rodecomp/Source/Utility/Threading/NThread.cpp
ragnarok-clanker 07897c8bea Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
Batch #11163 by ragnarok-clanker: no function's compiled code changes; checked with 226 compiled unit(s), including every includer of Source/Client/Application/UnhandledExceptionHandler.h, Source/Contents/ReputeMgrLoad.inl, Source/Render/RenderSystemBase.h, Source/UI/Lists/UIListBoxTemplate.h, Source/Utility/Async/NRecycleObject.h.
2026-11-04 21:29:46 +00:00

88 lines
1.9 KiB
C++

#include "Utility/Threading/NThread.h"
#include <process.h>
#include <utility>
namespace {
// OFFSET: 0x00737510
// FUNCTION: fn_07647
void SetDebuggerThreadName(unsigned id, const char* name) {
ULONG_PTR arguments[4] = {0x1000, reinterpret_cast<ULONG_PTR>(name), id, 0};
__try {
RaiseException(0x406D1388, 0, 4, arguments);
} __except (EXCEPTION_EXECUTE_HANDLER) {
}
}
}
// OFFSET: 0x00737200
// FUNCTION: fn_07643
NThread::NThread(std::string name) : m_threadId(0), unknown_0008(true), m_state(0), m_handle(nullptr), m_name(std::move(name)) {
}
// OFFSET: 0x00737290
// FUNCTION: fn_07644
NThread::~NThread() {
this->Stop();
}
// OFFSET: 0x007375C0
// FUNCTION: fn_07648
unsigned __stdcall NThread::Entry(void* parameter) {
NThread* thread = static_cast<NThread*>(parameter);
unsigned result = thread->Run();
thread->m_state = 3;
return result;
}
// INLINED
bool NThread::Start() {
if (this->m_handle || this->m_state) {
return false;
}
this->m_handle = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, Entry, this, CREATE_SUSPENDED, &this->m_threadId));
if (!this->m_handle) {
return false;
}
ResumeThread(this->m_handle);
this->m_state = 1;
SetDebuggerThreadName(this->m_threadId, this->m_name.c_str());
return true;
}
// OFFSET: 0x00737480
// FUNCTION: fn_45509
void NThread::Stop() {
switch (this->m_state) {
case 2:
if (ResumeThread(this->m_handle) != static_cast<DWORD>(-1)) {
this->m_state = 1;
}
[[fallthrough]];
case 1:
this->RequestStop();
WaitForSingleObject(this->m_handle, 3000);
[[fallthrough]];
case 3:
if (this->m_handle) {
CloseHandle(this->m_handle);
this->m_handle = nullptr;
}
this->m_state = 0;
break;
default:
break;
}
}
// OFFSET: 0x007374F0
// FUNCTION: fn_07646
void NThread::Resume() {
if (this->m_state == 2 && ResumeThread(this->m_handle) != static_cast<DWORD>(-1)) {
this->m_state = 1;
}
}