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Resources
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Maintenance: Move mid-file forward declarations out of .cpp files into owning headers: CUIListBoxEx explicit-specialization declarati
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2026-11-12 13:39:07 +00:00 |
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ActorEnums.h
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Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
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2026-11-08 13:56:42 +00:00 |
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ActorGeometry.cpp
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Decompile fn_21057 (CRenderObject::GetTargetPos)
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2026-11-12 09:55:52 +00:00 |
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ActorNameCache.cpp
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Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
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2026-11-11 20:19:09 +00:00 |
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ActorNameCard.cpp
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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ActorNameCard.h
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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ActorNameDirectory.cpp
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Confirm fn_11712 (UIBank_NewWnd::TransactionAmount)
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2026-11-12 09:00:06 +00:00 |
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ActorNameRequests.cpp
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Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp
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2026-11-12 05:04:25 +00:00 |
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ActorPickNode.cpp
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Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
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2026-11-11 16:21:46 +00:00 |
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ActorPickNode.h
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ActorStateFlags.cpp
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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ActorStateFlags.h
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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AttackMotion.cpp
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Decompile fn_23444 (AttackMotionLength)
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2026-11-07 18:33:38 +00:00 |
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AttackMotion.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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CharacterRender.cpp
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Maintenance: B4/C4: GetBodyImfName (fn_23381) and GetBodyActionResourceName (fn_23394) are CSession members: both end in ret 0x14 and
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2026-11-12 13:08:01 +00:00 |
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CharacterRender.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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EffectActors.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GameActor.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GameActor.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GameObject.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GameObject.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GndRiser.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GrannyGameActor.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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GroundScope.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GroundScope.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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Item.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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Item.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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MercenaryAI.cpp
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Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp
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2026-11-12 11:34:23 +00:00 |
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MercenaryAI.h
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Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
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2026-10-30 19:38:23 +00:00 |
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MousePointer.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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MousePointer.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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Npc.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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Pc.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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Player.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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PlayerNameDictionary.cpp
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Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp
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2026-11-12 05:04:25 +00:00 |
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PlayerNameDictionary.h
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Decompile fn_04258 (CPlayerNameDictionary::Set)
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2026-11-12 02:34:06 +00:00 |
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RenderObject.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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RenderObject.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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RenderObjectState.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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RenderObjectState.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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Skill.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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Skill.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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SpriteDrawingPolicy.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |