ragnarok-clanker
66cfab1e30
Decompile 10 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...
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Batch #4915 by youko: 8 byte-identical, 2 confirmed by peer review.
- fn_15939 CUIGameSettingsUI::sub_A3F0F0: byte-identical
- fn_15955 GameSettingsUI::CUIGroupGraphicsAPI::OnSelect: logic confirmed by peer review
- fn_15967 CUIGameSettingsUI::IsTab4Selected: logic confirmed by peer review
- fn_16024 CUIGameSettingsUI::sub_A43380: byte-identical
- fn_16025 CUIGameSettingsUI::sub_A43390: byte-identical
- fn_16026 CUIGameSettingsUI::sub_A433A0: byte-identical
- fn_16027 CUIGameSettingsUI::sub_A433B0: byte-identical
- fn_16028 CUIGameSettingsUI::sub_A433C0: byte-identical
- fn_16034 GameSettingsUI::CUIGroupGraphics::Refresh: byte-identical
- fn_16035 GameSettingsUI::CUIGroupGraphicsAPI::Refresh: byte-identical
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:56:44 +00:00
ragnarok-clanker
a645583bea
Decompile 9 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...
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Batch #4814 by youko: 9 byte-identical, 0 confirmed by peer review.
- fn_15962 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::Selected: byte-identical
- fn_15963 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::Selected: byte-identical
- fn_15964 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::Selected: byte-identical
- fn_15965 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::Selected: byte-identical
- fn_15968 GameSettingsUI::CUIListPage::Slot54: byte-identical
- fn_16009 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::UpdateListHeight: byte-identical
- fn_16010 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::UpdateListHeight: byte-identical
- fn_16011 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::UpdateListHeight: byte-identical
- fn_16012 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::UpdateListHeight: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-30 05:06:23 +00:00
ragnarok-clanker
cbbf28e4de
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures)
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Batch #1060 by ragnarok-clanker: no function's compiled code changes; checked with 188 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX7/RenderSystemDX7.h, Source/Render/DX7/RendererFogDX7.h, Source/Render/DX7/SurfaceDX7.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/DX9/DeviceStateDX9.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/DeviceContext/DCSurface.h, Source/Render/DisplayMode.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderCommandPool.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Primitives/RenderPrimitivePool.h, Source/Render/Primitives/RenderQueues.h, Source/Render/Primitives/RenderVertexPool.h, Source/Render/Projection/RendererViewport.h, Source/Render/RenderAdapter.h, Source/Render/Renderer.h, Source/Render/RendererBackBuffer.h, Source/Render/Text/TextContext.h, Source/Render/Textures/BitmapTextureCache.h, Source/Render/Textures/SpriteAtlas.h, Source/Render/Textures/Surface.h.
2026-10-27 13:48:11 +00:00