rodecomp/Source/Contents/Effects
ragnarok-clanker e0f3e01b35 Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ...
Batch #17636 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_19248 SetEZ2STRInfo: byte-identical
- fn_10962 UIBmpTextButton::AddTextStyle: byte-identical
- fn_07053 CClimaxEffect::Render: byte-identical
- fn_11289 UIComboBoxV2Wnd::SelectedText: byte-identical
- fn_21411 CGameMode::HuntTargetText: byte-identical
- fn_05456 CRenewQuestMgr::L_AddQuestIconTooltip: byte-identical
- fn_09058 CSpecialPopupMgr::LuaAddDesc: byte-identical
- fn_09146 AddTip: byte-identical
- fn_03037 CCashEmotionMgr::InsertEmotionVarientListTable: byte-identical
- fn_22061 CGameMode::ReceiveRouletteOpen: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-12 01:35:16 +00:00
..
Core Decompile fn_18805 (CurrentMapScriptName) 2026-11-12 00:00:17 +00:00
Particles Decompile fn_19200 (CSpriteEffect::OnProcess) 2026-11-12 00:26:18 +00:00
Primitives Confirm fn_19843 (CEffectPrim::PrimTeiHit2) 2026-11-11 22:50:06 +00:00
Skills Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ... 2026-11-12 01:35:16 +00:00
EffectResourceSwitcher.cpp Decompile fn_03097 (EffectResourceSwitcher::OnProcess) 2026-11-12 01:34:09 +00:00
EffectResourceSwitcher.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00