rodecomp/Source/Contents
ragnarok-clanker e0f3e01b35 Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ...
Batch #17636 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_19248 SetEZ2STRInfo: byte-identical
- fn_10962 UIBmpTextButton::AddTextStyle: byte-identical
- fn_07053 CClimaxEffect::Render: byte-identical
- fn_11289 UIComboBoxV2Wnd::SelectedText: byte-identical
- fn_21411 CGameMode::HuntTargetText: byte-identical
- fn_05456 CRenewQuestMgr::L_AddQuestIconTooltip: byte-identical
- fn_09058 CSpecialPopupMgr::LuaAddDesc: byte-identical
- fn_09146 AddTip: byte-identical
- fn_03037 CCashEmotionMgr::InsertEmotionVarientListTable: byte-identical
- fn_22061 CGameMode::ReceiveRouletteOpen: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-12 01:35:16 +00:00
..
Achievement Decompile fn_05328 (CAchievementMgr::InsertAchieveUIType) 2026-11-11 21:54:45 +00:00
Actors Decompile fn_22252 (CItem::SendMsg) 2026-11-12 00:24:31 +00:00
AdventureGuide Decompile 4 functions in Source/Contents/AdventureGuide/AdventureGuideMgr.cpp 2026-11-11 22:13:19 +00:00
Async Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Camera Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
CashEmotion Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ... 2026-11-12 01:35:16 +00:00
Clan Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Configuration Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
Effects Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ... 2026-11-12 01:35:16 +00:00
Emblems Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
EntryQueue Decompile 2 functions in Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/EntryQueue/EntryQueueMgr.cpp, ... 2026-11-11 16:13:30 +00:00
Events Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ... 2026-11-12 01:35:16 +00:00
Ground Confirm fn_17556 (GroundGeometry::Build) 2026-11-11 20:16:52 +00:00
Guild Decompile 2 functions in Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Guild/GuildInfo.cpp 2026-11-11 12:54:14 +00:00
Hotkeys Confirm fn_12617 (UIHotKeyWnd::GetHotkey) 2026-11-11 21:44:12 +00:00
Items Decompile fn_06578 (ITEM_INFO::GetIdDisplayName) 2026-11-11 23:01:45 +00:00
Jobs Confirm fn_23899 (CSession::UnequipCostumeItem) 2026-11-12 00:51:26 +00:00
Map Decompile fn_18010 (CTownInfoMgr::LoadScript) 2026-11-12 00:40:14 +00:00
Messenger Decompile fn_23304 (CSession::UpdateRandomStats) 2026-11-11 22:51:26 +00:00
Models Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Monster Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Movement Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Movies Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Navigation Decompile fn_19383 (CNaviData::Search) 2026-11-12 00:22:42 +00:00
Party Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
Pet Decompile fn_05371 (CPetEvolutionMgr::Load) 2026-11-12 00:37:21 +00:00
Quest Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ... 2026-11-12 01:35:16 +00:00
Repute Confirm fn_04287 (CReputeMgr::InfoInserter::operator()) 2026-11-12 01:29:44 +00:00
Rodex Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RuneSystem Decompile fn_08143 (CRuneSystemMgr::GetDecomList) 2026-11-11 22:44:39 +00:00
Schedule Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SignBoard Decompile 10 functions in Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Items/ClientItemLists.cpp, ... 2026-11-11 11:26:00 +00:00
Skills Decompile fn_03400 (CSkillAction_SKID_KR_CHOP_CHOP::OnSkillEffect) 2026-11-12 01:33:48 +00:00
Skin Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Sound Confirm fn_23494 (CSession::InitJobHitWaveNames) 2026-11-12 00:10:37 +00:00
Sprites Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Store Decompile fn_04233 (CMCStoreInfoBackup::ImportData) 2026-11-12 01:14:19 +00:00
Tables Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ... 2026-11-12 01:35:16 +00:00
Time Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd 2026-11-11 16:38:53 +00:00
UserData Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
World Decompile fn_21286 (CGameMode::MarkWorldOcclusion) 2026-11-11 17:00:10 +00:00
ClientState.cpp Decompile 5 functions in Source/Contents/ClientState.cpp 2026-11-11 23:16:27 +00:00
ClientState.h Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids 2026-11-06 16:30:12 +00:00
CombatTypes.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
InstantVar.cpp Confirm fn_21086 (RenderObjectState::Reset) 2026-11-10 10:13:06 +00:00
InstantVar.h Confirm fn_21086 (RenderObjectState::Reset) 2026-11-10 10:13:06 +00:00