Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review. - fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review - fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review - fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review - fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review - fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review Peer-reviewed-by: willerthal, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
20 lines
399 B
C++
20 lines
399 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H
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#define RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H
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#include <cstdint>
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struct TextureRegion {
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/* 0000 */ float left;
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/* 0004 */ float top;
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/* 0008 */ float right;
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/* 000C */ float bottom;
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};
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extern float g_depthStart;
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extern float g_depthEnd;
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extern std::uint32_t g_worldOverlayColor;
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extern float g_fogDensity;
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float RhwToDepth(float rhw);
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#endif
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