rodecomp/Source/Contents/World/WorldTerrainPicking.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H
struct WorldSpatialTree;
struct RenderProjection;
bool PickTerrainRay(const float* ray, WorldSpatialTree& root, int& column, int& row);
bool PickScreenTerrain(
const RenderProjection& projection, int x, int y, const float* origin, const float* cameraMatrix, WorldSpatialTree& root, int& column, int& row
);
#endif