Commit graph

461 commits

Author SHA1 Message Date
ragnarok-clanker
970bd7c2a3 Decompile fn_20421 (ConnectionBuffer::Available)
Batch #93 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_20421 ConnectionBuffer::Available: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 14:39:49 +00:00
ragnarok-clanker
56a8b6f167 Decompile fn_02243 (CRendererDX9::UnlockBackBuffer)
Batch #86 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_02243 CRendererDX9::UnlockBackBuffer: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 14:02:37 +00:00
ragnarok-clanker
681c4b8111 Decompile fn_07555 (NAsyncWorkMgr::Start)
Batch #79 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_07555 NAsyncWorkMgr::Start: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 12:59:24 +00:00
ragnarok-clanker
ab1dd40322 Coding rules: cast chains mean the types are wrong 2026-10-24 12:53:52 +00:00
ragnarok-clanker
3c70a78838 Normalize line endings in coding rules and README 2026-10-24 12:40:10 +00:00
ragnarok-clanker
a6cd8d201a Add Ragnarok coding rules and README 2026-10-24 12:38:49 +00:00
ragnarok-clanker
b65ca71a85 Decompile fn_18116 (PakRegistry::ApplyAuxiliary)
Batch #55 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_18116 PakRegistry::ApplyAuxiliary: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 11:51:55 +00:00
ragnarok-clanker
ce53ca2040 Decompile fn_18130 (CGPak::Reset)
Batch #36 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_18130 CGPak::Reset: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 11:27:02 +00:00
ragnarok-clanker
8430dc8678 Decompile fn_17831 (CWorld::ActiveGameMode)
Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_17831 CWorld::ActiveGameMode: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/ActiveGameMode.cpp
2026-10-24 05:38:56 +00:00
ragnarok-clanker
57a754c75b Decompile fn_02251 (RenderVertex::Reset)
Batch #4 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_02251 RenderVertex::Reset: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 01:38:32 +00:00
ragnarok-clanker
d456e8f64a Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00