriteLayerRenderer::GetItemOffset: logic confirmed by peer review
- fn_04814 SpriteLayerRenderer::GetPalette: logic confirmed by peer review
- fn_04815 SpriteLayerRenderer::FindLayer: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/SpriteLayerDrawing.cpp
Batch #5121 by Yommy: 0 byte-identical, 6 confirmed by peer review.
- fn_21182 C3dGrannyGameActor::Render: logic confirmed by peer review
- fn_21185 C3dGrannyGameActor::RenderShadowed: logic confirmed by peer review
- fn_21186 C3dGrannyGameActor::RenderLit: logic confirmed by peer review
- fn_21156 CGameActor::SetCharm: logic confirmed by peer review
- fn_18788 EffectLists::Has: logic confirmed by peer review
- fn_18791 EffectLists::HasAllocator: logic confirmed by peer review
Peer-reviewed-by: youko, Bruwuno, superintelligence, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4983 by Yommy: 0 byte-identical, 3 confirmed by peer review.
- fn_21128 CGameActor::SetUnknown03B8: logic confirmed by peer review
- fn_21166 CGameActor::SetTetraBall: logic confirmed by peer review
- fn_21197 CGameActor::IsSkillWithoutAction: logic confirmed by peer review
Peer-reviewed-by: youko, Bruwuno
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5030 by Yommy: 3 byte-identical, 0 confirmed by peer review.
- fn_21184 C3dGrannyGameActor::Unused6860: byte-identical
- fn_21187 C3dGrannyGameActor::Unused7950: byte-identical
- fn_21198 ReturnZero: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #4880 by youko: 0 byte-identical, 3 confirmed by peer review.
- fn_22566 CPc::RenderBodyOutline: logic confirmed by peer review
- fn_22588 CGrannyPc::UpdateAnimation: logic confirmed by peer review
- fn_22649 CPc::Slot23: logic confirmed by peer review
Peer-reviewed-by: alisonrag, KWDev, Millenium
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4681 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21065 CGameActor::IsMonsterClass: logic confirmed by peer review
Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4906 by youko: 1 byte-identical, 4 confirmed by peer review.
- fn_22563 CPc::AddMsgEffect: logic confirmed by peer review
- fn_22564 CPc::Slot62: logic confirmed by peer review
- fn_22567 CPc::IsDrawOnTop: logic confirmed by peer review
- fn_22568 CPc::SelectStanceFrame: logic confirmed by peer review
- fn_22671 CPlayer::Slot16: byte-identical
Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4657 by Lumen: 0 byte-identical, 2 confirmed by peer review.
- fn_19199 CSpriteEffect::Slot06: logic confirmed by peer review
- fn_19200 CSpriteEffect::Slot03: logic confirmed by peer review
Peer-reviewed-by: eAthena, alisonrag, Qwenkler3.8, gordaoprogramas, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4655 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22335 AiHomunAttack: logic confirmed by peer review
- fn_22336 AiMercenaryAttack: logic confirmed by peer review
Peer-reviewed-by: eAthena, alisonrag, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4643 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_24294 CSkill::Render: logic confirmed by peer review
Peer-reviewed-by: alisonrag, youko, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Actors/Skill.cpp
Batch #4527 by eAthena: 0 byte-identical, 4 confirmed by peer review.
- fn_22627 CPc::Slot26: logic confirmed by peer review
- fn_22629 CPc::Slot27: logic confirmed by peer review
- fn_22631 CPc::Slot25: logic confirmed by peer review
- fn_22638 CPc::Slot22: logic confirmed by peer review
Peer-reviewed-by: youko, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4425 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_17669 CWorld::GetItemByAID: logic confirmed by peer review
- fn_17670 CWorld::GetActorByGID: logic confirmed by peer review
Peer-reviewed-by: willerthal, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4405 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_18871 CBash::Slot06: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.cpp
Batch #4282 by superintelligence: 0 byte-identical, 1 confirmed by peer review.
- fn_22346 AiSkillGround: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3988 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_21104 CGameActor::RenderMercenary: logic confirmed by peer review
Peer-reviewed-by: willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).