Batch #1239 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_17774 SubACDD10: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1155 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_19333 Replay::WriteFinalSection: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1059 by ragnarok-clanker: no function's compiled code changes; checked with 21 compiled unit(s), including every includer of Source/Client/Browser/WebBrowser.h, Source/Client/Browser/WebEventReceiver.h, Source/Client/Input/Mouse.h, Source/Client/Input/TraditionalKeyInput.h, Source/Client/Mode/ModeCursor.h.
Batch #1048 by ragnarok-clanker: 0 byte-identical, 5 confirmed by peer review.
- fn_17219 UIWindowMgr::Schedule: logic confirmed by peer review
- fn_17235 UIWindowMgr::DismissTransient: logic confirmed by peer review
- fn_17237 UIWindowMgr::Destroy: logic confirmed by peer review
- fn_17833 ModeTooltip::Clear: logic confirmed by peer review
- fn_17843 ModeTooltip::Expire: logic confirmed by peer review
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #1037 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.
- fn_17847 FadeOutMode: logic confirmed by peer review
- fn_17148 DrawBitmapResource: logic confirmed by peer review
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/ModeFadeOut.cpp, Source/Render/BitmapDrawing.cpp
Batch #1003 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.
- fn_19302 ReplaySection::ReplaySection: byte-identical
- fn_19306 ReplaySection::~ReplaySection: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/Replay.cpp
Move Lexicon*, Text (TextTokens, TextEscapes, Base64), Math/RadialGrid, Hash (MD5, XxHash32) and Cipher (Rijndael, XorBytes) into Source/Utility subfolders; update includes, guards, compile.json and CMakeLists.txt. Backfill // OFFSET: above every standalone // FUNCTION: block (89 IDs, addresses from the symbol database) and make it mandatory in CODING_RULES.md and AGENTS.md. Remove the MatchLexicon cast chain.
Batch #906 by ragnarok-clanker: no function's compiled code changes; checked with 9 compiled unit(s), including every includer of Source/Client/Session.h, Source/Client/Registry.h, Source/Client/Application/LaunchInfo.h, Source/Client/Application/Launcher.h, Source/Client/Mode/ActiveGameMode.h, Source/Render/DeviceSelection.h.
Adds to the build: Source/Client/Session.cpp, Source/Client/Registry.cpp, Source/Client/Application/LaunchInfo.cpp, Source/Render/DeviceSelection.cpp
Batch #899 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_17768 TraditionalKeyInputNoop: byte-identical
Merged automatically: every function is byte-identical to the original.
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.
449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_17831 CWorld::ActiveGameMode: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/ActiveGameMode.cpp