rodecomp/Source/Contents/Skills/SkillInfo.cpp
ragnarok-clanker 21ea249664 Decompile 2 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillInfo.h
Batch #1707 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_08322 Sub773CD0: logic confirmed by peer review
- fn_08413 CSkillActionMgr::Sub77B4A0: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 20:39:14 +00:00

407 lines
7.7 KiB
C++

#include "Contents/UserData/NormalItemSlots.h"
#include "Contents/Skills/SkillInfo.h"
#include "Script/LuaScript.h"
#include <cstring>
#include <memory>
// GLOBAL: gl_24640
CSkillActionMgr* g_skillActionMgr;
// INLINED
CSkillActionMgr::~CSkillActionMgr() = default;
// OFFSET: 0x00773480
// FUNCTION: fn_08311
CSkillInfo::CSkillInfo() : available(1), id(0), level(0), name(nullptr), unknown_0028(0), unknown_0030(0), unknown_0034(0) {
}
// OFFSET: 0x00773400
// FUNCTION: fn_08310
CSkillInfo::CSkillInfo(int) : available(0), id(0), level(0), name("Unknown-Skill"), unknown_0028(0), unknown_0030(0), unknown_0034(0) {
}
// OFFSET: 0x0076FD70
// FUNCTION: fn_08254
CSkillInfo::CSkillInfo(const CSkillInfo& other) {
*this = other;
}
// OFFSET: 0x009149F0
// FUNCTION: fn_12543
CSkillInfo& CSkillInfo::operator=(const CSkillInfo& other) {
this->available = other.available;
if (this == &other) {
return *this;
}
this->id = other.id;
std::memcpy(&this->unknown_000C, &other.unknown_000C, sizeof(this->unknown_000C));
this->level = other.level;
std::memcpy(&this->unknown_0014, &other.unknown_0014, sizeof(this->unknown_0014));
std::memcpy(&this->unknown_0018, &other.unknown_0018, sizeof(this->unknown_0018));
std::memcpy(&this->unknown_001C, &other.unknown_001C, sizeof(this->unknown_001C));
this->name = other.name;
std::memcpy(&this->unknown_0024, &other.unknown_0024, sizeof(this->unknown_0024));
this->unknown_0028 = other.unknown_0028;
std::memcpy(&this->unknown_002C, &other.unknown_002C, sizeof(this->unknown_002C));
this->unknown_0030 = other.unknown_0030;
this->unknown_0034 = other.unknown_0034;
this->entries = other.entries;
return *this;
}
// OFFSET: 0x00773500
// FUNCTION: fn_08312
CSkillInfo::~CSkillInfo() = default;
// OFFSET: 0x00774710
// FUNCTION: fn_08325
bool CSkillInfo::IsValid() const {
return this->available != 0 && this->level != 0;
}
// OFFSET: 0x008AC440
// FUNCTION: fn_11732
bool CSkillInfo::MatchesShortcut(const NormalItemSlot* slot) const {
if (!slot || !this->IsValid()) {
return false;
}
const auto requested = slot->unknown_0005;
return requested != 0 && (this->id != slot->itemId || this->level >= requested);
}
// OFFSET: 0x00773550
// FUNCTION: fn_08313
int CSkillInfo::UseApAmount(LuaScript& script, int skillLevel) const {
int amount = 0;
script.Call("GetLevelUseApAmount", "dd>d", static_cast<int>(this->id), skillLevel, &amount);
return amount;
}
// OFFSET: 0x00773620
// FUNCTION: fn_08314
int CSkillInfo::UseSpAmount(LuaScript& script, int skillLevel) const {
int amount = 0;
script.Call("GetLevelUseSpAmount", "dd>d", static_cast<int>(this->id), skillLevel, &amount);
return amount;
}
// OFFSET: 0x007736F0
// FUNCTION: fn_08315
const char* CSkillInfo::DisplayName(LuaScript& script) const {
return CSkillInfo::DisplayName(script, static_cast<int>(this->id));
}
// OFFSET: 0x00773920
// FUNCTION: fn_08318
const char* CSkillInfo::DisplayName(LuaScript& script, int skillId) {
if (skillId == 5042) {
skillId = 5028;
} else if (skillId == 5043) {
skillId = 5036;
}
const char* result = nullptr;
return script.Call("GetSkillName", "d>s", skillId, &result) ? result : "Unknown-Skill";
}
// OFFSET: 0x007739F0
// FUNCTION: fn_08319
void __stdcall Sub7739F0() {
}
// OFFSET: 0x00773A00
// FUNCTION: fn_08320
bool Sub773A00(int skillId) {
switch (skillId) {
case 28:
case 29:
case 30:
case 34:
case 35:
case 53:
case 54:
case 66:
case 67:
case 68:
case 71:
case 72:
case 73:
case 77:
case 78:
case 138:
case 139:
case 231:
case 234:
case 235:
case 236:
case 237:
case 255:
case 280:
case 281:
case 282:
case 283:
case 286:
case 289:
case 374:
case 402:
case 463:
case 464:
case 465:
case 466:
case 467:
case 468:
case 469:
case 470:
case 471:
case 472:
case 479:
case 1015:
case 2001:
case 2020:
case 2026:
case 2027:
case 2050:
case 2051:
case 2052:
case 2053:
case 2341:
case 2344:
case 2345:
case 2346:
case 2347:
case 2348:
case 2451:
case 2515:
case 8221:
return true;
default:
return false;
}
}
// OFFSET: 0x00773CB0
// FUNCTION: fn_08321
bool Sub773CB0(int skillId) {
return skillId == 0x1998 || skillId == 0x19C9;
}
// OFFSET: 0x00773CD0
// FUNCTION: fn_08322
bool Sub773CD0(int skillId) {
switch (skillId) {
case 0x4:
case 0x1C:
case 0x1D:
case 0x22:
case 0x23:
case 0x35:
case 0x36:
case 0x42:
case 0x43:
case 0x44:
case 0x47:
case 0x48:
case 0x49:
case 0x6C:
case 0x8A:
case 0x8B:
case 0xE7:
case 0xEA:
case 0xEB:
case 0xEC:
case 0xED:
case 0xFF:
case 0x100:
case 0x106:
case 0x118:
case 0x119:
case 0x11A:
case 0x11B:
case 0x169:
case 0x1BD:
case 0x1BE:
case 0x1BF:
case 0x1C0:
case 0x1C1:
case 0x1C2:
case 0x1C3:
case 0x1C4:
case 0x1C5:
case 0x1C6:
case 0x1C7:
case 0x1C8:
case 0x1C9:
case 0x1CA:
case 0x1CC:
case 0x1CD:
case 0x1CE:
case 0x1CF:
case 0x1D0:
case 0x1D1:
case 0x1DF:
case 0x1EE:
case 0x234:
case 0x23C:
case 0x23D:
case 0x23E:
case 0x23F:
case 0x241:
case 0x251:
case 0x26D:
case 0x26E:
case 0x272:
case 0x27C:
case 0x27D:
case 0x281:
case 0x282:
case 0x283:
case 0x285:
case 0x286:
case 0x2B0:
case 0x2B1:
case 0x2B2:
case 0x2B3:
case 0x2B6:
case 0x2D9:
case 0x3F7:
case 0x7D1:
case 0x7DC:
case 0x7EA:
case 0x7F9:
case 0x7FA:
case 0x7FB:
case 0x802:
case 0x803:
case 0x804:
case 0x805:
case 0x8E3:
case 0x8EF:
case 0x912:
case 0x925:
case 0x929:
case 0x92B:
case 0x92C:
case 0x94F:
case 0x975:
case 0x979:
case 0x993:
case 0x9B0:
case 0x9B2:
case 0x9D3:
case 0x9E9:
case 0xA24:
case 0xA25:
case 0xA26:
case 0xA27:
case 0xA30:
case 0xA34:
case 0xBD1:
case 0xBD2:
case 0xBD3:
case 0xBD7:
case 0xBD8:
case 0xBD9:
case 0xBDA:
case 0x13AB:
case 0x13AE:
case 0x13AF:
case 0x13B0:
case 0x13B1:
case 0x13C8:
case 0x1494:
case 0x1495:
case 0x1497:
case 0x1498:
case 0x149B:
case 0x14A0:
case 0x14A1:
case 0x14A2:
case 0x14B2:
case 0x14B3:
case 0x14DB:
case 0x14F6:
case 0x14F8:
case 0x1F55:
case 0x2022:
case 0x2023:
case 0x2024:
case 0x2025:
case 0x2026:
case 0x2027:
case 0x202E:
case 0x202F:
case 0x2030:
return true;
default:
return CSkillActionMgr::GetInstance()->Sub77B4A0(skillId);
}
}
// OFFSET: 0x0077B4A0
// FUNCTION: fn_08413
bool CSkillActionMgr::Sub77B4A0(int skillId) {
auto it = this->m_skillActions.find(skillId);
std::unique_ptr<CSkillAction> action(it != this->m_skillActions.end() ? it->second() : nullptr);
return action ? action->Slot00() : false;
}
// OFFSET: 0x007737C0
// FUNCTION: fn_08316
const char* CSkillInfo::IdName(LuaScript& script) const {
return CSkillInfo::IdName(script, static_cast<int>(this->id));
}
// OFFSET: 0x00773870
// FUNCTION: fn_08317
const char* CSkillInfo::IdName(LuaScript& script, int skillId) {
const char* result = nullptr;
return script.Call("GetSkillIdName", "d>s", skillId, &result) ? result : "Zero Skill";
}
// OFFSET: 0x00774500
// FUNCTION: fn_08323
bool CSkillInfo::UsesLevel(LuaScript& script, int skillId) {
bool result = false;
return script.Call("IsLevelUseSkill", "d>b", skillId, &result) ? result : false;
}
// OFFSET: 0x007745B0
// FUNCTION: fn_08324
bool Sub7745B0(int skillId) {
switch (skillId) {
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
case 21:
case 27:
case 29:
case 30:
case 32:
case 33:
case 77:
case 86:
case 340:
case 690:
case 731:
case 2008:
case 2533:
case 2534:
case 2536:
case 5004:
return false;
default:
return true;
}
}