rodecomp/Source/Contents/World/WorldActors.cpp
ragnarok-clanker 82ecdee22f Decompile 10 functions in Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Items/ClientItemLists.cpp, ...
Batch #16925 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_21062 EffectActor::HasId: byte-identical
- fn_23341 CSession::RemoveMerchantShopItem: byte-identical
- fn_23351 CSession::RemoveCartItem: byte-identical
- fn_19438 CNaviInfo::AddNpc: byte-identical
- fn_19439 CNaviInfo::AddLink: byte-identical
- fn_19440 CNaviInfo::AddMob: byte-identical
- fn_19596 CNavigationManager::IsCurrentTarget: byte-identical
- fn_10265 CBmpObjWnd::Paint: byte-identical
- fn_10266 CSignBoardWnd::Paint: byte-identical
- fn_17668 CWorld::GetGameActorByAID: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 11:26:00 +00:00

25 lines
604 B
C++

#include "Contents/Actors/Pc.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/World/World.h"
// OFFSET: 0x00AC8260
// FUNCTION: fn_17668
CRenderObject* CWorld::GetGameActorByAID(std::uint32_t aid) const {
for (auto it = this->actors.begin(); it != this->actors.end(); ++it) {
if ((*it)->render.accountId == aid) {
return *it;
}
}
return nullptr;
}
#pragma inline_depth(0)
// OFFSET: 0x00AC8470
// FUNCTION: fn_17672
void CWorld::CreatePlayer() {
CPlayer* player = new CPlayer();
this->player = player;
this->objects.push_back(player);
}
#pragma inline_depth()