Commit graph

3 commits

Author SHA1 Message Date
ragnarok-clanker
1f06dcf728 Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
Batch #7863 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_22355 CGndRiser::CGndRiser: logic confirmed by peer review
- fn_22356 CHalluNPC::CHalluNPC: logic confirmed by peer review
- fn_22359 CHalluPlant::CHalluPlant: logic confirmed by peer review
- fn_22360 CMasterChaser::CMasterChaser: logic confirmed by peer review
- fn_22361 CNpc::CNpc: logic confirmed by peer review
- fn_22362 CNumEffect::CNumEffect: logic confirmed by peer review
- fn_22431 CNpc::Slot18: logic confirmed by peer review

Peer-reviewed-by: secret, Romain, Snow, ragnarok-clanker, alisonrag, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 12:22:31 +00:00
ragnarok-clanker
cd47fe84d3 Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
ragnarok-clanker
fd4e979ab4 Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #1421 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.

- fn_22403 CHalluPlant::Update: byte-identical
- fn_22411 CGndRiser::Draw: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 12:40:42 +00:00