Batch #4070 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_19184 CSphereWind2Effect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original.
31 lines
799 B
C++
31 lines
799 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_SPHEREWIND2EFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_SPHEREWIND2EFFECT_H
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#include "Contents/Effects/Effect.h"
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#include "Utility/Math/Vector3d.h"
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#include <cstddef>
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#include <vector>
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class CParticle;
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class CSphereWind2Effect : public CEffect {
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public:
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void Slot01() override;
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void Slot03() override;
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void Slot04() override;
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void Close() override;
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bool Slot06() override;
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/* 00CC */ vector3d lastOuter;
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/* 00D8 */ vector3d lastInner;
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/* 00E4 */ std::vector<CParticle*> particles;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CSphereWind2Effect, lastOuter) == 0xCC);
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static_assert(offsetof(CSphereWind2Effect, lastInner) == 0xD8);
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static_assert(offsetof(CSphereWind2Effect, particles) == 0xE4);
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#endif
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#endif
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