| .. |
|
SkyBox.cpp
|
Decompile 5 functions in Source/Contents/World/SkyBox.cpp, Source/Contents/World/SkyBox.h
|
2026-10-30 12:14:40 +00:00 |
|
SkyBox.h
|
Decompile 4 functions in Source/Contents/World/SkyBox.cpp, Source/Contents/World/SkyBox.h
|
2026-10-30 11:55:02 +00:00 |
|
World.h
|
Decompile fn_17684 (CWorld::InitWorld)
|
2026-11-01 12:48:30 +00:00 |
|
WorldActors.cpp
|
Decompile 2 functions in Source/Contents/World/WorldActors.cpp, Source/Contents/World/World.h, ...
|
2026-10-31 15:11:25 +00:00 |
|
WorldActors.h
|
Decompile 2 functions in Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, ...
|
2026-10-28 12:59:53 +00:00 |
|
WorldEffects.cpp
|
Decompile fn_17682 (CWorld::LoadMapEffects)
|
2026-10-31 18:20:17 +00:00 |
|
WorldEnvironment.h
|
Restore translation-unit ownership and publish verified source corrections
|
2026-10-25 15:42:21 +00:00 |
|
WorldGroundImport.h
|
Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...
|
2026-10-29 18:23:21 +00:00 |
|
WorldModelLoading.cpp
|
Decompile 3 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
|
2026-11-01 14:37:01 +00:00 |
|
WorldModelLoading.h
|
Decompile fn_17684 (CWorld::InitWorld)
|
2026-11-01 12:48:30 +00:00 |
|
WorldModelView.cpp
|
Decompile fn_17930 (CView::Render)
|
2026-11-01 16:03:55 +00:00 |
|
WorldModelView.h
|
Decompile fn_21329 (CGameMode::ProcessGroundClick)
|
2026-11-02 13:53:27 +00:00 |
|
WorldObjects.cpp
|
Maintenance: Consolidate the guild state into its real owner. The original has one GuildInfo object at 0x16D4400 (static ctor 0x4A887
|
2026-11-02 13:42:03 +00:00 |
|
WorldObjects.h
|
Decompile fn_17691 (WorldScene::Clear)
|
2026-10-28 18:50:15 +00:00 |
|
WorldOcclusion.cpp
|
Group Utility units into subsystem folders and require OFFSET provenance
|
2026-10-26 23:41:07 +01:00 |
|
WorldOcclusion.h
|
Reconstruct readable C++ and organize cohesive source subsystems
|
2026-10-25 07:42:41 +00:00 |
|
WorldProximity.cpp
|
Maintenance: Consolidate the guild state into its real owner. The original has one GuildInfo object at 0x16D4400 (static ctor 0x4A887
|
2026-11-02 13:42:03 +00:00 |
|
WorldProximity.h
|
Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ...
|
2026-10-28 16:45:10 +00:00 |
|
WorldRayQuery.cpp
|
Decompile fn_17650 (WorldRayQuery::WorldRayQuery)
|
2026-10-31 15:43:37 +00:00 |
|
WorldRayQuery.h
|
Decompile fn_17650 (WorldRayQuery::WorldRayQuery)
|
2026-10-31 15:43:37 +00:00 |
|
WorldSpatialInitialization.cpp
|
Restore translation-unit ownership and publish verified source corrections
|
2026-10-25 15:42:21 +00:00 |
|
WorldSpatialInitialization.h
|
Reconstruct readable C++ and organize cohesive source subsystems
|
2026-10-25 07:42:41 +00:00 |
|
WorldSpatialTree.cpp
|
Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers).
|
2026-10-29 12:27:01 +01:00 |
|
WorldSpatialTree.h
|
Decompile 4 functions in Source/Resource/World/WorldResource.cpp, Source/Resource/World/WorldResource.h, ...
|
2026-10-27 21:07:47 +00:00 |
|
WorldTerrainPicking.cpp
|
Decompile fn_17650 (WorldRayQuery::WorldRayQuery)
|
2026-10-31 15:43:37 +00:00 |
|
WorldTerrainPicking.h
|
Reconstruct readable C++ and organize cohesive source subsystems
|
2026-10-25 07:42:41 +00:00 |
|
WorldViewSpatial.cpp
|
Restore translation-unit ownership and publish verified source corrections
|
2026-10-25 15:42:21 +00:00 |