Batch #18562 by ragnarok-clanker: forced by an admin (31 lower score(s), 132 changed function(s)); checked with 230 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GameObject.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Actors/Skill.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Sound/SoundMaker.h.
949 lines
33 KiB
C++
949 lines
33 KiB
C++
#include "Contents/Actors/Skill.h"
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#include "Contents/Actors/ActorEnums.h"
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#include "Contents/Skills/SkillId.h"
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#include "Contents/Skills/SkillUnitId.h"
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#include "Contents/Actors/ActorPickNode.h"
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#include "Contents/Skills/GraffiSkill.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Effects/Skills/CaneOfEvilEyeEffect.h"
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#include "Contents/Effects/Particles/EZ2STREffect.h"
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#include "Contents/Effects/Core/Effect.h"
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#include "Contents/Effects/Core/EffectLists.h"
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#include "Contents/Effects/Core/EffectTypes.h"
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#include "Contents/Effects/Core/RagEffect.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Contents/Models/ModelActor.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Resource/Models/ModelResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Render/Renderer.h"
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#include "Render/Drawing/SpriteGeometry.h"
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#include "Resource/World/TerrainResource.h"
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#include "UI/Text/UITransBalloonText.h"
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#include "UI/Window/UIWindowMgr.h"
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#include <cstring>
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#include <cstdlib>
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#include <new>
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#include <windows.h>
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#include <timeapi.h>
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struct SkillHitMessage {
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/* 0000 */ int skillId;
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/* 0004 */ int damage;
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/* 0008 */ int action;
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/* 000C */ std::uint32_t targetAid;
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/* 0010 */ int startTime;
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/* 0014 */ int monsterValue;
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/* 0018 */ int hitCount;
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/* 001C */ int cellX;
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/* 0020 */ int cellY;
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/* 0024 */ int attackMotionTime;
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/* 0028 */ int motionSpeed;
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};
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struct SkillUnitMessage {
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/* 0000 */ std::uint32_t aid;
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/* 0004 */ std::uint32_t owner;
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/* 0008 */ int type;
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/* 000C */ int x;
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/* 0010 */ int y;
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/* 0014 */ unsigned char visible;
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/* 0018 */ int range;
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/* 001C */ int level;
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/* 0020 */ std::uint32_t characterId;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(SkillHitMessage) == 0x2C);
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static_assert(sizeof(SkillUnitMessage) == 0x24);
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#endif
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// OFFSET: 0x00E4A350
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// FUNCTION: fn_24252
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CGraffiSkill::CGraffiSkill() : CSkill(0) {
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}
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// OFFSET: 0x00E4A6D0
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// FUNCTION: fn_24256
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CSkill::CSkill(std::uint32_t aid) {
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this->skillAid = aid;
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this->SetActorJob(0x7E);
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this->m_effectTimer = 0x8CA0;
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this->render.visibilityOptions[1] = 0;
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this->render.enabled = 0;
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this->actorWindows[0] = 0;
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this->m_model = nullptr;
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this->m_effect = nullptr;
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this->sourceActorId = 0;
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this->range = 0;
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this->m_hasEffect = false;
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this->m_targets.clear();
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}
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// OFFSET: 0x00E4AA30
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// FUNCTION: fn_24259
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CSkill::~CSkill() {
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if (this->actorWindows[0] != 0) {
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g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorWindows[0]));
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this->actorWindows[0] = 0;
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}
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this->ReleaseModel();
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for (std::vector<std::uint64_t>::iterator it = this->m_targets.begin(); it != this->m_targets.end(); ++it) {
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std::uint64_t target = *it;
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->SendObjectMessage(this, target, 24, 0, 0, 0, 0);
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}
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this->m_targets.clear();
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}
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// OFFSET: 0x00E4B400
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// FUNCTION: fn_24268
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const char* CSkill::GetTrapModelName() {
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switch (this->GetEffectiveJob(-1)) {
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case UNT_BLASTMINE:
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case UNT_REVERBERATION:
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case UNT_NETHERWORLD:
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case UNT_WALLOFTHORN:
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return "외부소품\\트랩03_3.rsm";
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case UNT_SKIDTRAP:
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return "외부소품\\트랩02.rsm";
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case UNT_THORNS_TRAP:
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return "event\\3차트랩_가시01.rsm";
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case UNT_LANDMINE:
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return "외부소품\\트랩03.rsm";
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case UNT_SHOCKWAVE:
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return "외부소품\\트랩03_6.rsm";
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case UNT_SANDMAN:
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return "외부소품\\트랩03_4.rsm";
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case UNT_FLASHER:
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return "외부소품\\트랩03_5.rsm";
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case UNT_FREEZINGTRAP:
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return "외부소품\\트랩03_2.rsm";
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case UNT_CLAYMORETRAP:
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return "외부소품\\트랩04.rsm";
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case UNT_TALKIEBOX:
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return "외부소품\\트랩05.rsm";
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case UNT_ANKLESNARE:
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case UNT_EARTHSTRAIN:
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return "외부소품\\트랩01.rsm";
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case UNT_MAGENTATRAP:
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return "event\\3차트랩_변화01.rsm";
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case UNT_COBALTTRAP:
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return "event\\3차트랩_변수01.rsm";
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case UNT_MAIZETRAP:
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return "event\\3차트랩_변지01.rsm";
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case UNT_VERDURETRAP:
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return "event\\3차트랩_변풍01.rsm";
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case UNT_FIRINGTRAP:
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return "event\\3차트랩_화01.rsm";
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case UNT_ICEBOUNDTRAP:
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return "event\\3차트랩_수01.rsm";
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case UNT_ELECTRICSHOCKER:
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return "event\\3차트랩_풍01.rsm";
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case UNT_CLUSTERBOMB:
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return "event\\3차트랩_지01.rsm";
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case UNT_DEEPBLINDTRAP:
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return "effect\\deepblindtrap\\deep_trap.rsm2";
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case UNT_SOLIDTRAP:
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return "effect\\solidtrap\\sol_trap.rsm2";
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case UNT_SWIFTTRAP:
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return "effect\\swifttrap\\swi_trap.rsm2";
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case UNT_FLAMETRAP:
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return "effect\\flametrap\\fla_trap.rsm2";
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default:
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return nullptr;
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}
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}
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// OFFSET: 0x00E4B580
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// FUNCTION: fn_24269
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void CSkill::ReleaseModel() {
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if (this->m_model == nullptr) {
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return;
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}
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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WorldSpatialTree* spatial = &mode->scene->spatial;
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if (spatial != nullptr) {
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spatial->RemoveModel(this->m_model, 0);
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}
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delete this->m_model;
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this->m_model = nullptr;
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if (this->m_effect != nullptr) {
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this->m_effect->SendMsg(nullptr, AM_MASTER_DEAD, 0, 0, 0, 0, 0, 0);
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}
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this->m_effect = nullptr;
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if (this->m_hasEffect) {
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g_effectMgr->Find(this->skillAid, this->m_effectId)->RetireIfInactive();
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this->m_hasEffect = false;
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}
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}
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// OFFSET: 0x00E503F0
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// FUNCTION: fn_24294
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void CSkill::Render(int argument) {
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if (this->render.enabled) {
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float x;
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float y;
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float reciprocalDepth;
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g_renderer->ProjectViewport(&this->render.position.x, reinterpret_cast<const float*>(argument), &x, &y, &reciprocalDepth);
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CRenderer* renderer = g_renderer;
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float scale = renderer->ScaleDistance(reciprocalDepth);
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scale /= g_heightScale;
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this->render.distanceScale = scale;
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float bounds[5];
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bounds[0] = x - (renderer->viewport.uiScaleX + renderer->viewport.uiScaleX) * scale;
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bounds[1] = y - (renderer->viewport.uiScaleY + renderer->viewport.uiScaleY) * scale;
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bounds[2] = (renderer->viewport.uiScaleX + renderer->viewport.uiScaleX) * scale + x;
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bounds[3] = y;
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bounds[4] = reciprocalDepth;
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this->SetRenderInfo(bounds, x, y);
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} else {
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this->UpdateTlvertex(reinterpret_cast<const float*>(argument));
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}
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}
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// OFFSET: 0x00E4B690
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// FUNCTION: fn_24271
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__declspec(safebuffers) void CSkill::LaunchGroundEffects(int effectId, int, int duration) {
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if (g_effectMgr->HasAllocator(effectId)) {
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g_effectMgr->Spawn(this->render.accountId, effectId, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 1, 0);
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}
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unsigned interval = EffectLifetime(effectId) - 20;
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if (duration > 0) {
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interval = duration - 20;
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}
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if (this->m_effectTimer < interval) {
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return;
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}
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this->m_effectTimer = 0;
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const int range = this->range < 0 ? 0 : this->range;
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for (int column = -range; column <= range; ++column) {
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for (int row = -range; row <= range; ++row) {
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const float x = static_cast<float>(column * 6) + this->render.position.x + static_cast<float>(rand() % 11) * 0.2f - 1.0f;
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const float z = static_cast<float>(row * 6) + this->render.position.z + static_cast<float>(rand() % 11) * 0.2f - 1.0f;
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float y = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->terrain->Height(x, z);
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if (effectId == 0x3BF || effectId == 0x3CF) {
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y += 20.0f;
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}
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y -= static_cast<float>(rand() % 11) * 0.4f;
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vector3d position;
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position.x = x;
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position.y = y;
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position.z = z;
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->LaunchDummyEffect(&position, effectId, interval + 20, 0);
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}
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}
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}
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// OFFSET: 0x00E55100
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// FUNCTION: fn_24303
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void CSkill::SetRenderInfo(const float* box, float x, float y) {
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if (this->render.visibilityOptions[1] != 0) {
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// GLOBAL: gl_25171
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static int minimum = static_cast<int>(g_renderer->UiScaleX() * 34.0f);
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ActorPickInfo* info = new ActorPickInfo;
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info->left = box[0] < box[2] ? box[0] : box[2];
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info->top = box[1];
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info->depth = box[4] + 350.0f;
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info->right = box[0] > box[2] ? box[0] : box[2];
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info->bottom = box[3];
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info->depthOffset = box[4] + 350.0f;
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info->accountId = this->skillAid;
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info->job = this->GetEffectiveJob(-1);
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info->healthState = 0;
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info->kind = 2;
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const int width = static_cast<int>(info->right - info->left);
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if (width < minimum) {
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const float pad = static_cast<float>((minimum - width) / 2);
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info->right += pad;
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info->left -= pad;
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}
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const int height = static_cast<int>(info->bottom - info->top);
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if (height < minimum) {
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const float pad = static_cast<float>((minimum - height) / 2);
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info->bottom += pad;
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info->top -= pad;
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}
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g_actorPickNode.AddPickInfo(info);
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}
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this->SetTlvert(x, y);
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}
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// OFFSET: 0x00E55320
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// FUNCTION: fn_24304
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__declspec(safebuffers) void CSkill::ShowModel(const char* modelName) {
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if (modelName == nullptr || this->render.enabled == 0) {
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return;
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}
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this->ReleaseModel();
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const float diffuse[3] = {0.5f, 0.7f, 0.5f};
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const float white[3] = {1.0f, 1.0f, 1.0f};
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const float ambient[3] = {0.5f, 0.5f, 0.5f};
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auto* resource = static_cast<C3dModelRes*>(ResourceMgr::Instance().Load(modelName));
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if (resource->major == 1) {
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this->m_model = new C3dActorV1;
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} else if (resource->major == 2) {
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this->m_model = new C3dActorV2;
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}
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this->m_model->CopyVolumes(resource->volumes);
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this->m_model->SetSpeed(1.0f);
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const vector3d position = this->render.position;
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this->m_model->SetPosition(position);
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this->m_model->Assign(*resource);
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this->m_model->Animate(3.0);
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this->m_model->occlusionEnabled = 0;
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this->m_model->playback = 0;
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this->m_model->Prepare(diffuse, white, ambient);
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->spatial.InsertModel(*this->m_model, 0);
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}
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// OFFSET: 0x00E51BD0
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// FUNCTION: fn_24302
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void CSkill::SendMsg(CGameObject* sender, std::int64_t message, std::int64_t b, std::int64_t c, std::int64_t d, std::int64_t e, std::int64_t f, std::int64_t g) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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switch (message) {
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case AM_CHAT: {
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const char* text = reinterpret_cast<const char*>(static_cast<std::intptr_t>(b));
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if (std::strlen(text) == 0) {
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return;
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}
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this->chatTick = timeGetTime();
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if (this->actorWindows[0] == 0) {
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UITransBalloonText* balloon =
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new UITransBalloonText();
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this->actorWindows[0] = reinterpret_cast<int>(balloon);
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balloon->SetSize(8, 8);
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g_windowMgr.AddRenderedFront(reinterpret_cast<UIWindow*>(this->actorWindows[0]));
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}
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UITransBalloonText* balloon = reinterpret_cast<UITransBalloonText*>(this->actorWindows[0]);
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balloon->SetText(text, 35);
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balloon->SetColors(0xFF8080, 0);
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this->chatWidth = balloon->geometry.width;
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this->chatHeight = balloon->geometry.height;
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balloon->Move(this->render.screenX - this->chatWidth / 2, this->render.screenY - g_renderer->viewport.height * 110 / 480);
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return;
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}
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case AM_SKILL: {
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const SkillHitMessage* hit = reinterpret_cast<const SkillHitMessage*>(static_cast<std::intptr_t>(b));
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const int skillId = hit->skillId;
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const int monsterValue = hit->monsterValue;
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const int cellX = hit->cellX;
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const int cellY = hit->cellY;
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const int motionSpeed = hit->motionSpeed;
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int hitCount = hit->hitCount;
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if (hitCount == 0) {
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hitCount = 1;
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}
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const int damage = hit->damage / hitCount;
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CRenderObject* target = nullptr;
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if (g_session.m_aid == hit->targetAid) {
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target = mode->scene->player;
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g_session.GetDisplayJob();
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} else {
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CRenderObject* actor = mode->scene->GetGameActorByAID(hit->targetAid);
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CRenderObject* skill = mode->scene->GetSkillByAID(hit->targetAid);
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if (actor != nullptr) {
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target = actor;
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} else if (skill != nullptr) {
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target = skill;
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}
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if (target != nullptr) {
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static_cast<CGameActor*>(target)->GetEffectiveJob(-1);
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}
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}
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int effectId = skillId < 493 ? 0 : -1;
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switch (skillId) {
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case MG_FIREWALL:
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effectId = 0x31;
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break;
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case PR_MAGNUS:
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effectId = 0x98;
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break;
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case WZ_VERMILION:
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case SJ_BOOKOFCREATINGSTAR:
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effectId = 0x34;
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break;
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case WZ_STORMGUST:
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case NPC_STORMGUST2:
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effectId = 0x33;
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break;
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case SG_SUN_WARM:
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case SG_MOON_WARM:
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case SG_STAR_WARM:
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effectId = 0x247;
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break;
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case AG_MYSTERY_ILLUSION:
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effectId = 0x6EF;
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break;
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case AG_VIOLENT_QUAKE_ATK:
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case AG_STRANTUM_TREMOR:
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effectId = 0x764;
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break;
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case AG_ALL_BLOOM_ATK:
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case AG_ALL_BLOOM_ATK2:
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effectId = 0x707;
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break;
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case AG_TORNADO_STORM:
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effectId = 0x6F4;
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break;
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case AG_FLORAL_FLARE_ROAD:
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effectId = 0x70F;
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break;
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case ABC_ABYSS_SQUARE:
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case EM_LIGHTNING_LAND:
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case EM_VENOM_SWAMP:
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case EM_CONFLAGRATION:
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case MH_BLAST_FORGE:
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effectId = g_session.FindSkillFollowEffect(skillId);
|
|
break;
|
|
case WH_DEEPBLINDTRAP:
|
|
effectId = 0x753;
|
|
break;
|
|
case WH_SOLIDTRAP:
|
|
effectId = 0x75B;
|
|
break;
|
|
case WH_SWIFTTRAP:
|
|
effectId = 0x757;
|
|
break;
|
|
case WH_FLAMETRAP:
|
|
effectId = 0x782;
|
|
break;
|
|
}
|
|
|
|
if (target != nullptr) {
|
|
ActorDamageMessage damageMessage;
|
|
damageMessage.targetAid = this->hitTargetAid;
|
|
damageMessage.action = 26;
|
|
damageMessage.damage = damage;
|
|
damageMessage.time = timeGetTime();
|
|
damageMessage.attackerAid = this->skillAid;
|
|
damageMessage.cellX = cellX;
|
|
damageMessage.cellY = cellY;
|
|
damageMessage.hitEffect = effectId;
|
|
damageMessage.effectId = -1;
|
|
damageMessage.monsterValue = monsterValue;
|
|
damageMessage.motionSpeed = static_cast<float>(motionSpeed) / 288.0f;
|
|
damageMessage.blueDamage = 0;
|
|
damageMessage.skillId = skillId;
|
|
damageMessage.skillTarget = 0;
|
|
|
|
const int address = reinterpret_cast<int>(&damageMessage);
|
|
int total = damage;
|
|
target->SendMsg(this, AM_WILL_BE_ATTACKED, address, total, 0, 0, 0, 0);
|
|
for (int index = 0; index < hitCount - 1;) {
|
|
++index;
|
|
damageMessage.time += g_multiHitInterval;
|
|
total += damage;
|
|
damageMessage.skillTarget = index;
|
|
target->SendMsg(this, AM_WILL_BE_ATTACKED, address, total, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
if (this->m_model != nullptr) {
|
|
this->m_model->playback = 1;
|
|
}
|
|
return;
|
|
}
|
|
case AM_SKILLSTANDENTRY: {
|
|
const SkillUnitMessage* unit = reinterpret_cast<const SkillUnitMessage*>(static_cast<std::intptr_t>(b));
|
|
this->range = unit->range;
|
|
this->skillAid = unit->aid;
|
|
this->render.accountId = unit->aid;
|
|
this->SetActorJob(unit->type);
|
|
this->render.enabled = unit->visible;
|
|
if (unit->visible) {
|
|
this->render.enabled = 1;
|
|
} else {
|
|
const bool visible =
|
|
g_session.m_aid == unit->owner ||
|
|
g_session.PartyByCharacter(unit->characterId).valid != 0;
|
|
this->render.enabled = visible;
|
|
}
|
|
|
|
mode->CellCenter(unit->x, unit->y, this->render.position.x, this->render.position.z);
|
|
this->render.position.y = mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
|
|
this->m_effectId = -1;
|
|
|
|
const vector3d& position = this->render.position;
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case UNT_ICEWALL:
|
|
this->render.visibilityOptions[1] = 1;
|
|
return;
|
|
case UNT_FIREWALL:
|
|
case UNT_FIRE_MANTLE: {
|
|
const vector3d& player = mode->scene->player->render.position;
|
|
g_soundMgr->PlayWave("effect\\EF_FireWall.wav", position.x - player.x, 0.0f, position.z - player.z, 250, 40, 1.0f, 0);
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
}
|
|
case UNT_TATAMIGAESHI:
|
|
case UNT_FIREWALK:
|
|
case UNT_ELECTRICWALK:
|
|
case UNT_VACUUM_EXTREME:
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
case UNT_GROUNDDRIFT_WIND:
|
|
this->m_effectId = 0x6B;
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
case UNT_WALLOFTHORN:
|
|
this->m_effectId = 0x6A;
|
|
this->render.visibilityOptions[1] = 1;
|
|
return;
|
|
case UNT_WARMER:
|
|
this->m_effectId = 0x6A;
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
case UNT_GROUNDDRIFT_DARK:
|
|
case UNT_GROUNDDRIFT_FIRE:
|
|
case UNT_GROUNDDRIFT_NEUTRAL:
|
|
this->m_effectId = 0x63;
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
case UNT_GROUNDDRIFT_POISON:
|
|
this->m_effectId = 0x8B;
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
case UNT_MAGENTATRAP:
|
|
case UNT_COBALTTRAP:
|
|
case UNT_MAIZETRAP:
|
|
case UNT_VERDURETRAP:
|
|
this->m_effectId = 0x8B;
|
|
this->render.visibilityOptions[1] = 0;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_ELECTRICSHOCKER:
|
|
this->m_effectId = 0x6B;
|
|
this->render.visibilityOptions[1] = 0;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (!this->HasId(0x91)) {
|
|
this->LaunchEffect(0x91, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
}
|
|
return;
|
|
case UNT_FIRINGTRAP:
|
|
case UNT_CLUSTERBOMB:
|
|
this->m_effectId = 0x6B;
|
|
this->render.visibilityOptions[1] = 0;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_ICEBOUNDTRAP:
|
|
this->m_effectId = 0x6C;
|
|
this->render.visibilityOptions[1] = 0;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_GROUNDDRIFT_WATER:
|
|
this->m_effectId = 0x6C;
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
case UNT_KAEN:
|
|
if (rand() % 8 == 0) {
|
|
const vector3d& player = mode->scene->player->render.position;
|
|
g_soundMgr->PlayWave("effect\\화염진.wav", position.x - player.x, 0.0f, position.z - player.z, 250, 40, 1.0f, 0);
|
|
}
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
case UNT_TRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_BLASTMINE:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->m_effectId = 0x6A;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_REVERBERATION:
|
|
case UNT_NETHERWORLD:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->m_effectId = 0x1D0;
|
|
return;
|
|
case UNT_SKIDTRAP:
|
|
case UNT_ANKLESNARE:
|
|
case UNT_LANDMINE:
|
|
case UNT_TALKIEBOX:
|
|
case UNT_THORNS_TRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_SANDMAN:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->m_effectId = 0x8B;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_FLASHER:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->m_effectId = 0x63;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_FREEZINGTRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->m_effectId = 0x6C;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_CLAYMORETRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->m_effectId = 0x6B;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
return;
|
|
case UNT_SHOCKWAVE:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (this->render.enabled && !this->HasId(0x91)) {
|
|
this->LaunchEffect(0x91, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
}
|
|
return;
|
|
case UNT_FEINTBOMB: {
|
|
CPc* source;
|
|
if (unit->owner == g_session.m_aid) {
|
|
source = reinterpret_cast<CPc*>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player);
|
|
} else {
|
|
source = static_cast<CPc*>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(this->sourceActorId));
|
|
}
|
|
if (source != nullptr) {
|
|
CreateHallucinationPc(
|
|
source->GetEffectiveJob(-1), source->sex, source->head, &this->render.position, 180, source->render.bodyPalette,
|
|
source->headPalette, source->GetBodyCostume()
|
|
);
|
|
}
|
|
return;
|
|
}
|
|
case UNT_KINGS_GRACE: {
|
|
const vector3d& player = mode->scene->player->render.position;
|
|
g_soundMgr->PlayWave("effect\\lg_kings_grace.wav", position.x - player.x, 0.0f, position.z - player.z, 250, 40, 1.0f, 0);
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
}
|
|
case UNT_MAGMA_ERUPTION: {
|
|
const vector3d& player = mode->scene->player->render.position;
|
|
g_soundMgr->PlayWave("effect\\NC_MAGMA_ERUPTION.wav", position.x - player.x, 0.0f, position.z - player.z, 250, 40, 1.0f, 0);
|
|
this->render.visibilityOptions[1] = 0;
|
|
return;
|
|
}
|
|
case UNT_PNEUMA:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8D, position, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_B_TRAP:
|
|
switch (unit->level) {
|
|
case 1:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x42D, position, 0, -1, 0, 0);
|
|
return;
|
|
case 2:
|
|
case 3:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x42E, position, 0, -1, 0, 0);
|
|
return;
|
|
case 4:
|
|
case 5:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x42F, position, 0, -1, 0, 0);
|
|
return;
|
|
}
|
|
return;
|
|
case UNT_CATNIPPOWDER:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x450, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_NYANGGRASS: {
|
|
const vector3d& player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->render.position;
|
|
g_soundMgr->PlayWave("effect\\su_nyanggrass.wav", position.x - player.x, 0.0f, position.z - player.z, 250, 40, 1.0f, 0);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x465, position, 0, unit->level, 0, 0);
|
|
return;
|
|
}
|
|
case UNT_CREATINGSTAR: {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x4B0, position, 0, -1, 0, 0);
|
|
const vector3d& player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->render.position;
|
|
g_soundMgr->PlayWave("effect\\g카트토네이도.wav", position.x - player.x, 0.0f, position.z - player.z, 250, 40, 1.0f, 0);
|
|
return;
|
|
}
|
|
case UNT_SEEDTRAP:
|
|
switch (unit->level) {
|
|
case 1:
|
|
this->m_effectId = 0x642;
|
|
break;
|
|
case 2:
|
|
this->m_effectId = 0x643;
|
|
break;
|
|
case 3:
|
|
this->m_effectId = 0x644;
|
|
break;
|
|
case 4:
|
|
this->m_effectId = 0x645;
|
|
break;
|
|
case 5:
|
|
this->m_effectId = 0x646;
|
|
break;
|
|
}
|
|
return;
|
|
case UNT_PNEUMATICUS_PROCELLA:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x7A5, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_RAIN_OF_CRYSTAL:
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x6D8)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x6D8);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x6D8, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_VIOLENT_QUAKE:
|
|
g_effectMgr->Retire(this->render.accountId, 0x701);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x701, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_ASTRAL_STRIKE:
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x6E8)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x6E8);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x6E8, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_MYSTERY_ILLUSION:
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x6EC)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x6EC);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x6EC, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_TORNADO_STORM:
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x6F0)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x6F0);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x6F0, position, 0, unit->level, 0, 0);
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x6F1)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x6F1);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x6F1, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_ALL_BLOOM:
|
|
g_effectMgr->Retire(this->render.accountId, 0x702);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x702, position, 0, unit->level, 0, 0);
|
|
g_effectMgr->Retire(this->render.accountId, 0x703);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x703, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_FLORAL_FLARE_ROAD:
|
|
g_effectMgr->Retire(this->render.accountId, 0x70C);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x70C, position, 0, unit->level, 0, 0);
|
|
return;
|
|
case UNT_STRANTUM_TREMOR:
|
|
for (std::int64_t effectId = 0x765; effectId <= 0x766; ++effectId) {
|
|
if (!g_effectMgr->Has(this->render.accountId, static_cast<int>(effectId))) {
|
|
g_effectMgr->Retire(this->render.accountId, static_cast<int>(effectId));
|
|
}
|
|
CEffect* effect = g_effectMgr->Spawn(this->render.accountId, static_cast<int>(effectId), position, 0, unit->level, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetAngle(90.0f);
|
|
static_cast<CEZ2STRScreenEffect*>(effect)->followCamera = 1;
|
|
}
|
|
}
|
|
return;
|
|
case UNT_VENOM_SWAMP:
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x7EF)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x7EF);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x7EF, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_LIGHTNING_LAND:
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x7FA)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x7FA);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x7FA, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x7F9)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x7F9);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x7F9, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_CONFLAGRATION:
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x808)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x808);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x808, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (!g_effectMgr->Has(this->render.accountId, 0x807)) {
|
|
g_effectMgr->Retire(this->render.accountId, 0x807);
|
|
}
|
|
g_effectMgr->Spawn(this->render.accountId, 0x807, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_ABYSS_SQUARE:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x852, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x851, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_ACIDIFIED_ZONE_FIRE: {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8A0, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8A1, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
CEffect* effect = g_effectMgr->Spawn(this->render.accountId, 0x8A2, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
effect = g_effectMgr->Spawn(this->render.accountId, 0x8A3, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
return;
|
|
}
|
|
case UNT_ACIDIFIED_ZONE_WATER: {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8A8, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8A9, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
CEffect* effect = g_effectMgr->Spawn(this->render.accountId, 0x8AA, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
effect = g_effectMgr->Spawn(this->render.accountId, 0x8AB, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
return;
|
|
}
|
|
case UNT_ACIDIFIED_ZONE_WIND: {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8B0, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8B1, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
CEffect* effect = g_effectMgr->Spawn(this->render.accountId, 0x8B2, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
effect = g_effectMgr->Spawn(this->render.accountId, 0x8B3, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
return;
|
|
}
|
|
case UNT_ACIDIFIED_ZONE_GROUND: {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8B8, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(this->render.accountId, 0x8B9, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
CEffect* effect = g_effectMgr->Spawn(this->render.accountId, 0x8BA, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
effect = g_effectMgr->Spawn(this->render.accountId, 0x8BB, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (effect != nullptr) {
|
|
effect->SetDelay(10);
|
|
}
|
|
return;
|
|
}
|
|
case UNT_CANE_OF_EVIL_EYE:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x903, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_DEEPBLINDTRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (this->render.enabled) {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x752, position, 0, -1, 0, 0);
|
|
}
|
|
return;
|
|
case UNT_SWIFTTRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (this->render.enabled) {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x756, position, 0, -1, 0, 0);
|
|
}
|
|
return;
|
|
case UNT_SOLIDTRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (this->render.enabled) {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x75A, position, 0, -1, 0, 0);
|
|
}
|
|
return;
|
|
case UNT_FLAMETRAP:
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (this->render.enabled) {
|
|
g_effectMgr->Spawn(this->render.accountId, 0x77F, position, 0, -1, 0, 0);
|
|
}
|
|
return;
|
|
default: {
|
|
CRenderObject* source = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAidIncludeMe(this->sourceActorId);
|
|
CSkillActionMgr* actions = CSkillActionMgr::GetInstance();
|
|
actions->OnSkillObjectCreate(this->GetEffectiveJob(-1), unit->level, this, static_cast<CGameActor*>(source));
|
|
return;
|
|
}
|
|
case 0x532C:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x925, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
}
|
|
}
|
|
case AM_SETJOB:
|
|
this->SetActorJob(static_cast<int>(b));
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case UNT_WARP_WAITING: {
|
|
const vector3d& player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->render.position;
|
|
g_soundMgr->PlayWave(
|
|
"effect\\EF_Portal.wav", this->render.position.x - player.x, 0.0f, this->render.position.z - player.z, 250, 40, 1.0f, 0
|
|
);
|
|
break;
|
|
}
|
|
case UNT_USED_TRAPS:
|
|
if (this->m_effectId != -1 &&
|
|
!g_effectMgr->Spawn(0, this->m_effectId, this->render.position, 0, -1, 0, 0)) {
|
|
CRagEffect* effect = this->LaunchEffect(this->m_effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
if (effect != nullptr) {
|
|
effect->SendMsg(nullptr, AM_SETPOS, 0, reinterpret_cast<int>(&this->render.position), 0, 0, 0, 0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
this->m_effectTimer = 36000;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (this->m_model != nullptr) {
|
|
this->m_model->playback = 1;
|
|
}
|
|
return;
|
|
case AM_DISAPPEAR:
|
|
if (this->GetEffectiveJob(-1) == UNT_CANE_OF_EVIL_EYE) {
|
|
CEffect* effect = g_effectMgr->Find(this->render.accountId, 0x903);
|
|
if (effect != nullptr) {
|
|
static_cast<CCaneOfEvilEyeEffect*>(effect)->Finish();
|
|
}
|
|
} else {
|
|
CSkillActionMgr* actions = CSkillActionMgr::GetInstance();
|
|
actions->OnSkillObjectRemove(this->GetEffectiveJob(-1), this);
|
|
}
|
|
return;
|
|
case AM_SKILL_UPDATE:
|
|
if (this->render.enabled) {
|
|
return;
|
|
}
|
|
|
|
this->render.enabled = 1;
|
|
this->ShowModel(this->GetTrapModelName());
|
|
if (this->GetEffectiveJob(-1) == UNT_SHOCKWAVE && !this->HasId(0x91)) {
|
|
this->LaunchEffect(0x91, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
}
|
|
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case UNT_DEEPBLINDTRAP:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x752, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_SOLIDTRAP:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x75A, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_SWIFTTRAP:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x756, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
case UNT_FLAMETRAP:
|
|
g_effectMgr->Spawn(this->render.accountId, 0x77F, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
return;
|
|
}
|
|
return;
|
|
default:
|
|
this->CGameActor::SendMsg(sender, message, b, c, d, e, 0, 0);
|
|
return;
|
|
}
|
|
}
|