rodecomp/Source/Contents/Camera/Camera.h
ragnarok-clanker 3950b1196e Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth)
Batch #1871 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_10103 SpriteDrawingPolicy::OffsetLayerDepth: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/SpriteLayerDepth.cpp
2026-10-28 23:09:15 +00:00

32 lines
831 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#define RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#include "Contents/Camera/CameraFrame.h"
#include "Contents/Camera/CameraState.h"
#include <cstddef>
struct WorldScene;
extern float g_cameraDistance;
class CView {
public:
/* 0000 */ void* vtable;
/* 0004 */ unsigned char unknown_0004[0x1C];
/* 0020 */ CameraState camera;
/* 0050 */ unsigned char unknown_0050[0x30];
/* 0080 */ CameraFrame frame;
/* 00F8 */ unsigned char unknown_00F8[0xB8];
/* 01B0 */ WorldScene* scene;
/* 01B4 */ unsigned char unknown_01B4[4];
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CView, camera) == 0x0020);
static_assert(offsetof(CView, frame) == 0x0080);
static_assert(offsetof(CView, scene) == 0x01B0);
static_assert(sizeof(CView) == 0x1B8);
#endif
#endif