Batch #5325 by tayoba: 0 byte-identical, 3 confirmed by peer review. - fn_06948 CEvilLandEffect::Slot01: logic confirmed by peer review - fn_07043 CJupitelThunderStormEffect::Slot01: logic confirmed by peer review - fn_07068 CMultiTexParticle::AllocateVertices: logic confirmed by peer review Peer-reviewed-by: eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
159 lines
5.7 KiB
C++
159 lines
5.7 KiB
C++
#include "Contents/Effects/JupitelThunderStormEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EZ2STREffectEx.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/MapSkyMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdlib>
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#include <string>
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// INLINED
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static bool ParticleAlive(const CParticle* particle) {
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return particle->life == 0.0f || static_cast<float>(particle->unknown_00E8) < particle->life * 60.0f;
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}
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// OFFSET: 0x00705F80
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// FUNCTION: fn_07040
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CJupitelThunderStormEffect::CJupitelThunderStormEffect() : CEffect(2366), particle(nullptr), step{}, duration(10) {
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}
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// OFFSET: 0x00706110
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// FUNCTION: fn_07042
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void CJupitelThunderStormEffect::Close() {
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if (this->particle) {
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FreeParticle(this->particle);
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this->particle = nullptr;
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}
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (*it) {
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FreeParticle(*it);
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}
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}
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this->particles.clear();
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}
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// OFFSET: 0x00706180
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// FUNCTION: fn_07043
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void CJupitelThunderStormEffect::Slot01() {
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const float dy = this->sourcePosition[1] - this->position[1];
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const float dx = this->sourcePosition[0] - this->position[0];
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const float dz = this->sourcePosition[2] - this->position[2];
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const float speed = SquareRoot(dy * dy + dx * dx + dz * dz) / static_cast<float>(this->duration);
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this->step.x = this->sourcePosition[0] - this->position[0];
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this->step.y = this->sourcePosition[1] - this->position[1];
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this->step.z = this->sourcePosition[2] - this->position[2];
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const float scale = 1.0f / SquareRoot(this->step.x * this->step.x + this->step.y * this->step.y + this->step.z * this->step.z);
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this->step.x = scale * this->step.x * speed;
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this->step.y = scale * this->step.y * speed;
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this->step.z = scale * this->step.z * speed;
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const float angle = ScreenAngle(this->position, this->sourcePosition, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values);
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CEZ2STRParticle* ball = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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this->particle = ball;
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if (ball) {
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ball->Load(std::string("HYPER_NOVICE\\HN_JUPITEL_THUNDER_STORM\\jupitel_thunder_storm_ball\\jupitel_thunder_storm_ball.str"));
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static_cast<CEZ2STRParticle*>(this->particle)->m_angle = angle;
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}
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int corners[4][2] = {{-1, 1}, {1, 1}, {-1, -1}, {1, -1}};
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int index = 0;
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const int rings = (this->unknown_00B0 - 1) / 4;
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const int lastDelay = ((this->unknown_00B0 - 1) / 2 + 6) * 150;
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for (int delay = 80; delay <= lastDelay; delay += 80, ++index) {
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CEZ2STRParticle* bolt = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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if (!bolt) {
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continue;
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}
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const int range = (rings * 10 + 25) / 2;
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const int corner = index % 4;
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int offsetX = 0;
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float offsetZ;
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if (range == 0) {
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offsetZ = static_cast<float>(corners[corner][1]) * g_depthAverageHalf;
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} else {
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const int randomZ = rand() % range;
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offsetX = std::max(rand() % range, 0);
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offsetZ = (static_cast<float>(std::max(randomZ, 0)) + g_depthAverageHalf) * static_cast<float>(corners[corner][1]);
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}
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bolt->Load(FormatOwnedString("HYPER_NOVICE\\HN_JUPITEL_THUNDER_STORM\\jupitel_thunder_storm\\jupitel_thunder_storm_%02d.str", std::max(rand() % 3, 0)));
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bolt->position.z = offsetZ + this->sourcePosition[2];
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bolt->position.y = this->sourcePosition[1] - 15.0f;
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bolt->position.x = static_cast<float>(corners[corner][0]) * (static_cast<float>(offsetX) + g_depthAverageHalf) + this->sourcePosition[0];
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bolt->m_delay = delay;
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this->particles.push_back(bolt);
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if (corner == 0) {
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this->AddEvent(0, "effect\\HYPER_NOVICE\\hu_jupitel_thunder_storm.wav", delay / 16 + 1, 0);
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}
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}
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}
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// OFFSET: 0x007065F0
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// FUNCTION: fn_07044
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bool CJupitelThunderStormEffect::Slot06() {
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if (this->particle && ParticleAlive(this->particle)) {
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return true;
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}
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (*it && ParticleAlive(*it)) {
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return true;
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}
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}
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return false;
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}
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// OFFSET: 0x00706690
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// FUNCTION: fn_07045
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void CJupitelThunderStormEffect::Slot03() {
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if (CParticle* particle = this->particle) {
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if (ParticleAlive(particle)) {
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vector3d position;
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if (this->frame < this->duration) {
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position.x = particle->position.x + this->step.x;
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position.y = particle->position.y + this->step.y;
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position.z = particle->position.z + this->step.z;
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} else {
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position.x = this->sourcePosition[0];
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position.y = this->sourcePosition[1];
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position.z = this->sourcePosition[2];
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}
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particle->position = position;
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static_cast<CEZ2STRParticle*>(this->particle)->Process(0.0f, 0.0f, 0.0f);
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} else {
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FreeParticle(particle);
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this->particle = nullptr;
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}
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}
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (*it) {
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static_cast<CEZ2STRParticle*>(*it)->Process(0.0f, 0.0f, 0.0f);
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}
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}
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}
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// OFFSET: 0x007067C0
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// FUNCTION: fn_07046
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void CJupitelThunderStormEffect::Slot04() {
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if (this->particle) {
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static_cast<CEZ2STRParticle*>(this->particle)->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (*it) {
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static_cast<CEZ2STRParticle*>(*it)->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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}
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